View Full Version : Raising money?
I'm having trouble financially in the campaigns. For the first hundred years or so, everything's fine but then the upkeep costs end up running very close to my income. I really try to clear forests and get some farms and I almost always keep my tax rates very high (provided that the masses are content).
Any tips on staying 'in the black'?
adam
ps just a note, i've only played 3 campaigns and they've all been as the Scots in VI.
Check your finances. If it says your annual profit is low(you have to make your own decision but I have my cutoff at 2000 once the game is going). So when I see that I have less than 2000 florins to spend I am very cautious on the troops that I will purchase if any. If I have a bunch of high quality troops. I'll train 1 or 2 units that have low upkeep, while trying to upgrade farming and building abbey's.
Heres how I build my economy for VI. I look at the provinces I have and what I am able to tech up to build. I take my richest province and tech it up to train a low upkeep unit and then it is income upgrades all the way. I then look at my second richest province and tech that 1 up up and try to tech up a 3rd province for income after some time if the money looks like its starting to dwindle I train less troops or invade if all is looking well.
Most basic mistakes I used to make were:
1. Queing non-stop every building in every province as if there's endless money trees in the fields. **Build according to a needs plan at the start/mid-game until your treasury is sound (sound for me is 25,000+ in the bank with a positive cash-flow)), then start building the bonus buildings. Do you really need 10 provinces with spear guilds for churning out spearmen? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif **
2. Churning out troops (expensive ones) just because I can build them and not with a specific attack or purpose in mind. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif **This skyrockets your support/upkeep costs especially if you are producing them in many provinces at once. They sit idle for 100 years and cost you thousands each year.**
3. Hating peasants so much that I refused to build them. http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif
**Until your treasury says its ok, use peasants to garrison against low loyalty. Their upkeep is much less than most units and of course the build cost is cheaper.**
4. Trade? What is trade? http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif
**THE BIGGEST single secret IMHO to financial soundness in MTW is to build a good trade network ASAP. Plenty of threads here at the ORG on this. Go search them. I'll not restate it all.**
Personally I start Abbies in year 3 for all provinces and follow them with boat builders in coastal provinces and forest clearings in inland provinces.
That's assuming you're playing a reasonably safe or powerful faction. You may want to hold off the farms until you're bigger than the picts.
go for farms to get your income high enough to afford teching for ships and setting up trade.
once trade is good, your financial woes are over.
I find that early blitzing of a neighboring faction in terms of increaed land, pillage, and ransoms can put you on a nice financial footing as well.
the minimal expenditures is also important.
I try to have peasants in provinces to maintain loyalty and taxes and my early defensive armies are only spears/archers which are cheap and effective.
One bane is the use of royal BGs.
I never build royal BGs except for a good hero general.
otherwise, the only royal BGs I get are the royals.
the reason is though they are high powered, their support costs are crippling.
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