Duke John
04-04-2004, 11:11
Hello all,
As one of my first acts as assistant moderator I am compiling alot of the small guides scattered throughout the Dungeon. My aim is to get most of them clearly written and ordered in chapters.
Since I am doing this for you and not for myself I thought it would be good to ask you lot what you think of this and wether you have any comments or possible improvements.
I would also like to ask you what you think about the order of chapters. I think you all know that are several degrees of difficulty in modding. Modding a new strategic map is a lot more difficult then adding an unit. So what do you think would be better? Seperating all the advanced subjects from the basic subjects or put everything together with the chance that a new modder is overwhelmed with the information but with the advantage that all the information is at one place. So (just examples):
Basic topics
Campaign: setting the starting date
Unit: adding an unit
Buildings: adding a building
Advanced topics
Campaign: modding the strategic map
Units: new unitgraphics
Buildings: building a techtree from scratch
or
Campaign
Units
Buildings
with all the subjects under one header but probably still subdivided in basic and advanced modding.
And if there any modders to write a chapter, then please feel free to do so I will take care of layout so that all the chapters look the same.
Any replies would be welcome as it would make the guides so much more efficient.
Thanks,
Duke John
As one of my first acts as assistant moderator I am compiling alot of the small guides scattered throughout the Dungeon. My aim is to get most of them clearly written and ordered in chapters.
Since I am doing this for you and not for myself I thought it would be good to ask you lot what you think of this and wether you have any comments or possible improvements.
I would also like to ask you what you think about the order of chapters. I think you all know that are several degrees of difficulty in modding. Modding a new strategic map is a lot more difficult then adding an unit. So what do you think would be better? Seperating all the advanced subjects from the basic subjects or put everything together with the chance that a new modder is overwhelmed with the information but with the advantage that all the information is at one place. So (just examples):
Basic topics
Campaign: setting the starting date
Unit: adding an unit
Buildings: adding a building
Advanced topics
Campaign: modding the strategic map
Units: new unitgraphics
Buildings: building a techtree from scratch
or
Campaign
Units
Buildings
with all the subjects under one header but probably still subdivided in basic and advanced modding.
And if there any modders to write a chapter, then please feel free to do so I will take care of layout so that all the chapters look the same.
Any replies would be welcome as it would make the guides so much more efficient.
Thanks,
Duke John