View Full Version : MTW Hero Creator
Yep. It let's you add heroes to a faction that already has at least one already.
MAKE SURE YOU READ THE README BEFORE USING IT
I wanna thank Obake Date for helping and a HUGE special thanks to SirNateOfWessex for lending a big hand.
Bad news, though. I gave it to a friend who has XP and he couldn't get it to open :( If anyone knows how to solve this, please let me know.
Here it is:
MTWHeroCreator1.0.zip (http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats)
do NOT right click - Barocca.
Please report any bugs or post changes in the layout you think would make the tool better. I hope 1.1 will be bug free http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Enjoy http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Duke John
05-12-2004, 08:49
Topic pinned
Don't have time to test this out yet, but if it works then this is certainly a tool we don't want to lose
Excellent work, Kaatar http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Gothic_war_monkey
05-14-2004, 20:37
Very impressive Even i managed to get it working without any problems, this will be a very useful tool for many mods. Good work and keep it coming, btw i dont know about that issue with xp as i downloaded it on my dads pc (98) and then transferred it to mine on floppy. I suggest hosting it unzipped as its so small. I didnt come across any other bugs
GWM
Seven.the.Hun
05-14-2004, 20:40
COOL, my compliments
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
There were so many views and no replies. I was worried no one could get it working.
Thanks guys http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif A weight has been lifted http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif
this sounds like a fun one
:)
Gothic_war_monkey
05-15-2004, 17:41
Quote[/b] ]this sounds like a fun one
:)
You got that right. For my first try i set up sir Gothic WarMonkey with 8 for everything and legendary warrior. He came with viking landsmen (playing as danes) and just to try it out i attacked 500 germans with my landsmen across a river. Meat grinder they had 11 valour and it was like making burgers, great fun and again, well done
GWM
alfredo_laredo
05-18-2004, 19:41
HELP
Hi, I just downloaded de Hero Creator, and it seems to run fine with XP, but I have a question. where is the DEFAULT_HEROES.TXT i cant find it anywhere
I dont have the Viking expansion
PseRamesses
05-19-2004, 11:49
Quote[/b] (Kaatar @ May 10 2004,18:32)]Enjoy http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
You bet I´m enjoying this toy. Just dropped everything and added some heroes. Woohaa Great work Kaatar, works just fine - thanks
Quote[/b] (alfredo_laredo @ May 18 2004,13:41)]HELP
Hi, I just downloaded de Hero Creator, and it seems to run fine with XP, but I have a question. where is the DEFAULT_HEROES.TXT i cant find it anywhere
I dont have the Viking expansion
I just checked and I couldn't find it either. I didn't realise this before but it seems the tool only works for VI because no heroes file exists pre VI.
Sorry about that http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif VI is simply better for modding. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
bah (kept getting error when I clicked add reply so I tried again)
Sorry
bah (kept getting error when I clicked add reply so I tried again)
Sorry
alfredo_laredo
05-19-2004, 16:16
Ok, it seems that I have to find a copy of viking invasion, i just bought the STW but is not the same that MTW, the strategic map seems a lot more simple, and the good about MTW is the combination of small details (V&V, names, photos, ETC.)
Any way, good work with this program.
Okay, I'm about to start work with 1.1.
Before I do I was wondering if anyone could give me any suggestions on it's layout or point out typos and things like that. Any help will be much appreciated. http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif
Thanks for the support guys. http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif
Prenote: use the hero generator it makes things really easy, and means you only have to manually change one file.
0.1 Contents
1.0: Introduction.
1.1: Creating the Hero on the Campmap.
1.2: Fixing Translation.
------------------------------------------------------------
1.0 Introduction
i was thinking on how to create heroes, and then i saw the MTW Hero Creator by Kataar. i then created the hero, it then had translation problems so i had to repair those, it took a day and half to finally relise it and this is what i came to.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1.1 Creating the Hero.
You can create the hero using the Mtw Hero creator, or you can do it manually.
just go to startpos, names, default heroes.
and scroll down until you reach the faction you want, and add the hero with all his stats.
(heroes cannot appear within the first 10 years)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1.2 Fixing Translation.
you can fix the translation by going to loc, names. you go to the following Quote
// Hero forenames
["El"] {"El"}
["Mathilda"] {"Mathilda"}
["Llewellyn"] {"Llewellyn"}
["Fra"] {"Fra"}
["Simon"] {"Simon"}
["Stephan"] {"Stephan"}
["Black"] {"Black"}
["Wat"] {"Wat"}
it goes on further and is followed by surnames.
the one on the left is the Startpos entry, and the one on the right is the translated one which is shown in the game.
if you have made any mistakes it will not save the file, so make sure you dot the i's and cross the t's
------------------------------------------------------------
Thanks, Dessa. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
no prob i knew my hero guide would prob be lost so i added it to the front page of the topic it relates to.
it will always be here now.
hahaha
thanks, dessa
scsscsfanfan
06-11-2004, 05:56
http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
sounds very good, but when I download on the link provided above, it says there is a error/ file moved.
where can I download this exelent file?
or can someone send it to my email address?
scsfannew@hotmail.com
much appreicated.
thanks
Same problem with me. Hat's off to you Kaatar http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
I was wondering about that myslef. I assumed Tosa took it down for some reason. Maybe I uploaded it to the wrong place. http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif
Anyway, here's a mirror that I just set up after reading your posts:
http://www.geocities.com/mtwstorage/MTWHeroCreator1.0.zip
Right click and save target as
Regarding the broken link, will it ever be fixed?
Edit: Just curious, how'd you guys hear about the tool? Just saw the thread title or ... ?
Duke John
06-11-2004, 21:25
Quote[/b] ]Edit: Just curious, how'd you guys hear about the tool? Just saw the thread title or ... ?
Does nobody read the Dungeon News then? Your tool has been at the top of the Dungeon forums for quite a while now.
http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif
scsscsfanfan
06-13-2004, 02:06
Thanks for teh new download.
but http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif again
I can not open the application. I have unziped all files in the same folder, I have tried to put the folder under MTW main folder or other places, no use http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif
what did i do wrong?
thanks
What operating system are you using? XP?
scsscsfanfan
06-13-2004, 05:54
XP - maybe that's the problem.
thanks anyway
Just had a thought. Maybe you have to download Visual Basic framework. Maybe it's just that XP is newer and so many XP users wouldn't have it installed. Give it a go, you never know http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
http://www.microsoft.com/downloa....Lang=en (http://www.microsoft.com/downloads/details.aspx?FamilyID=c717d943-7e4b-4622-86eb-95a22b832caa&DisplayLang=en)
I'm not sure if that'll work but it's worth a shot. If that's not it, it might be something similar. Let me know how it goes.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
scsscsfanfan
06-15-2004, 03:20
thanks mate, i'll give it a try this w/e - work is too busy.
but i have another Q:
if i change the hero file mid campaine game, will the edited heros show up in saved game, or i have to start a fresh one to see the effect?
thank again
I'm pretty sure it doesn't but it actually worked for me once. I don't know if that was a major glitch or what. In my experience, changing the heroes file mid campaign causes the campaign to go bonkers. You end up being the rebels and everyone is in their starting positions.
Tell me if that thing works http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
the file has been moved to 3D
3D downloads - MTW stats/mods (http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats)
alternately you could check the Org's NEW Download mirrors
- not all files are online yet
Download mirror listing - with server online/offline notification (http://www.totalwar.org/links/dls.shtml)
cheers,
B
Omegamann
07-07-2004, 09:31
Question to Dessa and Kaatar:
In the readme it states that heros can not appear in the first 3 years of a campaign.
Dessa states the time is 10 years.
1. what is the right timespan?
2. in MTW Early El Cid is a Rebel General on the camp map from startup, how is this done?
3. can the Hero Creator also be used to set the starting stats, vices and virtues of the starting Kings, and how is it done?
10 is safe for sure.
3 is right i believe.
but i had never done it in 3 years i have done it in 5 years though.
thanks, desmond
OH, NOIm using XP. can u tell me how to create a hero manually?
go back to page one.
my tutorial is for both.
thanks, desmond
Quote[/b] ]
2. in MTW Early El Cid is a Rebel General on the camp map from startup, how is this done?
Omegamann, El Cid appears at the start because his year of appearance is before that of the year the campaign starts.
Quote[/b] ]
3. can the Hero Creator also be used to set the starting stats, vices and virtues of the starting Kings, and how is it done?
No ... I was going to make 1.1 so it could but no one recommended anything for it so I assumed it wasn't worth making. Also, I got wrapped up in some other projects. Sorry http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Quote[/b] (Kaatar @ July 07 2004,08:42)]
Quote[/b] ]
3. can the Hero Creator also be used to set the starting stats, vices and virtues of the starting Kings, and how is it done?
No ... I was going to make 1.1 so it could but no one recommended anything for it so I assumed it wasn't worth making. Also, I got wrapped up in some other projects. Sorry http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
are you going to proceed to another version including this feature?
B.
Omegamann
07-07-2004, 20:19
Ok thanks Kataar,
as you said you are now doing other projects,
is there a tutorial on creating starting kings?
I was working on 1.1 and other tools but i had to stop abruptly, because i've developed carpal tunnel syndrome. Since then i have not worked with computers, so the program may not be released any time soon.
Sorry http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Quote[/b] (Omegamann @ July 07 2004,14:19)]Ok thanks Kataar,
as you said you are now doing other projects,
is there a tutorial on creating starting kings?
Making famous kings:
BACK UP ANY FILES YOU ARE GOING TO EDIT
You're going to have to make him a FAMOUS_KING.
Go into C:\Program Files\Total War\Medieval - Total War\campmap\names and open DEFAULT_HEROES.txt. I'll use the Italians for the example.
Go down to the part of the file that has the Italian famous kings. It looks like this:
FAMOUS_KINGS:: FN_ITALIAN 3
//name no. c d p a portrait vnv
0, 2, 1, 3, 4, 5, -1, traderking1
7, 1, 4, 5, 4, 5, -1, secret_anger3
2, 6, 1, 3, 4, 5, -1, traderking1
To add a new king, change the 3 to a 4. This tells the game that there are 4 famous kings for the Italians. Now put in all of his attributes.
name = name
no. = number e.g. 2 Henry II, 4 = Kaatar IV etc.
c = command (this has a maximum of 7)
d = dread
p = piety
a = acumen
portrait = portrait (-1 means random portrait)
vnv = Vice and virtue. A list of these can be found in events.txt located C:\Program Files\Total War\Medieval - Total War\Loc\Eng.
It gets a little bit complicated here.
At the start of the file you'll notice this line:
SET_FORENAMES:: FN_ITALIAN 3 8
This means that the Italians have the third bunch of forenames (3) and they're first eight names are reserved for royals (8).
If we go down to the third bunch of forenames, we'll see this (I've added the numbers to make it easier to understand):
// 3: italian_forenames
ADD_FORENAMES::
"Vitale" //0
"Orso" //1
"Giovanni" //2
"Lorenzo" //3
"Pietro" //4
"Jacopo" //5
"Marino" //6
"Enrico" //7
"Teofilatto" //8
The names each have a number representing their position. It starts off at 0, not 1.
Say I want my kings name to be Giovanni (cause it sounds cool :D ), the name I would put down would be 2. And if I want it to be the third Italian king named Giovanni who gets these attributes, I have to specify his number as 3. So here's what I have so far:
//name no. c d p a portrait vnv
2, 3, 5, 4, 1, 7, -1, mightywarrior3
I just gave him any old numbers for the rest of his attributes (command, dread etc.) and I also gave him the "Famous Warrior" (mightywarrior3) vice and virtue. You can give him any you like.
Now ... *catches breath* go into C:\Program Files\Total War\Medieval - Total War\campmap\startpos and select the era you want to start your campaign in and have this FAMOUS_KING. I'll use Late.txt for the example.
Open Late.txt and scroll down this part:
SetStartLeader:: FN_ITALIAN 2 8 4 3 6 1 12 2 2 1
The "2" after FN_ITALIAN means that the third (0,1,2) famous_king for the Italians rules at the beginning of this era. The next number (8 here) is the number that represents how many numbers follow after it.
FAMOUS_KINGS:: FN_ITALIAN 4
//name no. c d p a portrait vnv
0, 2, 1, 3, 4, 5, -1, traderking1 //0
7, 1, 4, 5, 4, 5, -1, secret_anger3 //1
2, 6, 1, 3, 4, 5, -1, traderking1 //2
2, 3, 1, 3, 4, 5, -1, mightywarrior3 //3 (our guy)
The rest of the numbers says the names of the previous kings. Because there's a "1" there, if I have another king called Orso (remember the forename list? "Orso" //1), he will be Orso II because there has been an Orso before him.
Once you've edited these files appropriately and saved over them, your king will appear when it's his time and you're playing a new campaign that starts on the era of the text file you edited.
King Azzole
08-17-2004, 05:13
Can someone please explain how to add new factions to the hero file so I can make factions for added factions? I play BKB super mod and would like to make heroes for factions that arent listed in the heroes list! Thanks!
The Blind King of Bohemia
08-18-2004, 18:20
KA I'll be adding many heroes for the final release so if you have any preferences just PM me with their names and I'll put them in (that is unless I've added them already!)
Goofball
09-08-2004, 17:32
Okay, why can't I get this thing working? I can download, unzip and install it no problem, but then when I try to use it I get an error message. Anybody else have this problem? I'm using XP, btw, but I notice others using XP have said they were able to use the hero creator.
Please help.
Goofball
09-11-2004, 17:12
Okay, I was having trouble so I posted my problem in the Main Hall and maestro was kind enough to reply with a fix. Here is is for anybody who gets a "comdlg32.ocx" error message when they try to run the Hero Creator:
Am i right in thinking that you get an error about comdlg32.ocx?
If so it's a simple process to fix this.
First: right click and save me (http://www.ascentive.com/support/new/images/lib/COMDLG32.OCX) into C:\windows\system32
Second: Click -start- and -run- and the following command (copy and paste for ease) ---->
regsvr32.exe C:\WINDOWS\system32\comdlg32.ocx
Hey presto - should work ~:cheers:
The download file could not be found
Can u upload it again
EatYerGreens
10-09-2005, 11:43
Question to Dessa and Kaatar:
In the readme it states that heros can not appear in the first 3 years of a campaign.
Dessa states the time is 10 years.
1. what is the right timespan?
2. in MTW Early El Cid is a Rebel General on the camp map from startup, how is this done?
3. can the Hero Creator also be used to set the starting stats, vices and virtues of the starting Kings, and how is it done?
Here's an extract from the notes at the top of DEFAULT_HEROES.TXT
// FAMOUS_HEROES::
// This sets up heroes for a faction, the number shows how many entries are to be read in
// The forename and surname must correspond to an entry in names.txt or changes.txt
// Date is the year that this character will start to become available// Possible types are: GENERAL, SPY, ASSASSIN, EMISSARY, BISHOP, CARDINAL, INQUISITOR,
// GRAND_INQUISITOR, PRIEST, ORTHODOX_BISHOP, MULLAH, ULAMA, and PRINCESS
// Region list the place where the character will appear from, ID_LIMBO means everywhere is possible
// So if you train any assassin as the English after 1190 anywhere in your kingdom, you will get Guy of Gisbourne
(My emphasis)
Here's the extract for El Cid.
Note that he's the first of several in a sub-list. The number 18 is telling the game how many entries to read in from this list. Compare it with the entry for Swiss kings, just above it, which shows a "1". My guess is that you have to increase this number every time you add a new entry - into this or any other sub-list, within the document.
FAMOUS_KINGS:: FN_SWISS 1
//name no. c d p a portrait vnv
2, 1, 4, 3, 3, 4, -1, defender3
FAMOUS_HEROES:: FN_REBEL 18
//hero name date, c, d, p, a, l, v, TYPE ID_REGION PORTRAIT
"El", "Cid", 1054, 4, 5, 4, 3, 3, attacker2, GENERAL, ID_VALENCIA, 1 //El Cid!
Emphasis mine again.
Note how you can set them to have V&Vs from the outset but you need to know what the correct V&V labels are. Read through the rest of the file to see other examples. "attacker2" presumably translates as "expert attacker".
Unless Kaatar specifically coded all the correct labels into his program (there's a ton of them), I suspect you will have to add these manually but beware of accidentally overtyping/deleting/backspacing the Tab characters separating the columns of data and insert tect in the correct place.
This is what the file itself says about this, near the top of the document.
// The vnv entry must match an existing vnv in the game, the see changes.txt and event.txt for the correct text label
Remember that the DATE column is meant to indicate the date "available from". I think this is the equivalent of the delay before an heir comes of age, i.e. {year of birth + 16} and is an already-adjusted value, so beware that copying in the year of birth direct from the history book will make them appear and, later, die of old age earlier than they did historically.
Avoid the temptation to go through the whole file 'correcting' the appearance dates set by the game designers. I would imagine they varied the offsets to account for the time the heroes took to acquire their special skills. In the case of hero Bishops/Emissaries and so on, they made this a lot longer than 16 years. (Agents don't die of old age... but they do die a lot, in the normal course of the game ~;) ).
So, heroes available on turn one is technically possible and the above should show how it's done.
Note that El Cid's unit type is determined by something in the startpos file which sets which units the Valencia rebel stack contains and he'll end up leading any unit which doesn't have the "DISCOURAGED" entry in UNITPROD for whether it's suitable as a general.
For example, if Lithuania is rebel on turn one and you wanted to add a 1087-era hero general for them but they are preset to be just a stack of spears and UM, the supposed hero will end up as one of those and therefore not up to much, unless you ALSO alter the startpos file to give them an extra unit which is considered suitable.
For Player faction heroes, beware that training facilities are limited in the first few turns (of Early era) and the typical player will be churning out archers, spears and UM because that's about all they can get. The hero will be spawned as one of these crud units and then stuck like that for the rest of the game, if they are made to appear too soon. Even more likely to be that way if the AI is in charge of the faction, IMHO.
[GG]vonDöbeln
09-01-2006, 13:28
EDIT!
I sorted it out. It seems the generals will "come of age" about 20 years after the date in the heroes file, so I guess it is their birth date after all.
EDIT END!
I have added several heroes (GENERAL) to all exisiting factions, but for some reason they won't show up in the game. If I set the "available date" to 20 years before the campaign start they seem to show up at the start of the campaign, but they won't in game it seems. Does anyone have any clue why they don't appear in the game?
[GG]LvD
cegorach
09-01-2006, 17:22
I have noticed that to start with more heores at the beginning the best idea is to have more units able to use those ( soe at least OK in the right section).
The appearance date for some reason doesn't affect the time when the person really takes command of an unit. I can't see any pattern in that sometimes a general with older appearance date doesn't show up before much younger generals. Weird, but happens.
Sometimes they appear much later and really cannot define how many years is the maximum time they have to do so.
Generally I am adding more units or changing them and see what happens.:juggle2:
droylock
07-25-2007, 05:45
i cant find the names thing to load heroes file, i looked in the campmap file but it aint there, can some one help
campmap/names/DEFAULT_HEROS.txt
That's where it is.
Hi, sorry, I realise this thread is old...
I've been trying this with a mod installed and got it to work on the official MTV campaign, but not on the mod one. Is there anyway that this is possible through this application? If not, manually?
I'd put it down to the new factions etc in the mod. So it would not work as such with the mod, however, you could use it on the Default and then copy the added text into the modded version using the same format.
Thanks for replying.
I think I've nearly figured it, I noticed that XL, the mod I use, has it's own heroes files, so my question is this;
a.) Would loading that file work?
b.) Would I use the same changes file?
Thanks, Frunk the Guest.
Loading the XL from experience does work, I've done it before come to think of it, and you should load up the XL changes file.
Thanks, I just tried with XL early heroes and XL early faction changes. I'm unsure if it work as it crashed before the heroe's appearance. Either way, I think that won't work as it glitched up and forgot the names of all the faction leaders and replaced them with some 'could not find' coding, or words to that effect. Any idea of how I can reverse what I did and what to do next time?
Thanks for the help again mate, Frunk.
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