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SirCataphract
06-06-2004, 12:38
Which one in your opinion is the best troops in the game

Ellesthyan
06-06-2004, 12:46
That's easy... Swiss Armoured Pikemen. They can chew up ANYTHING.

VikingHorde
06-06-2004, 15:53
hmm, hard to say. Byzanite infantry are cheap and good standard inf. but in 1 vs. 1, my vote goes to order foot knights (is it a mod we are talking about or standard game).

-Amon-
06-06-2004, 16:42
hmm..i vote for SAP..

i think they are most powerful inf. after jhi..

Xiphias
06-06-2004, 19:07
Viking Huscarls or Sherward Forresters.

Chimpyang
06-06-2004, 19:38
Whn used properly Boyars can be deadly

SwordsMaster
06-06-2004, 19:45
Scottish Clansmen. I take Scotland only to produce these guys.When upgraded to max armor and gold weapons they are just deadly. http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif

I had 2 units of Clansmen cutting their way thru 2 depleted RK units + a FK unit in woods.They lost about 40 men, but only 3 RKs made it back.(the Clansmen werent upgraded at all). http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Cebei
06-06-2004, 19:49
Quote[/b] (-Amon- @ June 06 2004,10:42)]hmm..i vote for SAP..

i think they are most powerful inf. after jhi..
I think SAPs are powerful than the JHI. I once did a 1-1 charge with equal valor/armor etc.. and SAPs owned JHIs without any problem.

ichi
06-06-2004, 20:00
There really is no 'Best' unit in the game. Each unit has another unit that gives it problems. SAPs are very strong, but they are also expensive and are somewhat vulnerable to missiles and fatigue. JHI are very strong anti-cav but can be beaten with swords.

It is not quite like a paper/rock/scissors kind of thing, but sort of like that. Cavalry can destroy archers, archers can hurt inf, swords can hurt spears, spears can hurt cav.

Boyars (Szekely and Steppe Heavy pretty good also) are the best cav archer, Longbows the best archers (PAV Arbs pretty good also), SAPs the best spears, VG the best axe, JHI the best pole-arm (Chiv Foot Knight also good), probably CMAA the best sword (altho some of the foot knights are better man-for-man they only 40 per unit), Lancers the best cav (Gothic Knights and Kataphraktoi also have some fine qualities).

ichi

Bezalel
06-07-2004, 03:03
Like ichi said http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Richard I
06-07-2004, 03:14
actually, i like my modified teutonic knights--combat bonuses and speed are boosted so high that 20 of them can charge into a unit of SAP and slaughter them, loosing absolutley no men while killing all 96 SAP...they are also 2x as fast as light cavalry such as holibars

they ARE the unltimate unit http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

eds
06-07-2004, 04:43
Bedouin Camel Warriors. The funniest unit by far.

Vincenzo
06-07-2004, 10:14
I voted Billmen because the English is my favourite faction, and Swiss Armoured Pikemen are available too late.
But my favourite are Varagian Guards http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Also, I prefer Janissary Heavy Infantry better than SAP.

Armchair Athlete
06-07-2004, 10:34
Chivalric foot knights. Man, those guys go through the Mongols as if they were made of paper.

katank
06-07-2004, 22:58
ichi covered it pretty well although I personally like the AUM and Byz inf for swords due to early availability.

these strong units can make sure that the enemy never reaches production of their best units.

I'm surprised no one mentioned avar nobles.

I would be willing to make a beeline for Moldavia for them.

@swordmaster, how the heck did you get weapon upgrades for clansman?

scotland doesn't have iron. is it a mod your are playing?


order foot knights are just CFK except for hospitallers who are the best pure swords man for man IMHO.

SwordsMaster
06-08-2004, 13:38
@ katank. you upgrade them by retraining in Castile usually. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif


I build every single armour+weapon upgrade buildings in Castile and usually don produce units there, as they are very busy retraining existing units.

Have you ever seen what a longbow unit gold/gold under a 7* gen can do? Its just amazing http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif

gaijinalways
06-08-2004, 15:52
Obviously it depends on the situation. I have routed swiss pikeman with enough arbs and xbowmen and a possible xbow cav (just ran them around until they routed with 3 units of cav)

katank
06-09-2004, 01:58
ummm, swordmaster.

I'm not convinced.

only units that can be trained there can be retrained and Castile doesn't allow you to train clansmen so no retraining either.

so you either modded iron into scotland or clansmen into castille but in vanilla game, no weapons for your clansmen, armor is the best you can get.

SwordsMaster
06-09-2004, 11:07
I did retrain even mercs and I havent modded the game.That way you can nationalize merc gens.

King Edward
06-09-2004, 11:34
I've never seen retrained mercs and thought you could only retrain if the provence can produce those units http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif I may be wrong, i'll have a play this evening and see if it works for me I have some good merc generals as i often use them in early to wipe a few factions out, and its always a shame to disband http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif them are you using 2.1 SwordsMaster??

mfberg
06-09-2004, 17:26
MTW - Byz heir Kats 80 man royal guard units for the price of a son.


VI - Joms of course

120 joms vs 4800 rebels (3 stacks)= 54 joms remaining (I left the computer for awhile, or it would have been more), 2400 kills, 746 captures, the rest routed. A few of my men had 100+ kills in this battle.

The opponents were worthless, 3 Armored spear, 6 spear, 5 archers, and 12 peasants. 3 of the peasants didn't even make it to the fight, they routed when they encountered other routing units.

My crazy as a loon Jom general had just taken 2 other provinces, so he was specialist attacker, seige specialist, this got him risky attaker. Thats 10* for him, then he dies of old age.

ah_dut
06-09-2004, 17:35
SAP rock. nice line unit

-Amon-
06-09-2004, 17:42
Quote[/b] (mfberg @ June 09 2004,11:26)]MTW - Byz heir Kats 80 man royal guard units for the price of a son.


VI - Joms of course

120 joms vs 4800 rebels (3 stacks)= 54 joms remaining (I left the computer for awhile, or it would have been more), 2400 kills, 746 captures, the rest routed. A few of my men had 100+ kills in this battle.

The opponents were worthless, 3 Armored spear, 6 spear, 5 archers, and 12 peasants. 3 of the peasants didn't even make it to the fight, they routed when they encountered other routing units.

My crazy as a loon Jom general had just taken 2 other provinces, so he was specialist attacker, seige specialist, this got him risky attaker. Thats 10* for him, then he dies of old age.
yep..joms are rock but there is no joms option in this poll http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Pyrodingo
06-09-2004, 22:15
Byzantine inf. got my vote. They're my main units when i play the Byz. I like SAP and longbowmen a lot but mainly for defensive battles. Besides, I'm a fan of swordsmen and cavalry, not archers and pikemen. I don't find the other units in the poll are that great, but they do have their uses.

Iashiii
06-10-2004, 00:04
I voted for longbowmen, partly because they are, as has been previously mentioned, the best archers, but also because of their longevity in comparison with the other super-units, as they are available for a longer time period. They also can be effective against virtually anything when covered by inf., and can be reused again and again from battle, because as archers they rarely engage in a melee. They are also a lot cheaper than the other super-units. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

katank
06-10-2004, 00:08
longbows are great, especially when used in conjunction with billmen.

it's possible to use purely those units as an entirely unique high english army.

longbows shoot up anything that moves and only cav can reach the longbows in threatening numbers and they get mauled by billmen http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

I still like the 16 byz inf though. when fully upgraded, it's just about impossible to deal with 1600 swordsmen fielded at once.

they can easily grind anything into dust and with availability right from early, they are extremely powerful.

jadast
06-10-2004, 00:57
not on the list but lancers are my favorite by far. I have charged advanced spear units head on and routed them taking few casualties. When used in a flank attack they are devastating.

Pyrit
06-10-2004, 17:03
My votes for SAP, they can hold a battle-line like no other. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Schrodinger's Cat
06-10-2004, 17:08
Bedouin Camel Warriors for me, you just can't beat them.

Well you can ... almost anything can in fact, and their combat penalty outside the desert is pretty annoying when there's so little desert on the map, but who cares. They ride camels.

Schrodie's Cat

ah_dut
06-10-2004, 17:16
berbers are better than bedouins

Gith
06-10-2004, 18:19
Off that list, SAP, definately. Nothing more fearsome than a big wall of armoured men bristiling with pikes. Granted, no man is an island, but they work very nicely.

Personally, I would have put in for JHI. I started playing the Turks solely for the Janissaries (though I have now come to love the Turks, probably my 2nd favorite faction).

For the most flexible, I like Janissary Infantry. Good archers, and good melee.

The_678
06-11-2004, 05:29
Off that list i voted for the longbowmen. I actually NEVER use archers unless im playing as the english. Also beleive it or not i've never used SAP's before. I nearly always play on early and nearly always save central europe for the end of the game, taking the coastal provinces and moving up through middle east to russia then finally to europe. By then im steamrolling so i have yet to use the SAP's.

Also the best unit in the game IMO is the Viking huscarls. I edit my game so they last all game (i edit all early era units too) and they are my main unit all game. With gold armour and weapons they simply rule. I just bribe scandinavia first year of the game, and start pumping out the huscarls pretty quickly.

Pyrit
06-11-2004, 05:31
I've always wanted to have a pitched battle between jomsvikings and the later era heavy infantry, is there a mod where you can do that? http://www.totalwar.org/forum/non-cgi/emoticons/gc-surprised.gif

The_678
06-11-2004, 05:48
If your willing to mod it yourself its pretty simple.

First make backups of your files VIKING_UNIT.... and CRUSADER_UNIT... (sorry i dont have the game ATM and this is from memory)

Then go into your VIKING one and copy the entire JomsVikings entry. Then go into the CRUSADER one and paste it to the bottom.

At the end of the entry there should be some faction names (numbers in this case) and era available. Make it available to a faction by FN_DANISH (or whoever you want) and change era (if needed) to EARLY, HIGH, LATE (there is another way but i forget)

Another easy way to check out the end part is to look at another units entry for it. Make sure its a high/late or all era unit and just put that in there.

This should work if i have all the details correct (which im 90% sure i do) and you should be able to make a custom battle of this.

Enjoy http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

The_678
06-11-2004, 05:55
I wqs just looking through my comp and realized i still have my backups http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

The files are called crusaders_unit_prod11 and VIKINGS_UNIT_PROD

and for the end part where in the Joms entry it says FN_07 (right at the end of it) highlight it and paste this in there

ALL_PERIODS FN_DANISH

and you can change DANISH to whomever

Also earlier in the entry it should FN_07 as well. I forgot but you will have to change this too or it wont work.


Edit...for some reason i had a tab between ALL_PERIODS and FN_DANISH, but for some reason it dont show up in the post.

Make sure to tab between ALL_PERIODS and FN_DANISH

eds
06-11-2004, 09:30
Quote[/b] (ah_dut @ June 10 2004,11:16)]berbers are better than bedouins
Too slow to be an effective HA and you're giving up 2 atk for it.

Ragss
06-11-2004, 10:06
Jannisary heavy inf, I love those guys so much.

Damianos_sophotatos
06-11-2004, 10:57
Berserkers

Unbeatable http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Drake
06-11-2004, 13:52
SAP all the way. If they have any armour upgrades at all and a good general, then they can hold anything off forever.