Spartacus
05-04-2004, 18:21
any good mods for shogun total war http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
insolent1
05-04-2004, 21:22
Yes theres a few
STW MI mods (http://www.totalwar.org/Downloads/STW/spc.shtml)
I found the seven samurai to be a good laugh. You start off with 7 Kensai & some peasants http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I just uploaded two new versions of my single player mod. Amagi_v14 contains a new campaign, deliberately unbalanced to include easy and very hard starting positions. Amagi_campaigns_only is just the campaigns, without the battle stats and strategic AI changes.
I'd finished a game of Medieval on late as the English, which got very dull as I slowly conquered Europe against no organised opposition to finish a dozen years before 1453, and I wanted to play Shogun again to experience the difference. I created my new 1560 campaign to be more of a challenge.
The poorer graphics weren't a problem, because the seasonal turns, the snow and fog and the visual effect of having all your army in the same colours make up for it. The aim is more plausible, like Viking, not just an excuse to fight a number of one-sided battles in widely differing terrain types. A problem with some of the original campaigns is that entire clans can be conquered after starting large rebellions, but I've attempted to stop this by giving them at-start shinobi. However, as soon as I survived the start and the enemy was otherwise occupied ('forcing' me to choose my allies), I won two provinces and the game began to look familiar (though the Oda have the citadel in the capital, which they should be able to use to build troops worth fighting).
The worst problem is the anti-AI bias of the other six clans, which fight amongst themselves rather than fight the player. Alliances in Shogun are too temporary and seem to involve the AI clans not attacking each other, even when they hold to them, rather than coordinating an attack. Also, when I was creating an unbalanced start position, I wondered why the original was so balanced - almost as if Shogun was intended to have a multiplayer campaign, something not so evident in Medieval. Since this hasn't happened, the single player game shouldn't have to suffer from it.
I'm going to experiment with new versions over the next few weeks, and attempt to produce a best campaign from all the lessons from the ones I've already made. Some of the types I've used so far are:
-one province per clan, altered to stop clans going out early
-original sengoku jidai, slightly later to allow more than one heir
-a 'Wars of the Roses' style with clan provinces scattered throughout Japan
-unbalanced, with large Takeda and Oda forces
Comments and suggestions welcome. I'm considering combining the latter two, possibly in a developed Japan with large forces and at-start geisha. I want to alter the strategic balance, so that clans concentrate on building armies and strategic agents rather than using them. The game may have been designed with a fast multiplayer game in mind, but as a dedicated singleplayer strategic game it should take longer than thirteen years to win
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.