View Full Version : AWD (KekvitMod) Jobs Needed
Kekvit Irae
06-16-2004, 12:05
A World Divided version 3.0 is LONG overdue, and I need a few good people to help squash a few bugs for me and playtest the new features and other various things.
Email me at kekvit@kekvitirae.com with your qualifications.
The only requirement is that you need a LOT of patience and a high tolerance of frustration. Most of the bugs and crashes I find has driven me batty for several months http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif
The following jobs listed are (without pay, of course http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif):
Bughunter
Playtester
Artist (if the new graphics are so bad that I need one)
Naturally, the Playtesters will have to wait until the Bughunter gets rid of the crippling stuff before they can playtest :P
Kekvit Irae
07-25-2004, 00:31
Nobody? http://graphics.gaiaonline.com/forum/images/smiles/icon_sweatdrop.gif
Seven.the.Hun
07-25-2004, 11:20
probably just the oddities of rearranging the forum or what not...
eh what can u do?
hmm, and me? as far as bugtesting, i seem to be bad at this, or at least not as good as i'd like to be, i've royally messed up a few mod thingies i'm still working on...
need to playtest though?, i'll be around, that's far less tedious perhaps...anyway cheers and good luck
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Kekvit Irae
07-26-2004, 14:43
What I need specifically right now is someone to go through the startpos and unit_prod file and find out what keeps giving me an error. It's driving me batty, and I'm thinking of just killing the Lithuanians to save myself some headache
https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Hi kekvitirae,
I 've heard of your mod but I don't know much about it. What new artwork are you after and whats the bug or bugs.
https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif
Kekvit Irae
07-27-2004, 16:01
Quote[/b] (Kali @ July 27 2004,03:46)]https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Hi kekvitirae,
I 've heard of your mod but I don't know much about it. What new artwork are you after and whats the bug or bugs.
https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif
The artwork is specifically flags. And the bugs currently are "attempting to place units in a region with a different culture" so something like that, so bughunters will be needing to go into the unit_prod and startpos and see what's wrong for me to correct
Norseman
07-27-2004, 18:16
Quote[/b] ]
And the bugs currently are "attempting to place units in a region with a different culture" so something like that
This one sounds familiar. https://forums.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif
IIRC the reason is that a unit, whether it belongs to a faction or rebels, is placed in a region with different culture.
Let me show you an example from the original MTW v2.01 EARLY startpos:
Placement of Byzantine(orthodox) unit in catholic Naples:
MakeUnit:: ID_NAPLES ByzantineInfantry 100 ORTHODOX_CULTURE //forces placement of Byzantine troops
As the unit is only defined for ORTHODOX in the unit_prod.txt, it needs the underlined section ORTHODOX_CULTURE on the end of the line to be placed in a catholic region, even if this region is actually in the hands of an orthodox faction.
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