Poison Arrow
04-04-2004, 11:30
Ok, first off resource management would be the same. No need to muck around with that. Of course you could add some fun modifications to exactly what they produce, but the model would not need changes.
The catagories of where differences would appear are:
MAGIC
Along the tech tree there would be magic research facilities. These could range from primitive and shamanistic for some cultures to refined for advanced races. With these you could train battle wizards (similar to kensai) and wizard agents. The agents could effect the political game by giving you insight into your enemies movements or other actions. Many styles of agents are possible. You could even go so far as to have control over what spells the agents learn, or give them a set list based on their type. The latter seems more wise. I will address battle spells in the BATTLE section.
RACES
Now you could go the standard boring route and have the typical fantasy races. Humans, Dwarves, Elves, Gnomes, Half Elves, Orcs, etc. but I would recommend something different. I would recommend only humans. A fantasy setting with unique cultures based in magic not science. This would give the developers the leeway to create something never seen before. Namely a world of their design not the standard fantasy one. Or, of course you could use the standard races, that would be cool, just not unique.
Each culture, be it human or other would have its own flair of course. From dark to light, brutal to kind.
MONSTERS
These could be found and trained as units or groups. Along the tech tree you could have things like horse breeders that control the use of different creatures within your force. The creatures could be bred, or found in specific regions. Making the control of certain areas vital. I would recommend all creatrues have a size that would be manageable on the battle field. The elephants from RTW come to mind. Many different creatures could be conceived, but their battle use needs to be considered when thinking about size. No five story towering dragons. I see dragons as at most the size of the elephants, and in groups of one or two. Also, I see the standard fantasy races as monsters. Some good some bad. Mercenaries basically. I think their addition as rare groups like this would make their inclusion stand out more actually.
Also mosters could be used in glorious achievments. To rid the north of the dredded hill giants, slay the dragons that lives in the east. Many possibilites.
BATTLE
The only real thing to consider in battle is the use os magic. The monster units would simply have attributes that the standard model could handle just fine. They just would something new on the field. Now magic would be handled by battle mages. I see a kensei type wizard atop a fast moving horse. Right click on him and he has a list of spells to cast. Prepared before battle this list could have whatever you wanted on it, giving the choices tactical meaning. Healing spells, buffing spells, attack spells, etc. In so doing the mages would all be unique to the generals command style. Now the mage would not have to be as invulnerable as a kensei, it's just I see that a battle mage would learn some shielding spells before he goes into battle as he doesnt intend to engae in melee. So he would need to be repreented as having some sort of protection against the undoubted scores of arrows that will be launched his way.
Ok, I'll stop here, I could say more but this is good to start a convo. Any thoughts anyone?
The catagories of where differences would appear are:
MAGIC
Along the tech tree there would be magic research facilities. These could range from primitive and shamanistic for some cultures to refined for advanced races. With these you could train battle wizards (similar to kensai) and wizard agents. The agents could effect the political game by giving you insight into your enemies movements or other actions. Many styles of agents are possible. You could even go so far as to have control over what spells the agents learn, or give them a set list based on their type. The latter seems more wise. I will address battle spells in the BATTLE section.
RACES
Now you could go the standard boring route and have the typical fantasy races. Humans, Dwarves, Elves, Gnomes, Half Elves, Orcs, etc. but I would recommend something different. I would recommend only humans. A fantasy setting with unique cultures based in magic not science. This would give the developers the leeway to create something never seen before. Namely a world of their design not the standard fantasy one. Or, of course you could use the standard races, that would be cool, just not unique.
Each culture, be it human or other would have its own flair of course. From dark to light, brutal to kind.
MONSTERS
These could be found and trained as units or groups. Along the tech tree you could have things like horse breeders that control the use of different creatures within your force. The creatures could be bred, or found in specific regions. Making the control of certain areas vital. I would recommend all creatrues have a size that would be manageable on the battle field. The elephants from RTW come to mind. Many different creatures could be conceived, but their battle use needs to be considered when thinking about size. No five story towering dragons. I see dragons as at most the size of the elephants, and in groups of one or two. Also, I see the standard fantasy races as monsters. Some good some bad. Mercenaries basically. I think their addition as rare groups like this would make their inclusion stand out more actually.
Also mosters could be used in glorious achievments. To rid the north of the dredded hill giants, slay the dragons that lives in the east. Many possibilites.
BATTLE
The only real thing to consider in battle is the use os magic. The monster units would simply have attributes that the standard model could handle just fine. They just would something new on the field. Now magic would be handled by battle mages. I see a kensei type wizard atop a fast moving horse. Right click on him and he has a list of spells to cast. Prepared before battle this list could have whatever you wanted on it, giving the choices tactical meaning. Healing spells, buffing spells, attack spells, etc. In so doing the mages would all be unique to the generals command style. Now the mage would not have to be as invulnerable as a kensei, it's just I see that a battle mage would learn some shielding spells before he goes into battle as he doesnt intend to engae in melee. So he would need to be repreented as having some sort of protection against the undoubted scores of arrows that will be launched his way.
Ok, I'll stop here, I could say more but this is good to start a convo. Any thoughts anyone?