Accounting Troll
04-06-2004, 19:00
In another topic I mentioned that I would love to see naptha archers in the game, and I thought that the only way this would happen is if I did it myself by modding the range of naptha grenades and creating three new units that shoot naptha grenades from bows.
I was wondering if anyone had any view on what the building requirements should be for the three new units. This is what I was thinking of:
- Byzantine Naptha Archers.
As the Byzantines invented greek fire, they should have the earliest access, requiring a seige engineer and a bowyers workshop. This unit is only available to the Byzantines.
- Arab Naptha Archers.
After being on the receiving end of greek fire, the Arabs developed their own incendiary weapons, so their building requirements are seige engineer and bowyer's guild. This unit is only available to the three islamic factions.
- Naptha crossbowmen.
The catholic factions learned about greek fire during the crusades, so they should be last to build naptha units, requiring a seige engineer and a master bowyer. This unit is available to all factions except the rebels, Byzantines and the three islamic factions.
Also, the formulae for incendiary weapons tended to be a closely guarded secret, resulting in very centralised production. Should I make greek fire only available to build in a province with a unique structure such as the Chancellor's Palace?
Range should be half of that of a vanilla archer, as the incendiary component means that the arrows would weigh more. This means that naptha throwers now have impressive range - I was thinking of renaming them to naptha slingers and restricting them to the Golden Horde and the Byzantines.
Anyone got any thoughts?
Incidentally, I haven't put in any new graphics as I don't have the ability to put in graphics of the same standard as the originals.
I was wondering if anyone had any view on what the building requirements should be for the three new units. This is what I was thinking of:
- Byzantine Naptha Archers.
As the Byzantines invented greek fire, they should have the earliest access, requiring a seige engineer and a bowyers workshop. This unit is only available to the Byzantines.
- Arab Naptha Archers.
After being on the receiving end of greek fire, the Arabs developed their own incendiary weapons, so their building requirements are seige engineer and bowyer's guild. This unit is only available to the three islamic factions.
- Naptha crossbowmen.
The catholic factions learned about greek fire during the crusades, so they should be last to build naptha units, requiring a seige engineer and a master bowyer. This unit is available to all factions except the rebels, Byzantines and the three islamic factions.
Also, the formulae for incendiary weapons tended to be a closely guarded secret, resulting in very centralised production. Should I make greek fire only available to build in a province with a unique structure such as the Chancellor's Palace?
Range should be half of that of a vanilla archer, as the incendiary component means that the arrows would weigh more. This means that naptha throwers now have impressive range - I was thinking of renaming them to naptha slingers and restricting them to the Golden Horde and the Byzantines.
Anyone got any thoughts?
Incidentally, I haven't put in any new graphics as I don't have the ability to put in graphics of the same standard as the originals.