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SwordsMaster
04-03-2004, 02:12
Hey everyone http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Just thought that with the new NTW tournament I should raise this suggestion:

Could someone post some sort of guide similar to froggy´s "Complete Unit guide" for NTW.

Basically I´m wondering if the same old scissors-paper-stone model is still working, because, obviously the pikemen are history.

Please forgive me if im not too clear but this is the last thing im doing today (its 3.30 in the morning) and my brains are not in their best shape... http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif

Anyway, hope to see your answers (tomorrow) http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

SwordsMaster
04-04-2004, 11:03
Another question: Whats the difference between Grenadiers and line infantry?
Their stats are exactly the same...

BTW, the Jaegers are great http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Coldstream
04-04-2004, 16:07
Go ahead and charge a Line Infantry unit with a Grenadier unit, and THEN come back and tell me the stats are the same.

SwordsMaster
04-04-2004, 18:44
thats what i usually do, but in the game, if you r-click on both units, the stats are the same, thats why im asking. http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Coldstream
04-05-2004, 14:00
Well, if you take a Grenadier toe to toe with a light infantry, the LI is going to its ass pasted.

SwordsMaster
04-07-2004, 00:05
Unbelievable

Situation:
Battle for Saxony: Defender Austrian empire(me) 1476 men,0 star gen.
Attacker: Polish and Russian alliance polish king (2 star gen) and russian heir (5 star gen), total 1980 men.

The location:

2 bridges and a small hill on my side.

Deployement:

I placed my 8 pounder at the hill, it could reach anywhere in the map.Then sent 2 line infantries,2 light inf,1 jaeger to each bridge, and then moved a unit of grenadiers to the bridge on my left, and cuirassers to the right.

As it happened, the polish (they had more infantry and a 4 pounder) were on the left bridge, and the russians (2 line infantries, 3 cossack lancers, 2 cuirassers) on my right.

Battle:
All my infantry was set to hold formation and position, the jaegers started shooting immediately across the river and i ordered the 8 pounder to destroy the polish cannon.

They didnt manage to destroy it until the polish were on the bridge with my soldiers firing at them.Still they advanced and engaged.I charged my Grenadiers into them and they seemed to stop, so went to the other bridge where the cossacks were kicking my ass seriously so i charged the infanrty and the cuirassers into their rear, so after a while they routed.

but the next wave came just after them and my line inf routed almost immediately then the army on the other bridge ran too under the polish pressure and everything was hell on wheels...

What have i done wrong?

gaelic cowboy
04-07-2004, 02:14
Quote[/b] (SwordsMaster @ April 04 2004,05:03)]Another question: Whats the difference between Grenadiers and line infantry?
Their stats are exactly the same...



Go ahead and charge a Line Infantry unit with a Grenadier unit, and THEN come back and tell me the stats are the same.


thats what i usually do, but in the game, if you r-click on both units, the stats are the same, thats why im asking. http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif
Yeah I find it diffucult to find any difference when looking at the info that is displayed when you right click the unit. All the stats displayed in the game are exactly the same so it looks like there is no difference in them which i hope is not true as it takes from the game. Please some who knows sort this for us or release a patch that clarifies the situation please pretty please.

insolent1
04-07-2004, 08:16
Most of the melee stats are the same for line infantry, light infantry & grenadiers but I think they might have a difference in run speeds, honour level or charge.
Tbh there is no point in making a "Complete unit guide" until the new improved version is released.
Personally I always mess around with the stats a bit to try & give a bit individualism to the units, I also make like to make units province restricted(like v2.09) but make them available to all factions. This gives you a reason to conquer certain areas & adds a bit more variation to your unit line up.

SwordsMaster

em only 1 unit of artillery?
I use a minimum of 4 in every army(normally 6+) & group them so they become even more devasting.
On bridge defences you should target the melee troops of the enemy ie cav
also leave room for the AI to set up on your side of the bridge this will delay his line infantry in engaging in melee as they will form up into formation & try to shoot at you for a time, meanwhile you are slaughtering his cav.
Cossack lancers are the best cavalry unit in the game so they should always be targeted first by your arty. They will normally chew through any guard cav unless the guard cav are high valour.

Cossack lancers
MELEE_BONUS( 8 ),DEFENCE_BONUS( 3 )
Austrian Cuirassier Guard
MELEE_BONUS( 4 ),DEFENCE_BONUS( 5 )

SwordsMaster
04-07-2004, 11:50
Thanks insolent.
The reason i didnt have more art there is that i invaded Poland that same turn,and moved most of the arts to the invading army.It was funny, cause i invaded Poland with 2 stacks (they retreated) but their stack and a half in Poland attacked my Saxony the same turn.And the russians are just a band of mafiosi, they were my allies and backstabbed me when they saw the opportunity...

BTW yesterday i manage to separate their empire into 3 by taking Constantinople, Georgia and Bulgaria, thus insolating the Tsar from the rest of the empire, so they had to face rebels in Moskow and Novgorod.

Im playing 2.09, and i have another question,
Is it normal that after a while say, 50 years, the russians start getting 7 and 8 star generals? They have 4 or 5 of those now,while my best general is 5 star heir...

Do you start the battles almost without inf if you have 6 art units?

insolent1
04-07-2004, 14:14
The Russians get the late Russian royal line from MTW which can be very good if the king is in a lot of battles. I see the same in my games but whenever I play Russians my royal line goes bad pretty quickly even though my king is in a lot of battles.

I use 4-5 line infantry, 2 light(if they have rifles), 1 elite or GJ/PC/JI, 6 artillery always 8 pounders as they always get the most kills & are long range, general & 1 unit of fast cav(hopefully Uhlans or Cossack lancers).

I only use guard cav if i'm auto resolving as they have good stats but they are slow so I rarely use them in battle although I do use Scotsgreys since they aren't so slow.

SwordsMaster
04-09-2004, 01:29
Tip: never autocalc battles with art involved.you always lose.

TheSilverKnight
04-09-2004, 02:20
I actually never lost an auto-calc-ed battle with art. involved. On the contrary, it always came out to a victory.

SwordsMaster
04-09-2004, 18:08
were you playing on expert?
Or maybe its just that those russians are drunk all the time and cant aim the guns properly... http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

And just discovered that the Russian Guard Infantry also has the same stats as grenadiers and Line inf, but is more expensive...

TheSilverKnight
04-10-2004, 00:16
No I was playing on hard