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View Full Version : Issuing orders to troops while they are engaged!?



Dionysus9
05-01-2002, 02:51
My question/comment is this:

What orders are safe to issue to a troop that is engaged in combat? Change formation? Change facing? etc...

Telling units to fall back while engaged is almost always suicide unless they are clearly winning or the enemy is disengaging also (or at least results in a route which can start a domino)...Makes sense, because they have to turn their back to the enemy they are fighting to fall back....

When I first starting playing STW, I would order troops around constantly, even when they were fighting in a close battle, I might tell them to fall back--or wait, forget the yari-cav, attack the taisho, no, the muskets. Of course, the usual result is that they route or get torn to shreds while attempting to move away from the unit they are fighting.

So, I stopped issuing orders while a unit was engaged and I started to do much better. I would just send them in w/ orders and forget about them.

Now Im finding myself issuing SOME orders to fighting units...for example, if I send some dachi to attack some YS I might charge them in a wedge. They are winning--great. Then some enemy monks show up and my dachi start to lose (or will shortly)... I will tell them to halt, and then order them into close formation, hold the line.

I've seen this order stop troops from wavering, and it has saved my ass more than once.

Once in a rare while I will have to tell a unit that is standing (but fighting) to face a new direction because a new, more powerful, threat is coming. This is risky, but if my unit can make the turn to face the new threat without losing too many men (to the existing threat) then it is usually better than routing when the new threat charges into their rear.

Anyway, has anyone had similar experiences or have any tips on what orders (and when) are safe to issue to engaged troops?

Gothmog
05-01-2002, 03:23
Hold formation, and the reverse: engage at will.

Sometimes HOLD POSITION if you need your men to stay in the deployed place.

These commands only change the behavior of your men, instead of ordering your men to move around (which is dangerous once troops are engaged).

Wedge then close formation might work too.

------------------
Pain is weakness leaving the body.
http://members.fortunecity.com/argus1000eyes/fighter.gif

Vanya
05-01-2002, 04:50
Units in wedgie and hold formation are the most effective killing machines on the field.

Puzz3D
05-03-2002, 22:52
The negative morale effect of taking casualties is dynamic because there is recovery of that lost morale over time. If you can reduce the rate of casualties, your unit will sit at a higher morale level. Shifting a unit to hold formation will reduce the rate of casualties because 2 combat points are shifted from melee to defense. Wedge has to be used carefully because it shifts 3 points from defend to melee which accelerates losses.

Pulling a unit that is loosing out of a fight is usually so costly that it's better to let them fight on and take as many enemies with them as possible. This frees you to give commands to other units. I have two exceptions in this regard. The first is cavalry fighting with a ranged unit when yari infantry closes in to destroy the cav. Get the cavalry out even if you have to rout it and rally later. The second is if enemy cavalry is charging in from behind. If you can turn a spear unit to face the cav it will break the cav's charge which is devastating in WE/MI v1.02.

MizuYuuki ~~~

Dionysus9
05-03-2002, 23:04
Thanks for the input Yuuki, the advice about turning your spears (while fighting) to face a cav flank is the type of thing I am interested in.

Also, the concrete explanation of wedge and hold formation mathematics is quite helpful.

Anyone else?

Vanya
05-04-2002, 01:12
I wonder if this is the same guy that goes around filling people's flagons with wine in the foyer...

Dionysus9
05-04-2002, 03:16
Hmmm....you may be on to something there Vanya...