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Drake
05-13-2004, 19:28
Got a mate who loves his Jannisarry Heavy Infantry like children. Every game we play his faction banner goes green and orange and you know your stuffed because so little works against them. The only unit I've found to be of any use are gallowglass who actually mop them up pretty well, only problem with that is they (Gallowglass) get munched by any type of calvary or archers i.e Ottoman Infantry. So, solutions anyone? The current score is me 0, him 18.5 (team game 2 v 1, but I was wiped out ages before he lost). Please help

ah_dut
05-13-2004, 19:40
could you tell me what florin level you play on please?
At lower florin levels you can buy more higher valour troops than him as his JHI's aint cheap. even at the highest florin levels, it is possible to have a much higher valour force than him. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif So kill him with the turk's style, mounted crossbowmen http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif also, if you're the English, maul him with longbowmen.if the spanish you're in luck, JINETES http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif You can kill many people easily with them hit and run turk style hope Katank or somebody else comes to help u as i'm also a bit of a newbie

Accounting Troll
05-13-2004, 19:48
JHIs are expensive, so I'm assuming that he only has a few units and he uses them as shock troops and his assorted horse archers are being used to harass your infanty and defend against flank attacks.

JHIs are heavily armoured and their weapons ar armour piercing, so I think that your best option is javelins. If you are leading the English, try using a combination of longbowmen, chivalric foot knights, and Irish kerns.

Use your longbowmen to pepper the Janissaries at long range. When the Janissaries reach your line use your longbows to keep the Turkish mounted Archers busy, melee with your footknights and harass them with your kerns. You will lose a few men to friendly fire, but once you have got the hang of using javelin units properly, they can inflict severe casualties on heavily armoured units.

Kongamato
05-13-2004, 20:01
If you've got more than 8000 florins to spend, build a stong front line of Byzantine Infantry and Varangian Guard. These are the most cost-effective infantry units in the game, even considered underhanded by some. They'll overwhelm the JHI. MP veterans have shown that the JHI are best used as an anti-cavalry unit, and not a very special one at that. Stronger front-line infantry exists, like pumped up men-at-arms and militia sergeants.

Also, make sure you've got the basics down. Use pavise crossbowmen/arbalesters and put them in front of your infantry line. Move in groups. Alt-move your lines so they stay in formation. Don't get flanked. Focus on valour when upgrading combat units, and focus on armor when upgrading missile units. Valour upgrades on missiles provide only a negligible accuracy increase which is not cost-effective. Spread your upgrades evenly throughout combat units, and only purchase weapon/armor upgrades after you cannot spend more on valour.

-Amon-
05-13-2004, 20:05
varangian guard(byztine) is as good as jhi..you can select them to eliminate jhi...

however,jhi can beat tons of vg,if ou command them as peasants.. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif



good luck http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Bezalel
05-13-2004, 20:16
Any sort of swordmen will cut through them (if they cost around the same amount of $). Archers are very useful for killing enemy units that are much more expensive than they are, ie skirmish like mad if are gonna bother taking up troops spaces w/ archers. If you're a fast player, skirmishing armies are probably better for you. And, try not to get cavalry messed up w/ jhi unless their morale is 1 or less and their unit has taken medium to heavy losses (this will probably cause them to run if you're doing as well as he is and will hopefully start a chain of running, if you play your cards right).

katank
05-13-2004, 23:37
we had a discussion on countering JHI before.

give them facefuls of arb blasts and javs.

they aren't that heavily armoured and are only 3 IIRC so don't bake in desert but are still sizeable to deal with in melee or with regular arrows.

HAs are also ideal.

also, whatever you do, dont' try and run away by skirmishing if foot archers as these boys are fast inf.

get ample shielding.

swords would probably carve through them better than axes.

I can't help with florin levels as I don't play MP.

ichi
05-14-2004, 02:11
For VI 2.01

Janissary Heavy Infantry
Cost: 725
Speed: Walk 6, Run 12, Charge 13
Bonus: Charge 4, Attack 5, Defense 3, Armor 3
Morale @ V0: 8

Swiss Halbardiers
Cost: 375
Speed: Walk 6, Run 10, Charge 11
Bonus: Charge 2, Attack 3, Defense 3, Armour 2
Morale @ V0: 6

Varangian Guard
Cost: 500
Speed: Walk 6, Run 10, Charge 11
Bonus: Charge 4, Attack 4, Defense 5, Armor 4
Morale @ V0: 6

These stats don't show the anti-cav bonuses. Swiss Halbs and VG need to be valor 1 to be useful, but I actually think they are both as good or better than JHI for fighting infantry.

JHI is one of the more over-rated units in the game, IMO. Others have provided the best options: shoot 'em with arrows or throw javs at 'em, run swords or axes into 'em, but keep the horsies (and camels) away.

ichi

Serpent
05-14-2004, 06:48
Here is site that could help you.

http://shogun.cafe24.com/medieval/

Now you can test which unit beats JHI whit ease.

Just click units if it doesn't start from right page.

octavian
05-14-2004, 06:58
for the record, V0 VG vs. V0 JHI varangian guard wins, on attack or defense, when used by equal players, on flat terrain. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

garion
05-14-2004, 13:29
use some pavise arbs, longbows and swiss armoured to smash him to peaces

cutepuppy
05-14-2004, 17:17
v4 woodsmen are cheaper and will beat JHI (if only very slightly).
v3 militia sergeants are about the same price and are much better (same armour, attack, +3 defence, -2 morale).
Any kind of mounted archer of the same price will seriously damage them.

Drake
05-14-2004, 21:25
Normally we play on 99999 florins if we're on our own, though online tends to come down to about 30000. I'm surprised by both Swiss Armoured Pikemen, would have thought they'd be too similar to do much good, but Woodsmen? Never would have thought of that. Kinda works well for me cause I use odd little factions like Swiss in multiplayer. Lots of great ideas all, cheers yet again. Maybe someday I'll be able to give advice instead of beg for it, lol.

katank
05-15-2004, 21:50
acutally V4 Militia Sarges are great due to AP ability and with that valor, their weakness of morale isn't really a problem.

pumping up cheapo woodsmen also do the trick.

funny how SAPs actually die to JHI though.

Bayushi Togai
05-16-2004, 04:27
Quote[/b] (Kongamato @ May 13 2004,14:01)] Alt-move your lines so they stay in formation.
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif Alt-move? I don't know what that is, but making my army of little bastards stay in formation is a constant problem. What am I missing out on here?

Kommodus
05-16-2004, 04:48
Hold down the Alt key when you click to move a group of units. They will assume their original formation and facing when they get to their location. It's very handy. Note that they won't necessarily move in formation, although if they're all grouped, they will all attempt to move at the same speed and therefore remain roughly in formation.

Also, if you have a nice formation and you just want to rotate the whole thing, use Alt-right click. I use this when an enemy army is trying to approach my defensive position on a hill from one of my flanks.

Lord Rom
05-16-2004, 07:04
Dont forget the alt-right click rotation only works on grouped units...otherwise you'll wind up with a big mess
http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Bayushi Togai
05-16-2004, 09:07
Quote[/b] (Kommodus @ May 15 2004,22:48)]Hold down the Alt key when you click to move a group of units. Also, if you have a nice formation and you just want to rotate the whole thing, use Alt-right click.
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif holyhellcrap http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif I've been playing STW SP for years and never knew either of those tricks. Thanks This will save me a lot of needless clicking and dragging for each unit. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

HopAlongBunny
05-16-2004, 09:42
Quote[/b] (Bayushi Togai @ May 16 2004,03:07)]
Quote[/b] (Kommodus @ May 15 2004,22:48)]Hold down the Alt key when you click to move a group of units. Also, if you have a nice formation and you just want to rotate the whole thing, use Alt-right click.
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif holyhellcrap http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif I've been playing STW SP for years and never knew either of those tricks. Thanks This will save me a lot of needless clicking and dragging for each unit. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
What he said http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Thanks http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif