View Full Version : Deployment
swe_gamer
05-31-2004, 13:09
After watching the in-game videos from e3 I was wondering how deployment will work in RTW. If you look at the mini-maps in these movies there is a smaller square in the middle of the map which is brighter than the rest of the map. It is most apparent in the siege maps and the forest movies with the (germanic tribes).Is this the area where you can deploy your troops before battle?
The difference as I see it from MTW is that you must deploy your troops in the (middle) of the map within the smaller box. This means you or the computer cannot "cheat" by putting troops along the sides with your flanks covered and the ability to depart the battlefield within seconds if things get too hot. At least not initially. If this is the case I think it a good improvement over MTW.
Any thoughts on this?
hundurinn
05-31-2004, 16:10
Lets hope that the square is the area of deployment. It's just lame to put your troops on the edge of the map, you shouldn't http://www.totalwar.org/forum/non-cgi/emoticons/ht_surrender.gif right away and you should fight like a man http://www.totalwar.org/forum/non-cgi/emoticons/ht_charge.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
I don't quite agree.
if the attacker gets initiative, the defense should be able to park themselves in a secure location even though I usually end up attacking more than I defend anyhow.
hundurinn
05-31-2004, 16:59
True, the defender should be able to position him in a good postition but thats possible after the battle has begun. A secure location is a hill or a bridge where you can have advantage against the enemy but to be exploiting the end of the map which in the real world isn't there well thats not right. At least in my opinion. http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif
I guess.
however, if the defender is forced to deploy right in the center, the attacker might deploy there and melee might start without a chance for the defender to even grab favorable terrain.
How are you going to try to grab that nice hill a bit back when you have enemy cav breathing down your neck?
are you really going to turn your backs to them?
swe_gamer
05-31-2004, 17:36
Lets not forget that the maps in RTW are bigger than in MTW. Anyone know how much bigger?
In one of the movies with the siege going on, you can see what I suppose is the deployment zone marked in purple which outlines that brighter square. It covers half the fortification and disappears when player hits "start battle". In the movie with the elephants charging the romans with the flaming pigs the area is smaller and bowshaped. This is also inside the smaller bright square.
The "brighter deployment square" takes up a bigger portion of the siege map than the battles taking place in the terrain. Could this mean that the siege maps will be smaller or maybe the deployment zone is bigger on these maps? Would you need two armies attacking from opposite sides to be able to deploy siege equipment from all sides?
I think siege deployment is also larger in MTW. it's mean tto give you flexibility to attack from whichever direction you wish in a siege to exploit weaknesses in the defenses etc.
swe_gamer
05-31-2004, 17:53
Don't remember how deployment was carried out in sieges as it happened so seldom in MTW. Hope that is not the case in RTW.
I guess you would have to attack with two armies from opposite sides on the strategic map in order to deploy siege equipment around the whole fortification? Or maybe even more armies if you were assaulting a city the size of Rome.
hundurinn
05-31-2004, 18:31
Quote[/b] ]I guess.
however, if the defender is forced to deploy right in the center, the attacker might deploy there and melee might start without a chance for the defender to even grab favorable terrain.
How are you going to try to grab that nice hill a bit back when you have enemy cav breathing down your neck?
are you really going to turn your backs to them?
Yeah thats true. If this square is the area of deployment then the defender should automaticlly be but in a good defensive position or at least be allowed to move the deployment square a bit, not to the edge of the map. I would hate to have the elephants running through my units while they were getting into good defensive position. We can't forget that hopefully the developers will see this post and consider this. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
SwordsMaster
05-31-2004, 18:42
Maybe that square area is where the camera is looking at that moment.
hundurinn
05-31-2004, 18:50
Never thought of that http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif maybe thats the thing. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
if so, then that's great as I would not enjoy having to choose between good ground and having my men face the enemy when they are closing in.
Attacking from both sides on the strategic map?
how detailed is the Rome strategic map going to be? Do we still have a province system or is it more on city basis?
Big King Sanctaphrax
05-31-2004, 21:52
Quote[/b] (katank @ May 31 2004,18:58)]if so, then that's great as I would not enjoy having to choose between good ground and having my men face the enemy when they are closing in.
Attacking from both sides on the strategic map?
how detailed is the Rome strategic map going to be? Do we still have a province system or is it more on city basis?
I think there are provinces, but the whole map is also divided up into battle map squares. So, if you had an army attacking a particular square from each side... http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
so training and building is by province and militarya citon by battle map squares?
so control of a majority of battle maps squares in a province yields control of the provinces.
gosh, I want the game already. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
hundurinn
05-31-2004, 22:21
Well thats a hell of a question. I want to know what would happen then.
Big King Sanctaphrax
05-31-2004, 23:33
Quote[/b] ]so control of a majority of battle maps squares in a province yields control of the provinces.
Unfortunately not...Ca has stated that control of the province's capital city will dictate control of the province.
For what it's worth though, If they could pull it off I think yours would be better.
The_Emperor
06-01-2004, 14:11
There are no provinces as I understand it (no more risk-style army movement).
From what i have gethered each city has an area around it that falls under its influence and ownership. Sack the city and you claim it.
As far as claiming good terrain goes, I think you need to do that on the strategic level if your defending an area.
The Wizard
06-01-2004, 14:48
The square in the middle of cities is the place you need to get your army to to take the city...
~Wiz
swe_gamer
06-01-2004, 15:36
That is not the square I was talking about. Look at the vids. They are in all the mini maps, siege or no siege.
It seems apparent that any given battle map is divided into 9 squares of equal dimensions. The map in the center is the area where the attacking and defending armies initially deploy. The surrounding 8 maps are for maneuvering once the battle begins and the arrival of reinforcements and/or allied armies should any be in the vicinity.
indeed, this information was given to us in the early development stage.
hundurinn
06-01-2004, 17:37
That are great news. Just increases the excitement.
One of the E3 reports said some stuff about this.
The 8 surrounding squares are just for pretty backgrounds & geographical continuity.
But the central square is much bigger than previous.
Battlegrounds are something like 5km per side & the max line of sight is something like 24km across the diagonal.
My defensive tactic in MTW has always been to make a semi circle of spears, and cram everything else behind them, I hope I dont have to develop a new strat http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
crushinator
06-02-2004, 16:07
lol raggs me too http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
guess we are gonna have to go back to the drawing board http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
The_Emperor
06-02-2004, 17:51
Quote[/b] (crushinator @ June 02 2004,16:07)]lol raggs me too http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
guess we are gonna have to go back to the drawing board http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Oh well no more camping at the map edge so ya can't be flanked...
http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.