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RedKnight
05-15-2004, 01:05
I love bridge battles. Whether attacking or defending, it's so easy to mess up the AI across bridges. (And they seemed so hard when I was a noob ... when did I go from playing a game, to playing WITH the game??, lol.) In the event it's useful to anybody, here's a full list of every possible river attack, sorted both ways - attacks TO a particular province, and attacks FROM a particular province, that will have bridges.

True, this list is pretty useless since you can see it right in the game. But it might save a little time if you would like to attack a particular province but it has like four million provinces around it, and you want to know which have rivers. (Or not if you're a noob :)). Also anybody who wants to Be All They Can Be, Know All They Can in MTW land, here's the rivers, once and for all. (Has anybody posted this before?)

Remember that this works ONLY if the attack goes from the ONE province to the other. If armies attack from more than one province, you will instead get the armies meet here value. Only one province has a river when armies meet there - Valencia.

My favorite is this first listing - so I know if I can royally screw a given province, from somewhere else :)


TO river attacks -- An attack TO Aragon FROM Valencia will have a river -- 46 instances for 30 provinces (not counting seas this time -- you can't attack sea regions):

ARAGON from VALENCIA
BAVARIA from BOHEMIA, FRANCONIA
BOHEMIA from BAVARIA
BRANDENBURG from POMERANIA, SAXONY
BULGARIA from MOLDAVIA, WALLACHIA
BURGUNDY from ANJOU, ILE_DE_FRANCE, TOULOUSE
CARPATHIA from POLAND
CHERNIGOV from KHAZAR
CORDOBA from VALENCIA
CRIMEA from KIEV
FRANCONIA from BAVARIA, LORRAINE
HUNGARY from AUSTRIA, SERBIA
ILE_DE_FRANCE from BURGUNDY, FLANDERS
KHAZAR from CHERNIGOV, KIEV, RYAZAN
KIEV from CHERNIGOV, CRIMEA, KHAZAR, LITHUANIA
LORRAINE from FREISLAND
MERCIA from WESSEX
MOLDAVIA from BULGARIA
MUSCOVY from VOLGA_BULGARIA
NORMANDY from FLANDERS
POLAND from CARPATHIA, SILESIA
PROVENCE from TOULOUSE
RYAZAN from KHAZAR
SAXONY from BRANDENBURG, DENMARK
SILESIA from POLAND
TOULOUSE from PROVENCE
VALENCIA from ARAGON, CORDOBA
VOLGA_BULGARIA from MUSCOVY
WALLACHIA from BULGARIA
WESSEX from MERCIA


FROM river attacks -- An attack FROM Anjou TO Burgundy will have a river -- A total of 46 river attacks from 36 provinces (49 instances from 38 provinces, if you include the 3 Baltic and Black Sea sea invasions):

ANJOU to BURGUNDY
ARAGON to VALENCIA
AUSTRIA to HUNGARY
BALTIC_SEA to POMERANIA
BAVARIA to BOHEMIA, FRANCONIA
BLACK_SEA to KIEV, MOLDAVIA
BOHEMIA to BAVARIA
BRANDENBURG to SAXONY
BULGARIA to MOLDAVIA, WALLACHIA
BURGUNDY to ILE_DE_FRANCE
CARPATHIA to POLAND
CHERNIGOV to KHAZAR, KIEV
CORDOBA to VALENCIA
CRIMEA to KIEV
DENMARK to SAXONY
FLANDERS to ILE_DE_FRANCE, NORMANDY
FRANCONIA to BAVARIA
FREISLAND to LORRAINE
ILE_DE_FRANCE to BURGUNDY
KHAZAR to CHERNIGOV, KIEV, RYAZAN
KIEV to CRIMEA, KHAZAR
LITHUANIA to KIEV
LORRAINE to FRANCONIA
MERCIA to WESSEX
MOLDAVIA to BULGARIA
MUSCOVY to VOLGA_BULGARIA
POLAND to CARPATHIA, SILESIA
POMERANIA to BRANDENBURG
PROVENCE to TOULOUSE
RYAZAN to KHAZAR
SAXONY to BRANDENBURG
SERBIA to HUNGARY
SILESIA to POLAND
TOULOUSE to BURGUNDY, PROVENCE
VALENCIA to ARAGON, CORDOBA
VOLGA_BULGARIA to MUSCOVY
WALLACHIA to BULGARIA
WESSEX to MERCIA


Technical details: This info was ripped from the Border Info section of MTW\campmap\startpos\HIGH.TXT by massaging it into a database, for MTW/VI v. 2.01 (//river set to RIVER instead of NO_RIVER). While it's conceivable it's different for other eras or versions, it seems unlikely (I didn't check; speak up if you've seen anything different). The armies meet here info is from the Region Attributes section of the same file (RIVER instead of NO_RIVER).


Some trivia: There are 492 Border Info entries (i.e., possible border attacks), for the 98 provinces and (from the) 33 sea regions. (This is different from the Link Together part of HIGH.TXT, which has additional sea-movement borders; Border Info doesn't have all possible permutations of crossing seas to attack, just adjacent sea provinces for attacks from the sea.) There are 106 attacks from sea to land, and 386 from land to land. The median number of attack-from routes for provinces is 5; the least is 1, for the four islands in their own sea (this doesn't include Ireland). Six provinces have only one adjacent land province (Finland, Norway, Scotland, Sicily, and Corsica+Sardinia). The Black Sea can launch the most sea attacks into provinces (9); seven seas can only attack into one province (Atlantic Coast/Morocco, Gulf of Sidra/Cyrenacia, Maltese Channel, Mirtoon Sea/Greece, Norwegian Coast, Sea of Crete, Sea of Marmara/Constantinople). Burgundy and Poland can attack to the highest number of Provinces (9 each); those two plus Cordoba (including seas) can be attacked from the most provinces/seas (9 again).


SPOILER ALERT --

The preceding isn't a spoiler, since it just summarizes what's obvious in the game. As for the spoiler,

If any newbies are wondering why I think rivers are fun, the answer is arrows, arrows, and more arrows. (Any of the archer units.)

When you are defending, it's obvious that the enemy piles up on the bridge, where you can rain down arrows. This is the one and only place - and magnificent to see - where I like the very slow but very lethal arbalesters (pavise or not.. you're pretty safe on the other side of the bridge). In all other battles, I prefer the intense speed of regular archers/longbows (kill first or be killed). Also, your spear-type frontline unit will generally do very well with H & F on, when defending at the base of a bridge. (High discipline/morale and/or generals help here, if you're having trouble.)

It might not be as obvious how bridges can be used to crush an enemy when attacking, but here's how it works: If you move any unit approx. two-thirds of the way across the bridge, the enemy will immediately respond by sending someone to accost them. So, stop a tough defense unit (your best spear-type) the instant you see the enemy respond, and let them rush you... then let a ton of arrows fly. *Same difference.* :) For as long as your unit holds, they will keep rushing until either their entire force is almost wiped out, or they've been punished quite a bit and retreat back... in which case you can usually proceed across relatively unmolested.

The one drawback to this bridge-attack method is, if the enemy has a lot of archers. Your crew on the bridge will have to endure it, and it may take the devastation of a few of your bridgehead units - but eventually the enemy will run out of other units (which you've been quickly wiping out with arrows while they fought your bridgehead), and he'll start sending his archers to fight you on the bridge (heh heh heh). Alternately, you can sometimes either move an arbalester or longbow partway on the bridge (not far enough to cause a charge), or otherwise be able to shoot some of his archers, before you do your real bridgehead... it all depends on whether you can outshoot his archers somehow, at first. Sometimes they leave an archer unit at the edge of their line of battle such that you can just reach it across the river with several of yours... in this case, position your archers just out of reach, then have them all run within range and let fly... your numeric advantage, used quickly, should tear up at least that one unit. Of course, if the enemy is almost totally archers, you might say to hell with drawing them into a bridge fight, and just rush'em with heavy cav... but this would be a real rarity, since it only takes one or three good defenders on his part to stop your cav, which would then quickly die to his arrows.

For best results when using archers versus bridges, line your archers up directly in line with the bridge as much as possible (nice thin columns, bunched very close together) so that they're all shooting straight ahead as much as possible, into the enemy on the bridge. IOW, the usual hit or miss of some arrows being a bit high or low won't matter as much if the enemy is lined up before you (although it still matters some, including to left and right). Also, feel free to hold your fire until the enemy is really bunched up (assuming your bridgehead is holding ok) so that you get the most out of your arrows, esp. if you ultimately don't have enough for all his units. Just the same, if you have a lot of arbalesters (6 or even 9 units), almost nothing can stand up to them for any length of time, whether you're shooting straight ahead or not, the enemy is bunched or not, or whatever - all enemies, no matter how armored, go down fast to a lot of arbies with a clear shot. (I don't consider them tenable in non-bridge attacks, though, because if the enemy closes with your spear wall fast, your slow-firing arbies then no longer have a clear shot.) Arbies need a little time... and a bridge gives you plenty of it.

Which reminds me - If you have a lot of archers, but they don't seem to be having much effect (even though the enemy is in range), watch them as they fire... if few or none of them are making the shooting motion, there's a problem with e.g. your own troops blocking their shot, an untenable angle of fire (down, over, or up a hill), trees (though not in bridge engagements), or whatever. By the same token, if you like lots of archers, being on top of a tall hill is not necessarily a good idea - they won't be able to shoot over your wall of spears (or whatever) to the enemy just past the spears, down the slope. (But if both you and the enemy is on the same long sloping hillside such as a mountainside, that's ok.)

Okeydoke - Mike

motorhead
05-15-2004, 05:26
Here's a more compact bridge battles list posted at .com by Nefarious with an addendum by Shats:
Here is a listing of where bridge battles will occur. Please note that not every border is tit-for-tat. Attacking from Denmark into Saxony is a bridge battle, while attacking from Saxony into Denmark is not. Does it make sense? No, but that doesn't matter. Don't worry about it: It's just the way it is. With that being said, here are the two lists of borders with bridge battles.

1. The first list will be borders in which you'll find a bridge battle going BOTH WAYS:
Cordoba/Valencia
Aragon/Valencia
Mercia/Wessex
Ile de France/Burgundy
Toulouse/Provence
Saxony/Brandenburg
Franconia/Bavaria
Bohemia/Bavaria
Silesia/Poland
Carpathia/Poland
Bulgaria/Wallachia
Bulgaria/Moldavia
Kiev/Crimea
Kiev/Khazar
Khazar/Ryazan
Muscovy/Volga-Bulgaria

2. This list contains the ONE WAY bridge battles.
ATTACKING FROM--INTO
Toulouse----------Burgundy
Anjou-------------Burgundy
Flanders----------Normandy
Flanders----------Ile de France
Friesland----------Lorraine
Lorraine-----------Franconia
Denmark----------Saxony
Pomerania---------Brandenburg
Austria------------Hungary
Serbia-------------Hungary
Lithuania----------Kiev
Chernigov---------Kiev

Well, there you have it. This is a little list I keep handy at the start of each campaign. It helps in deciding my 'path' to victory, as well as troop deployment. Print it out and keep a copy on your desk.
Hope this helps. Happy hunting. Nefarious

------------------------------
These three have rivers for internal fights (emerging factions, rebels and loyalists appearing).

PEREYASLAVL
VALENCIA
BURGUNDY
-- shats

RedKnight
05-15-2004, 07:11
Thanks motorhead I thought of doing it that way... but then it wasn't easy to present alphabetically, conceptually. Anyway... whatever works for whomever, works

I wonder where shats got that 'internal battle' stuff from? I didn't notice it, but startpos is a long file...

RedKnight
05-15-2004, 19:52
Okay, just in case this hasn't been beaten to death enough, here's another way to look at it... a combination of nefarious's method, while still listing every single province's ins and outs in an alphabetic list... thus, each border crossing appears twice (once for each of the provinces in each border pairing). This list and the ones above all say the same thing (except nefarious didn't have sea invasions); just different ways of presenting... this particular way lets you easily look up a province alphabetically and know all river crossings for it, coming and going.

Anjou to Burgundy
Aragon to/from Valencia
Austria to Hungary
Baltic_Sea to Pomerania
Bavaria to/from Bohemia, Franconia
Black_Sea to Kiev, Moldavia
Bohemia to/from Bavaria
Brandenburg to/from Saxony; from Pomerania
Bulgaria to/from Moldavia, Wallachia
Burgundy to/from Ile_De_France; from Anjou, Toulouse; internal fights (Late games only)
Carpathia to/from Poland
Chernigov to/from Khazar; to Kiev
Cordoba to/from Valencia
Crimea to/from Kiev
Denmark to Saxony
Flanders to Ile_De_France, Normandy
Franconia to/from Bavaria; from Lorraine
Freisland to Lorraine
Hungary from Austria, Serbia
Ile_De_France to/from Burgundy; from Flanders
Khazar to/from Chernigov, Kiev, Ryazan
Kiev to/from Crimea, Khazar; from Black_Sea, Chernigov, Lithuania
Lithuania to Kiev
Lorraine to Franconia; from Freisland
Mercia to/from Wessex
Moldavia to/from Bulgaria; from Black_Sea
Muscovy to/from Volga_Bulgaria
Normandy from Flanders
Pereyaslavl internal fights
Poland to/from Carpathia, Silesia
Pomerania to Brandenburg; from Baltic_Sea
Provence to/from Toulouse
Ryazan to/from Khazar
Saxony to/from Brandenburg; from Denmark
Serbia to Hungary
Silesia to/from Poland
Toulouse to/from Provence; to Burgundy
Valencia to/from Aragon, Cordoba; internal fights
Volga_Bulgaria to/from Muscovy
Wallachia to/from Bulgaria
Wessex to/from Mercia

Edited to correct internal fights, now that I'm not a Junior any more http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Accounting Troll
05-15-2004, 20:10
http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif

Thanks guys, it's party time as I can have bridge battles galore http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

I love sending in a small army to attack over a bridge so the AI decides to abandon its strong defensive position and attacks me over the bridge

RedKnight
05-15-2004, 22:27
Thanks, Troll

I just did a little more checking, now that the kindly folks of the forum clued me in about what the game means by when armies meet here... so this is the same thing as what Motorhead/Shats listed for internal fights... in checking the game files I see I got that wrong when I said only Valencia (this part, I only did visually; the border crossing I did by data massaging). But there's more - it's true that Pereyaslavl and Valencia always have a river for internal battles in EARLY, HIGH, and LATE.TXT... but for Burgundy, it's only true for a Late game, the reason being there's a typo in the LATE.TXT file Burgundy reads NO_RIVERRIVER whereas all other entries read RIVER or NO_RIVER. So now we know two things about Shats: he was playing a Late game, and probably checked province values by hand, as opposed to looking at LATE.TXT (else he probably would've looked at the other .TXTs after seeing the weird Burgundy entry). Chuckle. Anyway...

So my list should be edited to say internal fight for Pereyaslavl and Valencia, and internal fight (Late game) for Burgundy.

RedKnight
05-26-2004, 22:20
Hey bros. and sisters in arms,

I just did some testing and found that, whether or not a bridge appears, depends on where your leader comes from - and nothing else. I did 19 different tests on a quicksave... after I saw the pattern, I ended the tests with a big army (25 no-star units) coming from one province, and a small 1-star unit (jinete) from another... whichever way the leader came (bridge battle or not; the big army coming from the opposite) determined whether there was a bridge. I've heard others say it depends on where most of your army comes from... they must've had their leader in their biggest stack. In cases where there's no clear leader (equal stars from different directions, or no stars at all), I suppose it depends on whomever the game picks as the leader.
Yours in fine bridge attacks http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Don Corleone
05-26-2004, 22:50
You know, the archer domination factor of bridge battles is nice, don't get me wrong. But here's another bridge tactic I just LOVE, but it's got to be on provinces w/ two bridges. Get some light cavalry (mounted sergeants, hobilards) etc. assembled near the bridge that your enemy is NOT defending. When it's clear he's committed himself to defeding the main bridge against your archers/infantry/siege engines (if you brought 'em) send a couple of those light cavalry units over. One of two things is going to happen, neither makes much sense to me (and this is playing on normal, not easy)

1) The AI notices your 2 hobilards or MS and sends EVERYONE over to the other bridge. Reverse your cavalry and voila, you're over the bridge, in force http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
OR
2) The AI completely ignores these units. Send them over for a flanking, or even better, a rear attack. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

What I don't get is why the AI doesn't do the obvious thing: dispatch enough men to deal with the new, but limited, threat, but maintain a defensive posture against the main force. It's kinda cheesy, so I only do this trick when an AI faction has really pissed me off. http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif

BTW: Completely unrelated side-note: If you're new, and you're intimidated by playing the Spanish, DON'T BE They get rich quickly (which is really the toughest part of the game) and the Elmos, for reasons known but to Allah, let you build at your leisure. Just be smart and don't attack them until you feel confident you can take out most of the Iberian peninsula. Taking Morocco, so you only have one defensive boundary, not two, helps a great deal as well. From there... well, there's no rivers in the Sahara, time for new tactics.

katank
05-27-2004, 00:48
the spanish can easily build a chapterhouse and then crusades.

once you have 1.5 markers, start hitting the almos.

even let the marker sit there for a year or two to gain some free troops before actual attack.

this is only faction in which my initial rush doesn't come during first 1 or 2 turns.

you could grab the neutral navarre and valencia in the meanwhile and perhaps even knock out the aragonese.

the almos actually outmass you early on before you get a crusade going.

motorhead
05-27-2004, 03:44
@RedKnight - nice info about the army commander being the deciding factor in border crossings. I'd assume this applies even when crossing non-bridge borders - i.e. 20 units cross a mountain map border, but my 5-star commander crosses a plains border, then the whole battle is on the plains. I'd always believed in the most men theory of border crossing, but i'd always noticed that sometimes this wasn't so. Now i know http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Gregoshi
05-27-2004, 06:38
Excellent work Redknight http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

octavian
05-27-2004, 06:59
Quote[/b] (RedKnight @ May 14 2004,20:05)] ARAGON from VALENCIA
BAVARIA from BOHEMIA, FRANCONIA
BOHEMIA from BAVARIA
BRANDENBURG from POMERANIA, SAXONY
BULGARIA from MOLDAVIA, WALLACHIA
BURGUNDY from ANJOU, ILE_DE_FRANCE, TOULOUSE
CARPATHIA from POLAND
CHERNIGOV from KHAZAR
CORDOBA from VALENCIA
CRIMEA from KIEV
FRANCONIA from BAVARIA, LORRAINE
HUNGARY from AUSTRIA, SERBIA
ILE_DE_FRANCE from BURGUNDY, FLANDERS
KHAZAR from CHERNIGOV, KIEV, RYAZAN
KIEV from CHERNIGOV, CRIMEA, KHAZAR, LITHUANIA
LORRAINE from FREISLAND
MERCIA from WESSEX
MOLDAVIA from BULGARIA
MUSCOVY from VOLGA_BULGARIA
NORMANDY from FLANDERS
POLAND from CARPATHIA, SILESIA
PROVENCE from TOULOUSE
RYAZAN from KHAZAR
SAXONY from BRANDENBURG, DENMARK
SILESIA from POLAND
TOULOUSE from PROVENCE
VALENCIA from ARAGON, CORDOBA
VOLGA_BULGARIA from MUSCOVY
WALLACHIA from BULGARIA
WESSEX from MERCIA

ANJOU to BURGUNDY
ARAGON to VALENCIA
AUSTRIA to HUNGARY
BALTIC_SEA to POMERANIA
BAVARIA to BOHEMIA, FRANCONIA
BLACK_SEA to KIEV, MOLDAVIA
BOHEMIA to BAVARIA
BRANDENBURG to SAXONY
BULGARIA to MOLDAVIA, WALLACHIA
BURGUNDY to ILE_DE_FRANCE
CARPATHIA to POLAND
CHERNIGOV to KHAZAR, KIEV
CORDOBA to VALENCIA
CRIMEA to KIEV
DENMARK to SAXONY
FLANDERS to ILE_DE_FRANCE, NORMANDY
FRANCONIA to BAVARIA
FREISLAND to LORRAINE
ILE_DE_FRANCE to BURGUNDY
KHAZAR to CHERNIGOV, KIEV, RYAZAN
KIEV to CRIMEA, KHAZAR
LITHUANIA to KIEV
LORRAINE to FRANCONIA
MERCIA to WESSEX
MOLDAVIA to BULGARIA
MUSCOVY to VOLGA_BULGARIA
POLAND to CARPATHIA, SILESIA
POMERANIA to BRANDENBURG
PROVENCE to TOULOUSE
RYAZAN to KHAZAR
SAXONY to BRANDENBURG
SERBIA to HUNGARY
SILESIA to POLAND
TOULOUSE to BURGUNDY, PROVENCE
VALENCIA to ARAGON, CORDOBA
VOLGA_BULGARIA to MUSCOVY
WALLACHIA to BULGARIA
WESSEX to MERCIA
and i should care why???

















actually, i love this kind of stuff, thx for putting this stuff up where i can plagiarize it http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

RedKnight
05-28-2004, 00:23
Thanks, Gregoshi

Good insight motorhead... we'll keep an eye on it and see, but it would make sense. Also the same would hold true for if the enemy is coming from more than one province, I suppose.

Hmm... I wonder if anybody would want a listing of all the possible terrains one can encounter, entering a given region? Sort of like the river listing, but for terrains. (It could include rivers, too.) Trying to pre-determine the terrain is a little simpler, if only the leader counts. (Ack Yet Another Wrinkle in this deep game.) http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif But it'd probly be a long and/or messy list.

shakaka36
05-28-2004, 10:52
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif i was hoping for an actual listing of all the rivers on earth http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

RedKnight
06-06-2004, 16:53
Hey motorhead - I just got a great confirmation that the leader determines the map.

I held Khazar and the Horde had Crimea; the Russians had Ryazan and other points north. They both attacked, with the highest-ranking being a Russian general from Ryazan (confirmed via a savegame from the turn before). Ryazan to Khazar has a bridge, and so did the battle - too bad for the luckless Horde, who has no bridge (and is no way near Ryazan) from Crimea.

Death and destruction of the Horde and the Russkies quickly followed. They were both jammed tighter than sardines on just one of the two bridges. Onto which I proceeded to unleash a rainstorm of arrows, followed by Steppe Cavalry (from Khazar, of course) coming over the other bridge, to trap them there. For being pretty early in a Danish Expert game, and holding Khazar against not one but two big stacks - let's just say, I loved that Russian general. (Note past tense.)

eds
06-06-2004, 17:19
Eh, so if you attack from multiple provinces at once, does it still only use the province the leader came from? If so, when does armies meet here ever get used?

RedKnight
06-07-2004, 00:52
That's right, EDS - only the province that the leader came from. If it's unclear who the leader will be (like if two 2-stars are coming from different provinces), it will be for the province of whomever the game chooses as leader, I can only imagine.

When armies meet here refers to internal battles; when no one is coming from somewhere else. IOW, rebellions. Or I suppose if somebody gets bribed. (Are there other examples?)

If you check this thread, you'll see that I made the same assumption you did until katank set me straight a few weeks ago, even though I'd been playing a year. Ok, with 8 months off for other games, in the middle. http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif

motorhead
06-07-2004, 03:46
@redknight - thanks for the confirm. i actually had a battle last night where i was able to test it - general + a few siege engines from khazar, 24+ units by sea from treb and it was a pure land battle, no shoreline.