View Full Version : turn order
In a standard game of Viking total war and medieval total war the player takes his turn first and computer players take there turns after, so if i attack a computer player the computer player has the opion to bring in reinforcements. however i have seen i do not have this opiton if the situation is changed around.
Also allies will only help me if they decide, i can not help an ally in a fight because the batttle is over before its my turn to move, therefore i never get the chance to properly help my ally if id like to
i was wondering if it was possible to change the turn order or even if there is a mod out that has already done somthing like this?
thanks
I don't think so but you can do somethings.
This is strictly cheating but if you see the comp invade a province you just vacated to atack another, since you always get to attack first, you can call it off and get that army to defend.
this is definitely extra information that you have and I rank that with reloading as cheating.
This means that you are able to compensate for poor strategic decisions.
SwordsMaster
04-03-2004, 03:01
Agree with katank.
Anyway, you should be smarter than the AI shouldnt you?
If you say yes, then let the computer keep cheating (beacuse it cheats really).
If you say no, well try another difficulty level. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Gregoshi
04-03-2004, 07:08
Welcome vyan. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Thanks so much for dropping by.
For the definitive answer, check out the My #1 concern about Vikings does not seem fixed (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=6498;hl=eat+and+cold+and+steel) topic. Look for the CA guys' responses down the page - Giljay and eat cold steel.
Lord Ovaat
04-03-2004, 07:34
Thanks for the thread, GREGOSHI. I always expected the AI to cheat; how else could it keep up? Yes, it is irritating to have it be able to counter your every move, but it sure wouldn't stay interesting for very long if we could counter every one of his.
motorhead
04-03-2004, 10:34
I've also seen the AI do plenty of brain-dead things: Province A has 3K AI troops, I move in an army of 2-4 excess/garbage units. AI decides to attack some other faction with every single unit, utterly abandoning Prov A to my pitiful invasion force, or worst case leaving behind 1 or 2 units who, more often than not, simply retreat to their castle. Next turn I can bring in a real army to finish off the castle. If the AI attacks I've now got the advantage of being the defender.
Happens often enough that I've stopped doing it. It was just too easy to constantly send in small garbage armies, turn after turn, knowing that sooner or later the AI was likely to pull some idiotic move allowing me to capture a good prov at the cost of being persistant.
Mouzafphaerre
04-03-2004, 12:47
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I have the impression that many strategic decisions of the AI are actually random. http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif The night before yesterday I decided to reload a supposedly quicksaved game. Well, I hadn't actually saved it so I got thrown back to some ten turns. Reloaded that one and everything changed without any real reason (the circunstances, my moves etc. were exactly the same as before).
It's kind of fun though. The history took a definitely different run and I survived a fateful civil war. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
_
Lord Ovaat
04-03-2004, 15:37
One of the loves of most historians is the what if game. You know, what would have happened if Lee had won at Gettysburg? (Not much really. Army was more than decimated and out of ordnance.) So it is kinda fun to pick a random date in a campaign, play it for twenty turns, then go back and start over, trying to do the same thing. Initially, the AI will make some of the same moves, but it soon becomes an entirely new ballgame. An earthquake won't necessarily destroy your port, might not have rebellion, etc. It's interesting. A lot of the AI choices are random. If it wasn't, it would be boring and predictable.
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