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Nautilus
04-29-2004, 20:21
Well I was wondering if there was a mod that let pagan factions have some sort of High Priest.

Another question I have, is there a way I can convert my Christian to Pagans in game, or if I have to edit some files, How would that be accomplashed.

The Blind King of Bohemia
04-29-2004, 20:23
I made a Pagan Shaman and other agent units in my Super mod. Check out the thread in the Engineers Guild for more info.

About halfway down the page. You'll need all three downloads and perhaps the Super Early one on the first page as well. Time consuming but some would say worth it. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

http://www.totalwar.org/cgi-bin....;st=425 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=27;t=16218;st=425)

Nautilus
04-29-2004, 20:35
Thank you, I'll be sure and try this one out. I'm sure this will probably be well worth it. I'd like to eventually learn how to mod this game, it is very different from morrowind in way of modding, but I will see if I can learn. Can anyone by chance point me towards some good modding tutorials.

Accounting Troll
04-29-2004, 22:22
You can get a guide for creating a new mod by editing one of the startpos files at www.respawn.co.uk (http://www.respawn.co.uk). It was written by the person behind the Pagan Dawn campaign, and it shows how he created it, and it gives you a good idea what changes you can easily make to the game. However, it was written with M:TW 1.1 in mind and Viking Invasion has a few extra things in the startpos files that you can mod.

Download the Gnome editor from this site, as it is very useful for editing several files that contain unit and building stats.

Nautilus
04-30-2004, 00:42
Thank you for your help once again. I'll be sure to look into getting these tools.

son of spam
04-30-2004, 02:10
Medmod also gives mongols pagan shrines and I *think* strategic conversion agents.