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View Full Version : Editing Armour, Defence, Charge bonus



Nomad
04-20-2004, 13:58
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This is no doubt an obviuos one (question). But I've been editing charge, armour and mellee bonus' etc in Unitprod (I thought succesfully) However when I finally got a copy of Gnome editor the column headers for these bonus columns stated that they should be edited from the summary and unit defence sheets or something like that. Could anyone shed a bit of light for me and tell me where these bonus' should be edited i.e where the summary unit defence sheets are, or is it ok to carry on in Unitprod.
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Kaatar
04-20-2004, 14:11
Ignore that comment in Gnome. I think LordGnome put that in there to have people post on boards asking what it's referring to. That man had a dark side .... ;)

Nomad
04-20-2004, 14:33
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Who feels like the new lad asked to go and buy a tub of elbow grease, now. Ermm, ah yes that would be me. Thanx Dude, 3rd time I've posted this query somewhere. Now I know why I didn't get any replies previously

Duke John
04-21-2004, 07:28
No, Lord Gnome (I believe that is his name) didn't do that because of some dark schemes he had. Those are actually from CA. You can find at the download section CA Excel Sheets. With these sheets CA calculated all the stats of units and buildings. They didn't mod units as we do ie directly into the unitprod file. Instead they give characteristics to units in the excel sheet. So they put notes into the unitprod file that the stats shouldn't be altered directly.
But we can of course, but you can also do it the CA way and edit the units using the sheets, although I have no idea how to.

Cheers, Duke John

Nomad
04-21-2004, 10:12
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Again. Thanks DJ, It all makes more sence now. Just about to go and check your New unit graphics thread heard a rumour(read) you might have posted them up. Don't go getting to smug, but Your graphics are the best medieval animations around (in my humble opinion). So looking forward to WofTR.