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tombom
04-13-2004, 20:48
What's the weirdest thing that's ever happened to you?

I've never had anything particularly weird. The only thing is 99% religions, where you'll have religions in a province that add up to 99% or 101%.

I also once modded the Stamford Bridge battle to extend the time limit. I won the battle, but it didn't show victory. So I decided to quit. Suddenly the end battle statistics screen came up, showing I had won. But when I got onto the next screen, it showed I'd lost.

Accounting Troll
04-13-2004, 21:22
If those religious percentage things add up to 99% or 101%, it's just a rounding error, so I'm afraid it's not all that weird.

For me it was watching some swords levitate above my soldiers after a modding attempt went wrong, and the similarity between Mongol and English units.

Don Corleone
04-13-2004, 21:33
Well, you've all seen how marriage requests from one faction show up as the pope, right (randy old goat, ain't he). Well, when I play as France I get marriage requests from the Hungarians, but on the screen, the offer comes from the Burgundians. I didn't even know the Burgundian kingdom was being demonstrated in this game.~http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Let's other weird things... http://www.totalwar.org/forum/non-cgi/emoticons/gc-surprised.gif I had my entire Meditaranean fleet disappear one year (playing as Italy). I had one Nubian spearman unit I bribed defeat a decent sized army of Egyptian rebels (after the faction collapsed). I figured I didn't stand a chance, so I auto-calced it and got ready to launch a crusade, and lo-and behold, these boys threw down. I had an influence of 8 one time, playing as Italy. The sicilians reappeared (damn, I always forget to keep enough troops in Malta, etc). Anyways, the bastards build a boat and attack me. Now, I was gonna let them keep the island. Well, each and every one of the other factions dropped their alliance with me. That just doesn't make any sense. An equivalent scenario would be the Chinese, the Brittish, the Russians, the French (modern day), the Germans, even the Canadians allying with the Michigan Freeman movement or with a hippy commune in New Mexico. Go figure.

katank
04-13-2004, 21:49
well, burgundy does appear like the swiss.

the factions names are messed up.

i think all you fleet disappear maybe due to you toggling your units off. (one of those keys in the lower left hand corner)

really wacky autocalc, doesn't take into account most things.

the alliance thing is supposedly for balance to help the weaker factions. too bad an alliance doesn't mean anything at all.

It's really ludicrous when everyone drops their alliance with me in favor of the danes.

sure, if they were really full of viking huscarles and big and scary and raiding, people might be afraid of them.

but they were miserable miscreants with only a stack of RKs all princes with horrible stats that are bred like rabbits by the king.

well, they didn't last long when my huscarle faced them. (I got sweden and norway instead of them even though I was the almos and thus from the other side of the map, go figure) http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif ahhh the irony

ancientworldnow
04-14-2004, 01:30
I hate it when my gunpowder units levitate across the battlefield.

I once had a unit of 30 bribed urban militita defeat 10 units of peasants, 4 units of crossbowmen, and another unit of urban militia. The same unit went on to fight another battle with only 17 soldiers and a general with around 11 stars and killed around 75 royal knights before they were killed, now they could fight.

The pope often tries to marry my princesses.

Many other little bugs that I don't remember but make the game more fun are out there and I'm glad they are.

Leo
04-14-2004, 08:29
I like watching the AI storming a castle. That's really weird because it doesn't send all the troops to break the doors but only one until it is eliminated, then the next one, then the next one....

Once the Egyptians breached my castle walls with two catapults. Bad luck that they have there was a cliff there and they couldn't get to the breach. Lost their whole army trying to get there nontheless.

Another time the Turkish stood on the backside of the castle. Then one unit after the other marched round my castle trying to break the doors. Infantry units lost about 60% before getting there, cavalry mostly didn't even make it. After loosing about 800 men the sultan retreated an the mangonel defending the castle became a skilled assault defender.

Another time the Byz. forced the doors open, after doing this the spearmen doing it where pulled back and he tried to kill me with his Kat's. But in the meantime I was able to get my mounted x-bows out of the castle and rounded the castle twice until the time limit was reached.

And once even the polish King commited suicide in front of my castle doors.

Now I have taken Switzerland, and am currently building a fortress there. I hope that the germans will attack some times because I would love to see a fortress defended. The biggest I saw to date was a castle.

Grand Warder of the Kremlin
04-15-2004, 01:27
I'm still not completely sure how this scenario unfolded. Playing Turkish/Early, I was in the process of unifying the two Islamic kingdoms east of Cyrenacia through, er, forceful means. The Egyptian sultan is sitting in a fort in Antioch or Tripoli (whichever is further south on the campaign map), and a mostly-peasant army headed up by his son is in the other province (the one further north). I move two full stacks of decent troops (my king and each of his three sons heading up a stack apiece, all stacks full of Armenian cavalry, Bedouins, and such) into each province. I handily defeat the peasantries, then the map moves on to the next year. Where was the other battle I was expecting?

My best guess is that the sultan's army moved into the northern province and, through some act of God, were not considered part of the fighting force for that province. Meanwhile, my northern troops rout the kingless crap put against them and my southern troops take the now unoccupied province. I'm not complaining. http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif

katank
04-15-2004, 02:17
@ warder, they probably retreated without a fight as they didn't think they had any chance of winning.

@Leo, you gotta build up to fortress in Khazar and defend it against the mongols.

I once killed all 22k+ enemies by holding it with gold armored varangians.

sweet how the fortress massacred them all.

BTW, don't forget some catapults as you can't direct the fire of the fortress and have to rely on your own siege to wreck their siege.

Leo
04-15-2004, 08:45
Quote[/b] ]
@Leo, you gotta build up to fortress in Khazar and defend it against the mongols.


That's difficult playing the English, but I think I should start a Byz-game just because of that. On the other hand I don't use any patches so I normaly only get 3 stacks of mongols.


Quote[/b] ]
BTW, don't forget some catapults as you can't direct the fire of the fortress and have to rely on your own siege to wreck their siege.


I use catapults as garrison because of that and because of the few men the castle won't starve quickly and the AI is forced to assault.


Another weird thing happened to a friend:

He defended Khazar against the Horde and they stood there the whole battle without moving an inch. He got about 30.000 prisoners and something like 200.000 florins ransom.

katank
04-15-2004, 14:08
just crusade there.

you should have dominant navy that stretches to the steppes by 1140 or so.

ignoring all upgrades, fort to fortress is 4+8+12+16+20=60 years.

by 1200 or so, fortress would be doable.

bribery would enable you to get there even faster.

mongols arrive in 1231 so you still have time to prepare.

note: grab scandanavia and obtain Viking Huscarles. due to armor req, they are same stats as varangs and only take an year to build.

upgrade em a bit and they are real mongol killas. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Leo
04-15-2004, 15:23
Crusades are an option I may try next time.

Huscarles are VI I suppose? I play just plain vanilla MTW. But if I see to it I could get SAP in time.

tombom
04-17-2004, 08:50
I play MedMod 3.14 in my games and I often have strange games. But now i keep seeing REAL byzantine empires. Before they might just take one province and that would be it - now they keep producing huge empires that rival every other in being stable and still having a huge army. I thought that ORTHODOX_STAGNANT made them stagnant but obviously not. http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif It does make it hard to play, as they'll have done this within 40 years. Some other things that were odd with that game were a Spanish re-emergence on Ireland, an English empire and the Polish taking Pomerania before the Swedes (this is extremely rare).

Mouzafphaerre
04-17-2004, 09:32
Quote[/b] (Don Corleone @ April 13 2004,23:33)]Well, you've all seen how marriage requests from one faction show up as the pope, right (randy old goat, ain't he). Well, when I play as France I get marriage requests from the Hungarians, but on the screen, the offer comes from the Burgundians. I didn't even know the Burgundian kingdom was being demonstrated in this game.~http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif
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Here you go:

Burgogneans emerge:

http://www.piratescrossroads.com/~hbarbarossa/games/mtwvi/sshots/Burgogne01.jpg

We ally with'em:

http://www.piratescrossroads.com/~hbarbarossa/games/mtwvi/sshots/Burgogne02.jpg

Hungarian offer shows up as Burgognean:

http://www.piratescrossroads.com/~hbarbarossa/games/mtwvi/sshots/wrongname1.jpg

Tricky Lady reports that Sicilian offer shows up as Papal:

What's wrong with those Sicilians? (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=16880)

If you're concerned, the fix is offered in the same thread. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
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