Log in

View Full Version : How do I mod Sahara to be a normal province?



Qurtubi
05-01-2004, 03:16
Hi there,

I'm making some mods to my campaign game, adding more trade items, that sort of thing, and now have a conundrum: how do i make the saharan province, well, work? If anyone has done it, and could tell me all the changes i need to make to the file, then that would be really great...

I'm especially worried about setting castle and port coordinates, etc (don't want to make the game crash somehow)

Thanks in advance...

CountMRVHS
05-01-2004, 03:21
Isapostolos, I am *almost* capable of answering that question... However, I don't want to make a bunch of guesses and mess you up, so I think I'll just suggest browsing through the Dungeon forums. I am positive I have seen a few threads about that very question over there somewhere. Maybe do a quick search; it can't be that hard to find.

Good luck

Mouzafphaerre
05-01-2004, 03:44
-
How about this?

http://www.totalwar.org/cgi-bin....t=14827 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=26;t=14827)

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
_

Qurtubi
05-01-2004, 09:02
Cheers I made the changes, and it didn't crash. All good :)