View Full Version : A formal proposal...
Degtyarev14.5
06-10-2004, 14:08
Hi all,
Firstly, this is my first RTW post, but that doesn't mean I haven't been following the news here, and these latest offerings from CA have sickened me. I'm not a Roman Era scholar by any stretch of the imagination, but even I know the difference between 300BC Egypt and 3000BC Egypt. http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif
I have read, here and there, various remarks to the effect of:
"I assure you, I'll be making full use of the modding tools when RTW comes out."
"So, who's gonna mod this into correctness?"
"We're gonna have to band together and make a community mod to fix all this bull up"
These are not actual quotes, but they are representative of the sentiments I - all of us, really - have been witnessing around here lately. And the last one hits the nail on the head: as a dedicated TW community, we are all well aware that we shall be modding RTW into oblivion once it comes out. And a few members here have suggested that we all pull together and pool our resources to this end - but as yet nobody has actually stepped forward to lead and co-ordinate such an endeavour.
As such, I hereby send forth a call-to-arms to all interested parties. We have a predecessor in the Europa Barbarorum movement; indeed much research has already been undertaken by its constituent members. And Org members such as Ellesthyan have already provided valuable information regarding a more accurate portrayal of the Ptolomaic Empire.
We now need to commit ourselves to an informed and co-ordinated effort, devoted to the task of modding our expectations into existence.
Who's with me? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
A.
* Crickets chirping in the silence *
scooter_the_shooter
06-10-2004, 20:21
i will help if i can but can we leave the ax men i like them
I of course support this initiative, but we are going to need some serious help from more experienced modders.
Sir Moody
06-10-2004, 20:34
well im sure u can count on the HTW team but let us get to grips with the new tools first :D
scooter_the_shooter
06-10-2004, 20:57
i do some modding nothing really big. most of the stuff i know is what Kattar taught me at the .com
Aymar de Bois Mauri
06-10-2004, 21:08
Count me in.
The Wizard
06-10-2004, 21:39
This would be something like the modding side of Europa Barbarorum ...?
~Wiz
I should think duke john or the METW team could do a good job with models wesw is a god at modding stats so i don't see the problem
Ellesthyan
06-10-2004, 23:00
Im here I won't rest until I can play the Ptolemies http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
The Ptolemaic mod will firstly need to know what extra bifs will be needed. The phalanxes like the Macedonians, or the successor cavalry, might be able to use the same units like the other Hellenic people. The Elephants are already in the game, and so are many of the native Egyptian units. Even camels and Nubians are ready. (although we might have to give the Nubians a descent haircut)
Besides that, the "domes" and other medieval buildings will have to be restricted to the Romans or erased at all. Some rectifications might be necessary for the cities and other region related variables (income, trade goods, etc.). Also, the Ptolemaic fleet was huge, possibly the biggest one in the eastern mediteranian at that time. Therefore we could consider giving them a superior ship type.
Still most of the work can only be done after we know how RTW really looks like. (and frankly, I don't really trust whatever they have shown us up to date... It has probably changed a few times by now) I think we ought to get a simple mod ready as fast as possible, and later go on for Duke John/Flip quality http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif
Degtyarev14.5
06-11-2004, 07:49
Shamus: Up yours http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Thanks for bumping it, I was getting a little worried... http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Trax: I agree. At the same time, I'm sure you'd see this as a perfect incentive and opportunity to commit your own modding skills. And if you haven't modded before, there's no better time to learn I've done a little stat modding, just taking bits and pieces from others' work (for my own usage, don't worry, I'm not distributing it as my own), adding little snippets of my own... I'm looking forward to really getting my hands dirty with this project.
Sir Moody: Of course. I figure that if we ask reeeally nicely, CA just may release their modding applications perhaps just that little bit earlier than they otherwise would. Okay okay, it's wishful thinking, but we can hope... http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Wiz: That is, to a large degree, what I had envisaged. However, by their own admission, their activites are restricted to certain subsections of the whole, namely, the "barbarian" peoples.
From the Europa Barbarorum thread:
Quote[/b] (Pindar @ Jan. 12 2004,06:40)]Are you going to extend your campaign to include the 'incorrect' depiction of Ptolemaic Egypt?
Quote[/b] (Aymar de Bois Mauri @ Jan. 12 2004,07:04)]One thing at a time
So, I see the planned modding effort to draw upon many sources, Europa Barbarorum among them, to cover as much ground as we can. Really, I can't think of any barriers that could stop us once we have enough snowballs rolling down the mountainside.
Aymar, Ellesthyan, ceasar010, Trax, well, all who have expressed their interest or are intent upon doing so, I thank you. Sorry, I don't have the time to stick around today, I have to run off to work... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif I'll be around later, we can talk turkey then.
A.
Rosacrux
06-11-2004, 11:17
Count me in, chubbies. We might just be able to make a decent game out of this.
Under one condition, though: Dogs, pigs, druids, screaming women and frigging pink flamingos are OUT http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
OK? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Ellesthyan
06-11-2004, 14:12
Awww, can't the flamingos stay?
http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Rosacrux
06-11-2004, 14:37
Ok, but just the flamingos http://www.totalwar.org/forum/non-cgi/emoticons/ceasarno.gif
kataphraktoi
06-11-2004, 15:12
why not split into modding teams.
One to mod barbarians
One to mod Romans
One to mod eastern factions
etc, etc, etc, etc, etc
And on contentius issues like pigs.....we might have to get a consensus on that...........................
I hate the pigs. Not so sure about the dogs, they may not be that bad. Haven´t seen the women yet, so I don´t know about them.
rasoforos
06-11-2004, 15:32
Lets not forget changing the language from 'english with a grrreek accent'to proper hellenistic.
Aymar de Bois Mauri
06-11-2004, 18:51
Quote[/b] (rasoforos @ June 11 2004,09:32)]Lets not forget changing the language from 'english with a grrreek accent'to proper hellenistic.
I propose for us to start with the units itself. Then we would expand to the buildings and finally sound, when possible.
Lord (yes it's a HE) kataphraktoi's suggestion is quite good. Breaking up the group in theme based teams can allow for faster and more focused results.
Why? The heavy Japanese accented English in STW was very funny and amusing. The "your enemy is running like a whipped dog" in heavy Japanese accent is classic.
That said, I could really care less about the rest of the game. Most of what I've seen is accurate enough for me. The only thing I want in a mod is to change Pharaohnic Egypt to Ptolemaic Egypt. It might be better if you have different mods for different people. Have the same total changes but have different mods without some of the changes.
hi all, I say present
I'm very concerned about RTW, BTW this is my first post here. Same time the most powerfully and dreamed engine for computer ancient war gaming, and probably a shoot in the foot at born. So I say ,lets wait , hope its not too late, for the 3D engine and its modability. If we cant touch there, good bye...i'll come back to MTW bif system. Enough with Yull Bryner Hollywood fancy cap. And I'm one that gives more importance to accuracy then to playability, other way I was not giving months of my life changing MTW in HTW, all along with komninos,Antalis, Zimoa, etc,while I could spend that time in playing. To finish, must wait to see, but maybe better yell a lot if is not to late.
Colovion
06-12-2004, 04:39
I wouldn't be able to help mod - but I support this idea 100%
scooter_the_shooter
06-14-2004, 03:13
you could be a reference person or somthing btw i like the dogs haven't you ever heard "let loose the dogs of war" http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
lonewolf371
06-14-2004, 06:04
I have almost no modding capability, but that might be changing soon with AP computer programming... One thing we should definately include though: there should at least be an uninstall feature...
Degtyarev14.5
06-14-2004, 15:32
An uninstall feature is not absolutely necessary, but it'd be nice. I'm not a programmer, but I suspect that whether it would work or not depends on whether the mod will be of the writeover variety or more of an add-on. This depends on the file structure of RTW, see I guess we'll have to wait and see whether it is feasible or not.
I'm with kataphraktoi re: splitting into teams to work on different geographic areas / cultures. And yes, we need Optimus Prime. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Let me explain why I'm so interested in this project: as I said at the beginning, I'm not a Roman scholar. I'm a medaevalist, through and through. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Given that CA is graciously granting us the most advanced wargaming engine yet developed - and let's admit it, most of us will be buying this game for its engine - I hope to take this opportunity to learn it's abilities and limitations nice and early. And then, having (hopefully) acquired at least a degree of proficiency in modding RTW, I hope to then contribute in no small way to the inevitable and eagerly awaited Mediaeval Community Mod on that engine
In the meantime... It's good to finally gauge the true level of interest in the RTW Project. I'm not sure about the dogs, to be honest... I'd like to see how they are implemented before I make up my mind on them. Once they are released, how controllable will they be? Dogs are highly intelligent beings as far as animals go - heck, most dogs I know would easily outwit most people around here - but surely they won't comprehend "Run between those units, then get some clearance, turn a hard right and deprive those spears of their legs" At least, I hope not. http://www.totalwar.org/forum/non-cgi/emoticons/flat.gif
A.
Rosacrux
06-14-2004, 15:45
Yah, that's a good idea. Not ze dogs, ze splitting in teams to work on a certain aspect of the game.
I would like to participate to the team that is going to handle the hellenistic factions, ie. Macedonia, Seleucids, Ptolemeans, maybe hellenic city/states (if they are playable) and Pergamon (ditto).
We've got some nice efforts about the Ptolemaic unit lineup lingering around so we can use those as a starting point.
Geesh, that must be the first game that has a dedicated team of modders around to tinker with it 4 months before release. When it's out, we'll have unit lineups and descriptions ready... we only will need to learn (some of us who are not like me, graphically or programming challenged that is) the packed tools, to create our RTW: Total Conversion Mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The Wizard
06-14-2004, 16:46
I would like to take it upon myself to provide information on the Parthians and Persian soldiers serving under the Seleucids, as well as stuff like the Sarmatians. If it's going to be a bigger map than RTW's, include Kushana as a faction.
~Wiz http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif
I'd like to help but my modding skills are crap http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif
Degtyarev14.5
06-15-2004, 02:24
Quote[/b] (Rosacrux @ June 13 2004,23:45)]Geesh, that must be the first game that has a dedicated team of modders around to tinker with it 4 months before release.
And rightly so, too.
A.
scooter_the_shooter
06-15-2004, 14:42
you can mod demos when it comes out we should mess with it so we know whaty the new engine can do. also one of you said i will do this faction if it is playable well we are moding a whole faction the units the works i think we can make all the nonrebel factions playable while were at it
kataphraktoi
06-15-2004, 15:02
Why don't you guys make a start and go into modding teams?
Perhaps you can collate a troop list of soldiers, buildings or research on culture or religion in a pre-emptive build up before modding this thing to the ground...
Not only that you can post essays or rtidbits that would inform us gamers in the .org to our appreciation and enrichment so that we, the lesser intelligentsia, will know what to stab our daggers into when a new unit is released http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif
kataphraktoi
06-15-2004, 15:05
It will occupy me from making another poll...is that enough incentive??? :D
scooter_the_shooter
06-15-2004, 17:01
alright i put a link to here at the .com if that is alright their are 3 people i know there that could help ALOT http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
scooter_the_shooter
06-15-2004, 17:04
we need a leader or a few people incharge to tell who to do what. but it certainly wont be me
SirNateofWessex
06-16-2004, 07:43
Count me in. I plan on modding this game ASAP. Mainly utility writing and getting a grasp on all the files that the game has and what can be done. ceasar010 i am asking you to be my point of contact since we both roam on the .com
SNoW
Oleander Ardens
06-16-2004, 08:23
You can count me in - I've little experience with modding but I think I'm rather competent in history.
As many of the people of Barbarorum network already work on the barbarian factions, collecting info and there are already a good deal of proposals about them I can take care of the Sarmantians, Sakae on one hand and the Kushite on the other on.
Wouldn't mind to work about the Thracias, Illyrians and the Noric kingdom either...
So let us made a list of whow does what - and let us discuss how to built up ap a working organisation..
kataphraktoi
06-16-2004, 11:58
I volunteer to be a co-ordinator rather than a "leader", I co-ordinate people top certain tasks according to their means and abilities and their preference.
If you agree, just say:
"Kataphraktoi shut up and co-ordinate me"
Rosacrux
06-16-2004, 12:38
"Kataphractoi shut the feck up and create some polls" http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] (kataphraktoi @ June 16 2004,13:58)]"Kataphraktoi shut up and co-ordinate me"
just like he said
scooter_the_shooter
06-16-2004, 17:53
well i know alot about the roman military so i could do that i know about greece to but only in the classical era
kataphraktoi
06-16-2004, 19:27
I'm thinking of co-ordinating it like this:
Barbarian factions
- modders
- historians
- visuals
Special Ptolemaic task force http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
- modders
- historians
- visuals
Roman and Carthaginian faction(s)
- modders
- historians
- visuals
Eastern factions
- modders
- historians
- visuals
Miscellaneous
- modders
- historians
- visuals
Micromanagement with the micromanagement overkill.
I think have modders, historians and visuals should round it nicely.
Each group will focus solely on their own factions, and specifically their own sub-category.
Although some caaanot progress without the other yet, and since RTW is not out, the only thing you can do I guess is jabber away in the historical aspect of it such army lists or rectification of known errors.
Ptolemies have their own special task force seeing as many people think they've been massacred...
Soooooooooo....in this thread just tell us what faction ur interested in.
I gather Europa Barbaroum is already miles ahead of everyone.
Personally I look forward to people chucking a few essays or articles on their particular faction.
To keep it clean, u'd have post 5 seperate topics for each faction group(s)
Howzat?
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
scooter_the_shooter
06-16-2004, 20:03
well i could reference for rome. shouldnt be that hard i know what the legions carried and the uniform ranks etc etc
and we need to decide to keep pigs and that so i say we vote on each one of those wierd units i actually like the dogs
Aymar de Bois Mauri
06-16-2004, 22:22
Quote[/b] (kataphraktoi @ June 16 2004,13:27)]I'm thinking of co-ordinating it like this:
Barbarian factions
- modders
- historians
- visuals
Count the Europa Barbarorum group for this one (Historical-wise).
Quote[/b] ]Special Ptolemaic task force http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
- modders
- historians
- visuals
Poor fellas. They'll start from scratch... http://www.totalwar.org/forum/non-cgi/emoticons/gc-sad.gif
Quote[/b] ]Roman and Carthaginian faction(s)
- modders
- historians
- visuals
Practically no work here.
Quote[/b] ]Ptolemies have their own special task force seeing as many people think they've been massacred...
That is a mild word for it.... http://www.totalwar.org/forum/non-cgi/emoticons/gc-rolleyes.gif
Quote[/b] ]I gather Europa Barbaroum is already miles ahead of everyone.
Of course. But we've started months ago. Iberian info (mine) was finished 2 months ago. I'll have to improve it for the MOD, of course.
Quote[/b] ]Personally I look forward to people chucking a few essays or articles on their particular faction.
Will tomorrow be nice? http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin2.gif
Quote[/b] ]To keep it clean, u'd have post 5 seperate topics for each faction group(s)
Howzat?
Great. http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif Where? Monastery? http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif
Duke John
06-16-2004, 22:56
If you doing pure historical research, then you should go to the Monastery. If you are going to tinker with the game mechanics and the actual modding part you should go to the Engineers Guild in the Dungeon.
I think your project will be for the coming time at the research stage, so I would suggest you continue talking in the Monastery.
You shouldn't continue here in the Colosseum as this forum is reserved for the official version and your posts will only confuse people: "What is all this? No Phaoric units?? Utter crap" http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif
Good luck, if you do it well you will have a miles ahead start
Cheers, Duke John
scooter_the_shooter
06-17-2004, 00:08
ok to the monastery
kataphraktoi
06-17-2004, 06:55
Ok, its all set in the MONASTERY guys.
Make it constructive, informative and insightful.
RTW will truly be a huge .org project spread across months, exams, dates, holidays and such.
Some issues will have to be decided by consensus between the faction mods and everyone. Perhaps by a special once - off poll topic. eg.
a) me wants flaming piggies
b) no I don't want bacon on the battlefield
People will decide what they want.
Schrodinger's Cat
06-17-2004, 12:14
Quote[/b] (ArseClown @ June 14 2004,15:32)]Dogs are highly intelligent beings as far as animals go - heck, most dogs I know would easily outwit most people around here - but surely they won't comprehend "Run between those units, then get some clearance, turn a hard right and deprive those spears of their legs" At least, I hope not. http://www.totalwar.org/forum/non-cgi/emoticons/flat.gif
Dogs are capable of doing this - look at sheep-dogs. Granted that is not in a battle situation, and it is individual dogs rather than units, but the level of control and, dare I say it, discipline, in the dogs is pretty outstanding.
Quote[/b] (kataphraktoi @ June 17 2004,06:55)]Some issues will have to be decided by consensus between the faction mods and everyone. Perhaps by a special once - off poll topic. eg.
a) me wants flaming piggies
b) no I don't want bacon on the battlefield
People will decide what they want.
This should hopefully not be a major issue, as long as it is simple to delete units. If so, any controversial units can be left in for those who want them, with instructions on removing them for any that don't.
It's impressive that you guys are getting organised to do this so early. I won't be any use on the history side, but I'll follow what gets put up, and maybe I can be some use on the modding.
Schrodie's Cat
scooter_the_shooter
06-17-2004, 17:24
i hope you help we need some modders i can mod but not very well
Steppe Merc
06-17-2004, 17:41
I'll help in any way possible. I want RTW to be as good as it could, and should be.
DJ you'll have to be enslaved to get this done on time http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
Duke John
06-17-2004, 18:28
Quote[/b] ]DJ you'll have to be enslaved to get this done on time
You will have to catch some other fool http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin.gif I will be working on M:TW 3D http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
The Wizard
06-17-2004, 20:14
Do not tease me so with visuals of 3D knightly charge, or the 3D totally accurate early Ottomans landing at Gallipoli for the first time ...
~Wiz http://www.totalwar.org/forum/non-cgi/emoticons/ht_fainting.gif
scooter_the_shooter
06-18-2004, 00:57
i asked phyco to come help that guy is way better than me at the source thing i hope he helps http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
I'll help when I can, I'm no good with 3d editing or animations or anything of that sort but I've got 30 factions in my own mod.
I'll probably be like DJ with a MTW3d except I'd be specializing purely with the Crusades, everything from Rome to the Persian gulf and from Georgia to ethiopia would be in my mod if I get good enough with the tools.
scooter_the_shooter
06-18-2004, 16:07
yay a new modder to help if you can please do http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
I'm not all that new to modding the Total War series. I did little tweaks of Shogun but for the most part I had nothing to change and when Medieval was first released I was with the original group here figuring out how to add factions, it was the "add Scotland faction" project I believe. When I went off to boot camp though everything else was figured out while I was away and I came back to nothing needing to be figured out.
RisingSun
06-18-2004, 19:49
It may seem vain, but I'll nominate mysefl for one of the "co-ordinator/leader" positions.
I consider myself quite good at managing both people and manpower, and I think I'm fair.
If anyone else doesn't agree, then that's fine.
I just want to help, but seeing as I'm zip on modding experience and although adequate on history, I can't go around quoting dates like some on this forum.
I could be in charge of recruiting talent, as well. I think I can be very persuasive at times.
Again, if anybody thinks there is somebody better for the position, speak up. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
scooter_the_shooter
06-18-2004, 20:30
alright you and kataproki can do it then so we dont have one power mad dictator with all the power lol.
well things are going good in the historical section in the monastery. now we need to have polls on wether we want pigs dogs etc i gave kataproki a pm asking him to start them but i dont think he is on today http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Steppe Merc
06-18-2004, 22:43
Hey, Oh Glorious Leader RisingSun, has Psycho accepted the offer to work on this mod? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
RisingSun
06-19-2004, 06:23
I have sent him a formal invitation. http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
shakaka36
06-19-2004, 06:42
my modding ability is severly limited but ill help anyway i can
kataphraktoi
06-19-2004, 16:07
just in case cesar10 didn't get my reply to his pm.
Just create a new poll in the coloseum and name it "RTW MOD POLL" and number it, eg. RTW MOD POLL #1 since I believe there will be more than one "RTW MOD POLL" in the future.
Pheww, thank goodness for power sharing..the blame gets shared equally hehehe. But who said anything about equality? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Kudos to RisingSun.
I'm gonna tutor myself with GMAX and see how far I can animate stuff....otherwise just get me to do some rough sketches for ideas to throw around.
Katatatatatatatatatatakat
RisingSun
06-19-2004, 16:15
GREAT NEWS
PSYCHO has fullheartedly agreed to join the team. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
I say we put him in a researcher position for the Barbarian team, as well as in charge of the team as a whole.
Any objections?
RisingSun
06-19-2004, 16:21
I MOVE TO INVITE Nowake.
His Dacian units are superb, and we are in sore need of Eastern Historians.
Objections?
Aymar de Bois Mauri
06-19-2004, 17:03
Quote[/b] (RisingSun @ June 19 2004,10:15)]GREAT NEWS
PSYCHO has fullheartedly agreed to join the team. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
I say we put him in a researcher position for the Barbarian team, as well as in charge of the team as a whole.
Any objections?
Nope.
Aymar de Bois Mauri
06-19-2004, 17:16
Quote[/b] (RisingSun @ June 19 2004,10:21)]I MOVE TO INVITE Nowake.
His Dacian units are superb, and we are in sore need of Eastern Historians.
Objections?
Nope. In fact, I believe all members of EB should be contacted. I'll post a formal invitation in the EB thread at the Monastery.
RisingSun
06-19-2004, 17:45
Excellent.
RisingSun
06-19-2004, 17:50
Invitation sent. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
scooter_the_shooter
06-19-2004, 18:36
you guys are gonna put me out of work lol i can mod though put phyco in charge of barbarians or every thing historical but we nned polls up for the pigs dogs etc. only members of the mod can vote though were making it why should they decide whats in it.
The Wizard
06-19-2004, 22:11
I still believe we should incorporate Europa Barbarorum in this...
~Wiz
scooter_the_shooter
06-19-2004, 22:44
i thought we already had them
Quote[/b] (ceasar010 @ June 19 2004,20:36)]you guys are gonna put me out of work lol i can mod though put phyco in charge of barbarians or every thing historical but we nned polls up for the pigs dogs etc. only members of the mod can vote though were making it why should they decide whats in it.
what do you expect, the EB guys are brilliant at history, don't forget rosacrux guys or he'll be peeved off, he's done enough flaming recently. Caesar, check the monastary for Kataphraktoi's organisation threads to get this moving quicker http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
scooter_the_shooter
06-19-2004, 23:24
i have already been in kataprokis thread putting soem info in
Lil' Timmy
06-20-2004, 00:42
i'd just like to say that you guys have my full emotional support http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif. i have no skills or knowledge to contribute, but i'd like to say that you guys should consider coming up with a clever name for tis project (ala europa barbarorum) so that people can put up little banners and stuff http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
.. something like "pax romana".. it'd certainly put me at 'peace' once the mod comes out http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin.gif. though, since that phrase refers to specific time period, maybe not.. just throwing out ideas http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
The Wizard
06-20-2004, 00:50
How about...
Lictores Romae, "Lictors of Rome", as in the 'peacekeepers'?
Although I must admit this doesn't really sound all that well... http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
~Wiz
kataphraktoi
06-20-2004, 08:06
Marius' mules - well? its gonna be a long slog ain't it?
Ancien Regime - meh...some nifty term
Kata's catacombs - ego speaking
A pat on the head for anyone who comes up with something real good.
Lil' Timmy
06-20-2004, 08:37
what about some tried and true latin phrases?
the ones i'm thinking of are all on the esoteric and/or cheeky side though..
salva veritate - with truth preserved
iunctus viribus - by united effort
ultima ratio - last resort
sic transit gloria (mundi) - thus passes the glory (of the world)
esto perpetua - let it be forever
ex niliho - from nothing
fidei defensor - defender of the faith
deus vult - god wills it
deus ex machina - an artificial solution (literally, "god from a machine")
res ipsa loquitor - it speaks for itself
semper fidelis - always faithful
cura te ipsum - cure thyself
basically, i'll keep suggesting stupid things until someone else comes up with something good http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
kataphraktoi
06-20-2004, 08:46
ok, ok
how bout simply "VERITAS"
isn't that we're after? historical truth/accuracy??
Make a poll about it or something.
Degtyarev14.5
06-20-2004, 12:02
Quote[/b] (Lil' Timmy @ June 19 2004,16:37)]what about some tried and true latin phrases?
[...]
salva veritate - with truth preserved
iunctus viribus - by united effort
ultima ratio - last resort
sic transit gloria (mundi) - thus passes the glory (of the world)
esto perpetua - let it be forever
ex niliho - from nothing
fidei defensor - defender of the faith
deus vult - god wills it
deus ex machina - an artificial solution (literally, "god from a machine")
res ipsa loquitor - it speaks for itself
semper fidelis - always faithful
cura te ipsum - cure thyself
I personally like iunctus viribus. My sole remark on the Egyptians aside, I've been refraining from commenting on CA's offerings, opting instead to focus on what we can do to rectify it ourselves.
So my preference as far as titles go reflects moreso on the comradery present here in the .org than our collective loathing of what CA is revealing of their new flagship.
A.
scooter_the_shooter
06-20-2004, 13:39
lets make a poll we might need a few of them a tell them they can onlt vote once.
i like liberators fo rome
Aymar de Bois Mauri
06-20-2004, 16:42
Quote[/b] (Lil' Timmy @ June 20 2004,02:37)]salva veritate - with truth preserved
iunctus viribus - by united effort
These are my favorite ones.
Lil' Timmy
06-20-2004, 18:29
Quote[/b] (Aymar de Bois Mauri @ June 20 2004,10:42)]
Quote[/b] (Lil' Timmy @ June 20 2004,02:37)]salva veritate - with truth preserved
iunctus viribus - by united effort
These are my favorite ones.
that's why i put them at the top http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
ha, i'm surprised you guys are taking any of my suggestions seiously..but that's cool http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif. i also like the first 2 the best.. though i do like the sound of "ultima ratio" and "esto perpetua" a lot, even if their meanings are rather lame http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif
Voigtkampf
06-20-2004, 19:37
"Ultima ratio" actually primarily means "the last reason" or the "final reason" or "argument" instead of the "reason". One of the most common phrases your hear (and speak as well) as a law student is "what is the ultima ratio of this law/act"?
You want to hear my favorite?
"Primum est vivere, deindre philosophari"
RisingSun
06-20-2004, 20:43
How about Rome Total War: Conjunctivitus? http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
What was that term people were throwing around about the Bull Warrior again? http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Lil' Timmy
06-20-2004, 21:08
Quote[/b] (voigtkampf @ June 20 2004,13:37)]You want to hear my favorite?
"Primum est vivere, deindre philosophari"
mmm.. do i sniff a hint of acrimony? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
maybe not.. i don't understand latin to well http://www.totalwar.org/forum/non-cgi/emoticons/flat.gif
DemonArchangel
06-20-2004, 22:00
My Favorite Latin Quote
Flectere Si Nequeo Superos Acheronta Movebo
(If I can't move heaven, i'll raise hell)
Teutonic Knight
06-20-2004, 22:19
there are some really nice Latin quotes, I'll be back with some
*runs off*
RisingSun
06-21-2004, 04:21
Still no reply from Nowake.
Just thought I'd update you guys.
scooter_the_shooter
06-26-2004, 00:44
i am dropping out http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
i am in a different mod for rtw. http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif i will help if mine gets done first. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
RisingSun
06-26-2004, 03:11
Nowake is in
http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
Caesar you traitor. http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif
scooter_the_shooter
06-28-2004, 00:03
rising sun you meany http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
no flames no flames http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif
RisingSun
06-29-2004, 03:10
Caesar- Oh yeah? Well... Well http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
I agree, no flames. Who do we have as graphics editors?
I move to create a new group, for editing overall graphical issues, like the flames and exploding catapult rocks.
The_Emperor
06-29-2004, 08:59
Some of my fave latin quotes...
Nemo me impune lacessit
"No-one attacks me with impunity,"
Ubi concordia, ibi victoria.
"Where there is harmony, there is victory."
Fortes fortuna uvat
"Fortune favors the brave."
DemonArchangel
07-20-2004, 16:55
well, hmm... i'm on board, and i'm pressing clan {LORE} into service for y'all https://forums.totalwar.org/forum/non-cgi/emoticons/tongue.gif
The_Emperor
07-20-2004, 17:04
Most of us have already signed up for it I think...
Lord Zimoa of Flanders
07-20-2004, 18:19
Count on the Count boys
As Flip stated before we at the Gerousia cannot see a RTW game that is so much in potential,but for commercial reasons will reduce the historical aspects because this will scare the mass audience.
We just wait for the game look at the possibilities and indeed when it can be done it will be done..
I say:
"Tene quod bene"
(Keep what is good)
and to CA:
"Acta est fabula"
(The show is over)
CZoF https://forums.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
P.S.In my sign is my favourite:
"Mundus vult decipi ergo decipiat"
(If the world wants to be decieved let her be decieved)
Teutonic Knight
07-20-2004, 22:17
Quote[/b] (The_Emperor @ July 20 2004,12:04)]Most of us have already signed up for it I think...
Care to enlighten?
The board has been down for almost a week and I've no idea what's going on https://forums.totalwar.org/forum/non-cgi/emoticons/confused.gif
Steppe Merc
07-20-2004, 23:08
I'm pretty sure the work of Europa Barborum is going to be used for the historical mod. Is that what you meant Teutonic?
1dread1lahll
07-21-2004, 04:11
geez chill out people,... its a game....and its susposed to be about changing history...you could not possibily make it historically accurate much less accurate and fun.
Colovion
07-21-2004, 07:51
Quote[/b] (1dread1lahll @ July 20 2004,18:11)]geez chill out people,... its a game....and its susposed to be about changing history...you could not possibily make it historically accurate much less accurate and fun.
false
Rosacrux
07-21-2004, 09:40
How is the effort going on? Or have most of us died of a sudden heart attack after seing the Amazons and the bunnyheads? https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
1dread1lahll
07-21-2004, 15:39
Get real Colovion, it IS a game, its not even a role playing game. If you want history read a book; And hopefully people dont think you can put 500 years of history on a disk.
Teutonic Knight
07-21-2004, 16:27
Quote[/b] (Steppe Merc @ July 20 2004,18:08)]I'm pretty sure the work of Europa Barborum is going to be used for the historical mod. Is that what you meant Teutonic?
No I'm talking about my clan, {LORE}
The_Emperor
07-21-2004, 22:06
Quote[/b] (1dread1lahll @ July 21 2004,15:39)]Get real Colovion, it IS a game, its not even a role playing game. If you want history read a book; And hopefully people dont think you can put 500 years of history on a disk.
Then what are you doing playing a historical strategy game in the first place?
I don't get why someone would choose to play a game that is set in history but doesn't contain any history... https://forums.totalwar.org/forum/non-cgi/emoticons/confused.gif
RisingSun
07-22-2004, 05:30
Quote[/b] ]I don't get why someone would choose to play a game that is set in history but doesn't contain any history...
Because they're
A) Not too sharp
B) Will buy anything because they are rich and Daddy doesn't care
C) Don't know what they want
or D) Not too sharp
Aymar de Bois Mauri
07-23-2004, 00:34
Quote[/b] (1dread1lahll @ July 21 2004,09:39)]Get real Colovion, it IS a game, its not even a role playing game. If you want history read a book; And hopefully people dont think you can put 500 years of history on a disk.
Nope. As I and a lot of people have mentioned time and again, great Historical accuracy and great gameplay aren't in ANY way incompatible.
Why do you invoque RPG's example? It has no basis for comments or for comparation whatsoever. A role-playing game follows the story of a character and it's evolution according to the habilities he develops in the quests he follows. It can be based on an Historical setting as well as a complete fantasy. In fact, most of the times, to really work, it has to be based on a Fantasy setting to allow for a true evolution of the character.
A Tactical and Strategical game only really takes off when it's based on real life examples. If not, and the programmers are lazzy, anything nonsense is possible. You can have über units that win the game for you. A correct Historical setting makes it possible to have more specific and exact boundaries to balance gameplay. Like the trajectory and distance of arrows being accounted for with real-life examples instead of fantasy ones. As an example: who knows real-life examples (distance, trajectory, etc...) of a shot from a über-plasma-positronic-anti-matter-desintegratrion-death-beam?
As such, and this is just a mild example among many others, even being a game, why shouldn't it be, if based on an Historical setting as CA has repeatedly said, be the best it can be according to the Era portraied? Nobody wants the game to be an Encyclopedia Of History. An aproximation on that direction would be ridiculous. But, IMHO, nobody sane, would want RTW to be a ridiculous, laughable game. If CA or Activision want to make a Fantasy Total War, go right ahead. But do not invent fantasy in a setting like Rome in 200-10BC.
alman9898
07-23-2004, 18:40
What new units, buildings, and factions an we expect of this historical accuracy mod? https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Sjakihata
07-23-2004, 19:28
Put me on the list of 'assistants' https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
eg. I want to help, give me something to do
DemonArchangel
07-23-2004, 19:55
Alright, 1dread1lahll is a representative of the mainstream group of idiots that is CA's primary target. They are influenced by bright colors, cool features, violence, an exciting soundtrack and (the worst of all) romanticized foreign culture and/or history.
The mainstream wants to see history, but not the fine details, hell most of them are turned off by the fact that they actually might LEARN something, so they turn away. thus CA HAD to make the game historically inaccurate, otherwise it wouldn't sell a single copy.
Steppe Merc
07-23-2004, 20:30
Um.. I'd buy it... But anyway...
SpencerH
07-24-2004, 14:15
Historical accuracy wont make or break this game but it is odd to see armoured camels charge into a formation of Egyptian pikemen.
Inuyasha12
07-26-2004, 10:24
Uhhhh Just enjoy the game will ya
Im sick and tired of this same wining
"It won't be historicaly accurate"
Fine just shut up, and don't use the units that you don't like. There will be many mods for this game too. If ya don't like it, remove the unaccurate units and be done with it
Is being historicaly unnacurate going to be less fun?
NO
Why do you want to play RTW?
For fun
So shaddap https://forums.totalwar.org/forum/non-cgi/emoticons/angry.gif
(no offense intended)
inu, we will buy the game, we are merely trying to lobby CA into what we think will make it a better game
Sjakihata
07-26-2004, 15:22
Quote[/b] (Inuyasha12 @ July 26 2004,11:24)]There will be many mods for this game too.
Will there? If we just shut up and do nothing, no mods will emerge. We are trying here to prepare ourselves, make the research etc. so a mod can be created
And now, will you shaddap?
Thanks
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.