View Full Version : new preview of RTW
http://pc.ign.com/articles/510/510763p1.html
There is on the lower right side a screenshot of the actual strategy map. Very nice
And i think a preview with similar info also from gamespy:
http://pc.gamespy.com/pc/rome-total-war/510597p1.html
Chimpyang
05-03-2004, 10:31
whats the blue bar to the right of th faction leader's name? (on the screenie of the campaign map)
Big King Sanctaphrax
05-03-2004, 12:15
Quote[/b] ]Sadly, multiplayer is still only available for the tactical part of the game.
How can you rate this as a bad point? They STATED there wasn't going to be an MP campaign That's like saying 'the only bad thing about this FPS is that it doesn't feature any resource management'
Swoosh So
05-03-2004, 14:45
No its not its like sayig nthe bad thing about this fps is that it doesent improve multiplayer. :\
Quote[/b] ]Fourth, they have war dogs and screaming women. I mean... who wants to fight against a bunch of screaming women? That's just unnerving. This special unit type doesn't actually attack, but instead beats on enemy morale and confidence,
I'm interested by this unit, looks like my Germanian hordes will have their wives nearby to make sure they don't act dishonorably.
Quote[/b] ]Horse charges will send enemies flying to the ground, or into other units knocking them down as well. Those running away can also be run down and vulnerable archers are prime targets for this tactic.
I'm interested in seeing how the knocking down of units is implemented. I'd be great to see routing cavalry running down their own units.
Quote[/b] ]One of the cool things about assaulting these cities is that once you get inside the walls, it's not just about killing everything that moves. You'll actually have to get to the city center and capture it to take the city. The AI in these battles will move to position powerful units in choke points to stop any advance. Fighting in these close quarters certainly changes things. Flanking is nearly out of the question and missile fire is also tough with so much cover.
Makes me look forward to defending the Acropolis if the when my Athenian walls are breached.
Quote[/b] ]Every time a player adds buildings to a city on the campaign map, those buildings will actually be represented in the real-time strategy portion of the game.
I was guessing it would be like this but it's nice to have it confirmed.
Great preview indeed http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Great work Devs http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Barkhorn1x
05-03-2004, 17:11
Surprised - was I - to find that the battles of Bibracte and Carrahae both took place in 500AD.
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Other than that - they were decent previews.
Bakrhorn.
Great previews, What made it even greater was the ign screens http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Hurin_Rules
05-03-2004, 18:13
Looks good, apart from the following:
"There are 102 types of units in the game, including dogs, flaming pigs (useful for scaring elephants), and even screeching women or naked barbarians. ("There's plenty of barking mad people in the world," Simpson told us, explaining that these unusual units were actually a historical part of real battles.)"
The 'actually a historical part of real battles' was a bit misleading.
The_Emperor
05-03-2004, 18:32
Quote[/b] ]The 'actually a historical part of real battles' was a bit misleading.
How so? The 'Screeching Women' and 'Naked Barbarians' actually fought in battles. Just look at the Celts at Mona island as an example... for the screaming women.
And as for Naked barbarians... well Look at my big barbarian Penis
Barkhorn1x
05-03-2004, 18:34
Quote[/b] (Hurin_Rules @ May 03 2004,12:13)]The 'actually a historical part of real battles' was a bit misleading.
Yea, looks like no one is going to move CA off of that one - regardless of what the historical record actually contains.
Barkhorn.
Sir Robin
05-03-2004, 19:03
I want this game http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
The_Emperor
05-03-2004, 19:28
I am not sure if CA meant that every unit was historically accurate in that interview... He was probably just talking about the ones mentioned.
Tricky Lady
05-03-2004, 20:32
I like this part a lot:
Quote[/b] ]One of the big improvements over previous games in the Total War series is something that fans have been clamoring over for years. Diplomacy has traditionally been very simple and not exactly the most useful tool. Quit your crying, Creative Assembly has heard your pleas. Diplomacy options will be much more complex for those that want to use them.
Now, when diplomacy has been initiated, players will find a large screen with plenty of bargaining chips. You can now trade goods and money, trade for rights of passage (even negotiate to move troops through enemy territory while not allowing them the same right), threaten nations, and more. The main point is that diplomacy is now a viable option. You won't have to stomp every nation to death in order to win.
Sneakier players will also be able to utilize spies to ferret information out to help in negotiations. Or if you like, assassins can be sent into to kill specific targets to weaken enemy defenses and either make them more susceptible to attack or maybe make them more agreeable to diplomatic offers.
Add to this a few good battles, and YAY another fine game
Barkhorn1x
05-03-2004, 20:33
It's a minor point really and I can live with it.
Barkhorn.
alman9898
05-03-2004, 20:38
Quote[/b] (Hurin_Rules @ May 03 2004,12:13)]There are 102 types of units in the game
this has to be wrong. res romanae said there are hundreds of unit types.
Leet Eriksson
05-03-2004, 20:46
THIS PIC is too good to be true (http://media.pc.gamespy.com/media/498/498739/img_2105265.html)
No really,i want this game now,or i'll get desperate enough.....to do extreme measures....
alman9898
05-03-2004, 20:51
The campaign map is beautiful. Oh, and there's a new RTW video... http://www.gamespot.com/pc/strategy/rometotalwar/preview_6094948.html
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Sign up.
Quote[/b] (alman9898 @ May 03 2004,15:51)]The campaign map is beautiful. Oh, and there's a new RTW video... http://www.gamespot.com/pc/strategy/rometotalwar/preview_6094948.html
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Sign up.
They may be barbarians, but to use a term from TC "There's a Hell of a lot of them"
oblivious maximus
05-03-2004, 21:22
aww, its good http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
RisingSun
05-03-2004, 22:33
"You can even see horses refuse a charge (such as into a prepared wall of spears), sometimes throwing the rider into a crowd of enraged foes. Then you can watch them turn to beat the horseless rider into the dirt. Fun."
*Does a spit-take* Whaaa? Sweet Is this true? Or another "MP Campaign"-esque farce???
Beelzebub
05-04-2004, 00:01
GODDAM LOOK AT THAT OVERHEAD SIEGE SCREENSHOT FROM THE IGN PREVIEW11 AWESOME
RisingSun
05-04-2004, 01:47
I was just gonna mention that. That is a whole lotta' guys. Beautiful.
Knight_Yellow
05-04-2004, 02:50
Quote[/b] (Chimpyang @ May 03 2004,10:31)]whats the blue bar to the right of th faction leader's name? (on the screenie of the campaign map)
I think its his # of men....
The camp map icon has his flag roughly 1/2 full and so is the blue thingy.
alman9898
05-04-2004, 11:43
Or maybe it's how much life the general has? http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif
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