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The Wizard
05-04-2004, 21:06
Seems like there's a bunch of new screens down at Gamespot (http://www.gamespot.com/pc/strategy/rometotalwar/screenindex.html)...

Very interesting, especially the part where the army is being commanded on a stragetical level.



~Wiz

RisingSun
05-04-2004, 21:57
Yeah, that is the area of influence of the army. These shots are new, but are also at IGN on the preview.

Hurin_Rules
05-04-2004, 23:21
Area of influence or movement range do you think?

octavian
05-04-2004, 23:25
both perhaps???

Leet Eriksson
05-05-2004, 01:16
I think its movement range,but also it might be a zone so if enemy troops move in it the battle is initiated,it will be interesting if the size changes depending on units profile(a bunch of night raiders for example have a smaller zone than heavier infantry).

Kraxis
05-05-2004, 18:03
No, it is not the movement range, at least not unless CA has made a major change to the system from the 'map_to_battle_jump' movie. There we see the movement range as a more loose white box with a green edge, with small squares forming the individual movement points. It looks quite differntly from this.
I suppose this is the 'province' or area of influence of te army.

All that said, I think this is one of the best shots we have seen. It is fairly closeup, but it is not clogged up with units, cities or something else. We see the army-bar at the bottom showing Hastati, Triarii, archers and the faction leader (the same guy as in the faction leader pic).

Also notice the two 'barb' armies, one looks to be Thracian the other has a banner we have not seen before, possibly a rebel army protection its city. But a very nice banner for a rebel army if it is.

Kraxis
05-05-2004, 18:25
About the other shots.

The siege tower is good, it looks very well made. Only downside is the fact the the legionaries have shields over their heads as if they were climbing stormladders. But ok, it is not that unlikely that they carried the shield like that.

Lovely shot of the besiged town from the inside, even better from the outside. Good to see the Colliseum, what looks like a Temple of some sort and some big central structure, a Citadel perhaps.

And my favourite, the shot of the elephant archers. The potential for this unit is great. I have always loved heavy horse archers, I guess they can't get much heavier than this. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Nice shot of what look like Roman Equites. They look good, though they have the muscled cuirass (but for this one unit I'm willing to accept it).

Also interesting to see is the elephant archers trampling Roman troops, most likely Velites.

The 'Screenshot of the many banners' is rather strange. We have Roman cataphracts, Equites, Triarii and two less easily identifiable units. Next to the Triarii it looks like Late legionaries (like those of Adrianople), it seems they have round/oval shields and an imperial style helmet. Next to them it looks like there are Imperial legionaries in lorica segmentata...

RisingSun
05-05-2004, 21:56
IT is not the province. If you look, he is already inside a province. I believe it is the area of influence, ie- where battle can be initiated. It can't be the movement, or we would have some VERY slow armies... http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif

SirOsis
05-05-2004, 23:08
Here is what you're seeing. From the IGN Preview (http://pc.ign.com/articles/510/510763p1.html)

Also held from our eager grasp was the campaign portion of Rome. While it resembles that of its predecessors, there are some major, game altering differences here. The biggest is the 3D map. Every bit of terrain is rendered in 3D. The map, instead of being divided into territories that can only be invaded in simple ways, has instead been divided into hundreds of little squares (think somewhat along the lines of Civilization and its squares). The beauty of these squares is that they have tactical importance. Now, that one square that sitting in between mountains can be used to build a fort. Just move your units up there and begin construction and suddenly there's a viable defense to entry into your territory. Pretty cool, yeah?

From the pic it looks like that the army is in one of these squares within the province. The other 2 armies are on a something (a town maybe?).

Barkhorn1x
05-05-2004, 23:44
I must have missed this shot from last week;
http://media.pc.ign.com/media/498/498739/img_1899810.html
Those axe-men look very cool.

Barkhorn.

Leet Eriksson
05-06-2004, 00:10
Quote[/b] (Kraxis @ May 05 2004,12:25)]About the other shots.

The siege tower is good, it looks very well made. Only downside is the fact the the legionaries have shields over their heads as if they were climbing stormladders. But ok, it is not that unlikely that they carried the shield like that.

Lovely shot of the besiged town from the inside, even better from the outside. Good to see the Colliseum, what looks like a Temple of some sort and some big central structure, a Citadel perhaps.

And my favourite, the shot of the elephant archers. The potential for this unit is great. I have always loved heavy horse archers, I guess they can't get much heavier than this. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Nice shot of what look like Roman Equites. They look good, though they have the muscled cuirass (but for this one unit I'm willing to accept it).

Also interesting to see is the elephant archers trampling Roman troops, most likely Velites.

The 'Screenshot of the many banners' is rather strange. We have Roman cataphracts, Equites, Triarii and two less easily identifiable units. Next to the Triarii it looks like Late legionaries (like those of Adrianople), it seems they have round/oval shields and an imperial style helmet. Next to them it looks like there are Imperial legionaries in lorica segmentata...
its probably a text or a mockup test of earlier version to test units,becuase i doubt we'd see legionnares post marian reforms fighting with pre-marian triarii,the cataphracts came to rome very late,and also their sheilds are unlike the ones used by the equites,so its definitly some sort of test using different units.

Kraxis
05-06-2004, 03:14
Faisal that is my oppinion as well, The wide range of units simply exclude each other.
Further, I even doubt we will be able to play with the late legionaries and cataphracts. They are simply too late... possibly the catas, but they would be at the ultimate end of the tech-tree.

Kraxis
05-06-2004, 03:20
Quote[/b] (SirOsis @ May 05 2004,17:08)]Here is what you're seeing. From the IGN Preview (http://pc.ign.com/articles/510/510763p1.html)

Also held from our eager grasp was the campaign portion of Rome. While it resembles that of its predecessors, there are some major, game altering differences here. The biggest is the 3D map. Every bit of terrain is rendered in 3D. The map, instead of being divided into territories that can only be invaded in simple ways, has instead been divided into hundreds of little squares (think somewhat along the lines of Civilization and its squares). The beauty of these squares is that they have tactical importance. Now, that one square that sitting in between mountains can be used to build a fort. Just move your units up there and begin construction and suddenly there's a viable defense to entry into your territory. Pretty cool, yeah?

From the pic it looks like that the army is in one of these squares within the province. The other 2 armies are on a something (a town maybe?).
No, it is most definately not one of the squares. In the 'zoom' movie it is quite clear what is meant, even if it is not up to date. There it is obvious that the small squares are just that, rather small, but it is also obvious that they have very different movement costs, so placing a fort in a chokepoint won't stop the enemy (as it would if this was a square) but force them to consider fighting it or marching across bad landscape.

RisingSun
05-06-2004, 04:02
Where is this zoom movie I keep hearing about? I thought I had all the movies... http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Kraxis
05-06-2004, 11:54
It is somewhat old, but it presents the movement system very well (doubt it has been changed). It is called "map_to_battle_jump", there we start out on the strategic map over southern Brittania, then we pan over Europe down to Egypt wher a single Roman army is placed in the desert close to the Nile. The army is selected and a lot of small squares light up in white, and the edgesquares light up in green. A number of squares light up in red to indicate here you will end up in a fight with the enemy if you cross. The army then marches to fight the enemy and we see a number of arrows indicating the route. When the army gets there the figue slashes out at the enemy figure and the map zooms to the battle.

I don't know where you can get it anymore, I tried to look at legiontotalwar.com but they don't have it.