Leodegar
04-07-2004, 15:43
hi all,
i think one important concept of medieval times is (sadly) not included in the game: feudalism. that means the soldiers were just peasants or anything, and were just called to arms in times of need. there were only very small numbers of full time soldiers. the supply of large numbers of men over a longer period was very difficult. especially when operating offensive in foreign lands. in medieval times much more soldiers died of hunger and diseases than through the hand of enemies.
now here´s my idea how to add this to the game:
1. feudal forces
every province should have a feudal force which is called to arms when attacked (or perhaps to attack neighbouring provinces itself).
it could consist of different units depending on the province (more rural or urban), the time and the faction.
2. standing armies
if you build standing armies you should have to supply them, which should be kind of difficult especially when they are abroad...
in fact, i have in mind some sort of more complex economy and more economy aspects at all.
one benefit would be, to make it more difficult to conquer foreign provinces and to prevent that there survive only few huge fractions in campaign game...
i know it would significantly change the game. and i don´t know if it would be more interesting. but i would give it a try at least...
so, i´m interested in what others think about it...
i think one important concept of medieval times is (sadly) not included in the game: feudalism. that means the soldiers were just peasants or anything, and were just called to arms in times of need. there were only very small numbers of full time soldiers. the supply of large numbers of men over a longer period was very difficult. especially when operating offensive in foreign lands. in medieval times much more soldiers died of hunger and diseases than through the hand of enemies.
now here´s my idea how to add this to the game:
1. feudal forces
every province should have a feudal force which is called to arms when attacked (or perhaps to attack neighbouring provinces itself).
it could consist of different units depending on the province (more rural or urban), the time and the faction.
2. standing armies
if you build standing armies you should have to supply them, which should be kind of difficult especially when they are abroad...
in fact, i have in mind some sort of more complex economy and more economy aspects at all.
one benefit would be, to make it more difficult to conquer foreign provinces and to prevent that there survive only few huge fractions in campaign game...
i know it would significantly change the game. and i don´t know if it would be more interesting. but i would give it a try at least...
so, i´m interested in what others think about it...