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vesuvius_prime
06-04-2004, 23:02
Hi there,

I've been wondering whether it is possible to turn the front of the whole army. Currently, when an enemy attempts to outflank me, I usually pause and rearrange my army unit-by-unit in order to face the new direction. Extremely tedious. Is there a better way?

Another questions is: can I order a unit to fall back (not retreat) but while fighting at the same time. I mean, walking backwards while still facing the enemies (not turning their backs on them) and fighting.

And a last one: can a unit walk (a relatively longer distance) in one direction while its battlefront is facing another direction? In other words, I want them to always be ready to stop and fight an enemy attacking from the side without having to reshuffle and turn their front (it should be already turned).

Thankee

ichi
06-04-2004, 23:36
These are not, IMHO, dumb questions.


Quote[/b] ]I've been wondering whether it is possible to turn the front of the whole army.

if they are hard grouped, it is possible. Select the units you want to turn, if you want the entire army to turn hit Ctrl-A (Ctrl-H for all melee fighters, Ctrl-M for missiles, Ctrl-C for Cavalry) and then hit G. This will Hard Group all the selected units.

Now hold down the Alt key and press the right mouse button and hold it. A ghost image of your units should appear, and by moving the mouse around (still holding Alt-Right Mouse) the ghost will spin around, when it is facing in the correct direction let go off the mouse button and the units will 'wheel' about.

If you do this with units that are not hard grouped they will become badly jumbled up.


Quote[/b] ]can I order a unit to fall back (not retreat) but while fighting at the same time. I mean, walking backwards while still facing the enemies (not turning their backs on them) and fighting.

I know of no way to do this.


Quote[/b] ]can a unit walk (a relatively longer distance) in one direction while its battlefront is facing another direction? In other words, I want them to always be ready to stop and fight an enemy attacking from the side without having to reshuffle and turn their front (it should be already turned).

Not that I know of.

To make a unit march to a new location and then turn to face in the same direction as it was facing before before it started marching use the Alt-left mouse click

ichi

Big King Sanctaphrax
06-04-2004, 23:37
Quote[/b] (vesuvius_prime @ June 04 2004,23:02)]Hi there,

I've been wondering whether it is possible to turn the front of the whole army. Currently, when an enemy attempts to outflank me, I usually pause and rearrange my army unit-by-unit in order to face the new direction. Extremely tedious. Is there a better way?

Another questions is: can I order a unit to fall back (not retreat) but while fighting at the same time. I mean, walking backwards while still facing the enemies (not turning their backs on them) and fighting.

And a last one: can a unit walk (a relatively longer distance) in one direction while its battlefront is facing another direction? In other words, I want them to always be ready to stop and fight an enemy attacking from the side without having to reshuffle and turn their front (it should be already turned).

Thankee
1. Group army, Alt-Right click.

2. No. Charge another unit in as a distraction and use Ctrl-W to withdraw.

3. No. You could in Shogun, but not in Medieval.

[Greg mode] Welcome to the .Org http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif [/Greg mode]

octavian
06-04-2004, 23:45
welcome http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

looks like BKS and ichi looked after you http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

vesuvius_prime
06-05-2004, 02:31
Thanks guys :)

So, at least #1 has a solution. That's something.

Quite frankly, the fall back option was the top thing I was hoping to get a solution for. Ctrl+W can withdraw the unit, yes, but they turn their backs on the enemy and, therefore, can get torn to ribbons while withdrawing.

Is there any resource somewhere where I can read about the new battlefield options that will be introduced in Rome Total War? I would certainly love to have the fall back option. After all, that's what Hannibal's center did at the Battle of Cannae. That's a classic. In my opinion, it's an essential feature for a tactical combat simulator.

eds
06-05-2004, 03:00
Somewhat related question:

If a unit has its back turned to an enemy unit, what conditions apply to induce the demoralized by constant retreat status? Does the enemy unit have to be attacking for it to apply? Does walking your unit (as opposed to running) lessen the effect at all?

I've been having issues with cavalry (non-skirmishers) with morale around 5-10 (at the time, according to the F1 screen) randomly fleeing off the battlefield because of the demoralized by constant retreat issue. Rally never works to stop their flight, even though they have high morale and have taken almost no losses (and even demolished several enemy units). I notice my low quality HAs, who have much lower morale basically never suffer from this problem. Is it because they're in skirmish mode or is it some kind of built in characteristic?

motorhead
06-05-2004, 03:11
Quote[/b] ]what conditions apply to induce the demoralized by constant retreat status?

post from longjohn2 (dev):

Quote[/b] ]The disheartened by constant retreat penalty is related to the Benny Hill detection code that routs your unit if you try to win a battle by running around avoiding combat until the timer runs out. As the retreat counter builds up you get a morale penalty that serves as a warning, and may if you're lucky tip your unit into a normal recoverable rout, rather than the unrecoverable Benny Hill penalty rout

I'm pretty sure those skirmish troops don't get their retreat counter ticked up since they're just skirmishing. Regular cav keep building up retreats and eventually run away. I've seen a V11 saharan cav flee off the field when i tried using them to bait the enemy across a bridge. They never took a single casualty but the constant feint/retreat kicked off the benny hill code.

eds
06-05-2004, 03:28
I guess the Benny Hill code only applies if you're defending... at least I don't recall this happening to me when I was the attacker (which could also be attributed to the fact that the AI didn't rush my non-skirmishing cav while it was the defender, so I don't know for certain).

ah_dut
06-05-2004, 16:22
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