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dessa14
06-18-2004, 10:43
i am here to answer peoples modding questions.
if you want add your messenger address to your post and ill contact you.
thanks, dessa

Kaatar
06-19-2004, 01:38
Why is it then my new factions royal unit is Swiss armoured pikemen instead of highland clansmen? I have not specified any units to belong to the new faction.

dessa14
06-19-2004, 10:07
i wouldn't know exactly.
but highland clansman are christian only.
but SAP are buildible by all.
just a suggestion.
thanks, dessa

The Blind King of Bohemia
06-19-2004, 12:21
Muslim's can't build them mate, not since vikinhg invasion or the patch i believe(one or the two)

Kaatar
06-19-2004, 14:58
Another one regarding new factions.

My first kings name is King Richardroman_numeral etc. I gave my faction the English name set. What do I have to do to get rid of the roman_numeral thing?

Thanks http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
06-19-2004, 15:05
Thats probaly an error in the name files. Either spelling or something similar or the leader of your faction has been incorrectly assigned

avarin
06-20-2004, 04:59
Help me with this pathetic modding question please, and I'll grant for you whichever BIF you want from Sillmarillion Total War. How do I convert another image file format to the .LBM format? I really want my new units to have the right battle pics and haven't found a free image converter that can do it yet. Please help me, please, and also if you have an editor which can convert whole colors in BMP's ie. change all of color X to color Y, whithout having to use the damn paintcan which takes days.

tombom
06-20-2004, 09:55
You could always just not supply the lbms and say that the mod is only for higher performance systems, but that's not really a solution.

Kaatar
06-20-2004, 21:32
Get Irfanview:
http://www.download.com/IrfanView/3000-2192-10288818.html?tag=lst-0-1

This can change almost anything to .TGA. Once you've changed what you want, download purp grab from the orgs tools:
http://www.mizus.com/Files/k0rgs8gVt/Tools.shtml

Now open purp grab and grab your .TGA. Drop into into the purp grab window and a .BIF and .LBM version of that file will be created in that folder.

http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

avarin
06-23-2004, 08:45
I'm sorry which one is that for PurpGrab? I've got Irfanview, its great. I'm not very smart so don't expect me to do command lines and all that 20th century crud, Dos is Dead.

tombom
06-23-2004, 16:47
I think it's in the package CA_BIF_UTILS.

Kaatar
06-25-2004, 23:33
Oh yeah. Sorry. I forgot to mention that http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif

Tell me how it goes http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Vincenzo Morello
06-26-2004, 10:57
were can i download LukMapMaker4 or LMM4 because i cant find it any ware.

Myrddraal
06-26-2004, 17:59
LMM4 (http://www.mizus.com/Tools/Files/LMM4v1_BETA_VERSION.zip)

You will also have to download:
GUI_OCX (http://www.mizus.com/Tools/Files/LukMapMaker_GUI_OCX.zip)
To get LMM4 to work.

Vincenzo Morello
06-27-2004, 09:30
The LMM4 doenload has something wrong as when i download it and try to extract the the files it say it has been damaged and there are no files please help

Assassins_Shadow
06-28-2004, 18:21
Hello, I've had M:TW for awhile, but I have just started modding. I just saw some of the screenshots to BKB's Super mod, and I was curious. How do you change the campaign map so that you have different/new
territory(ies)? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

tombom
06-28-2004, 21:15
You have to use LMM. T think there is a thread about it in the Respiritory. However, it is quite complicated and even advanced modders stumble. My advice is to keep away for a while.

dessa14
07-02-2004, 03:07
sorry im an older modder, but i still haven't worked out how the rebellion stats in the unit prod file work in relation to crusades.
im trying to get good troops to replace those old peasants to make crusades a scary thing to face.
thanks, dessa

Medieval Assassin
07-02-2004, 03:22
Quote[/b] (dessa14 @ July 01 2004,21:07)]sorry im an older modder, but i still haven't worked out how the rebellion stats in the unit prod file work in relation to crusades.
im trying to get good troops to replace those old peasants to make crusades a scary thing to face.
thanks, dessa
In medmod 3.14 the rebelling troops are crusader and jihad troops most the time, or very good scary troops, also he made it so more troops would show up, you can't open the files in Gnome for some reason so I'll look in the wordpad and see what I can find dessa http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Medieval Assassin
07-02-2004, 03:30
This may work...


GNOME EDITER

__
Rebelling Troop mixes this unit can belong to
Labels
Revolting troops are grouped in this fashion. Would imagine Crusaders will have differently named.
GNOME EDITER

EG:::
-----------------------------------------

Organ crew:
"CATH_REBELS(2), CATH_LOYALISTS(3), CATH_PEASANTS(1), CATH_BANDITS(1), CATH_ZEALOTS(1), ORTH_REBELS(2), ORTH_LOYALISTS(3), ORTH_PEASANTS(1), ORTH_BANDITS(1), ORTH_ZEALOTS(1), MUS_REBELS(2), MUS_LOYALISTS(3), MUS_PEASANTS(1), MUS_BANDITS(1), MUS_ZEALOTS(1), MONG_RAIDERS(1), ENG_BANDITS(1), CATH_HERETICS(2), ORTH_HERETICS(2), MUS_HERETICS(2), JIHAD(2), PAG_REBELS(1), PAG_LOYALISTS(1), PAG_PEASANTS(1), PAG_BANDITS(1), P
-----------------------------------------

This seems to be the order it will show up, hence some of the stronger units wouldn't show up, however if you get rid of the weak units, there are only strong units to rebel...

Every unit almost in the unit production file have a bunch of different things here, some of them don't the ones that dont are like royal knights,
So if you deleted some of the weak units lines here, and only put something under the stronger units, only the stronger ones would show up?


It seems like it would work...

Medieval Assassin
07-02-2004, 03:33
Oh, crap I read your question wrong.

Nomad
07-04-2004, 09:35
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Ok heres my problem. I needed to create a new MShelm folder as a custom folder, so my new factions could access the respective units i.e OrderSergeants, Chivallric Sergeant etc. Ok no problems yet.
Because these new units all looked a little bland I edited the 2 new Custom Bif files and drew in faction colours on the shields. However when In battle, these new designs only appear intermitently i.e there flashing on and of. I'm guessing I need to edit another file somewhere but ........????? I tried removing the LBM file. Which didn't change anything. Does anyone know, what do I need to do to stop the flashing shields
Any Help would be much appreciated
http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif

dessa14
07-05-2004, 04:44
you've most probably missed out a piece of the graphics or something like that in one of the files. so when it is running the shield is missing when its at a different angle.
meaning one of the files is missing the shield.
basically the shield is missing at a certain angle. ive seen this with some of the nap mod troops,
half their body dissappears when they run.
thanks, Desmond

Eastside Character
07-06-2004, 09:09
Quote[/b] (Nomad @ July 04 2004,03:35)]http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Ok heres my problem. I needed to create a new MShelm folder as a custom folder, so my new factions could access the respective units i.e OrderSergeants, Chivallric Sergeant etc. Ok no problems yet.
Because these new units all looked a little bland I edited the 2 new Custom Bif files and drew in faction colours on the shields. However when In battle, these new designs only appear intermitently i.e there flashing on and of. I'm guessing I need to edit another file somewhere but ........????? I tried removing the LBM file. Which didn't change anything. Does anyone know, what do I need to do to stop the flashing shields
Any Help would be much appreciated
http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif
Seems to me you haven't edited all the frames of that unit bif. Check all the frames - if they all have that shield you made. If it's not it, I have no idea. But it looks like this would be the case here. Maybe you edited only the first frame and not all 12?


Regards,
EC

Eastside Character
07-06-2004, 09:26
DJ: Content deleted.
EC, you may of course have opinions about other patrons, but it's abit rude to say them openly. You can always PM the other patron if you have a problem with his posting.
Although if things get out of hand, I would much rather have you contact me.


Well maybe that was a bit rude, but well I'm sometimes too straightforward. And I don't think anything got out of hands... yet. You're really fast Duke John, really fast. I understand this post was edited because of the forums' policy, I don't mind. If you want I can delete this post, as well as any other you think is dangerous or what not.

dessa14
07-06-2004, 09:47
was it something about my silly punctuation.
bloody hell im bad at it when im not thinking.
thanks, dessa

Duke John
07-06-2004, 10:04
No, and it doesn't matter what he said. As long as EC has learned that this is not tolerated then the case is closed.

But I must add (and this completely besides the issue above) that if you post informative posts you might as well write them properly. Not using capitals or bad punctuation is not really helping us to read your post. And this stands in contrast with the title of this thread.

dessa14
07-07-2004, 02:38
ill actually try to make sense next time.
thanks, dessa

Nomad
07-07-2004, 13:44
Thanks Dessa and Eastside Character,
I think you both said the same thing more or less. Although cheers EC you put it a little more concisely. You were right for some reason not all the frames had/would save. I kept getting access violation even though they were only opened in one application. I've Re-created the bifs and started again. now everythings working fine. So cheers guys and sorry I ignited something there. Remember,
Love, Peace and Total War.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Spartiate
07-15-2004, 22:00
Hi Dessa,hope you can help me.
I posted a topic in the entrance hall a couple of days ago and recieved no feed-back unfortunately.My topic was entitled"problems adding a 2nd new unit".
I have no problems whatsoever adding one new unit to the game,but as soon as i try to add a second one it informs me that "too few values found in element data:column 3, data row 184 550".

The 550 is actually the cost price of the 1st added unit on the line above(183).This is easy to verify using the Gnome Editor(great thing that editor).

I have deleted both units and added various different ones from time to time but always have recieved this message when loading the game after adding the 2nd unit.

Any help,even to say you dont know would be greatly appreciated.
Thanks in advance http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif

Myrddraal
07-15-2004, 23:23
Thats a very odd problem, but u haven't really given much info. Thats a very common sort of error message, but it could mean anything. I've often had error messages pointing me to the cost column, when the error has been elsewhere.

Are u sure you didn't take any short cuts on the second unit.
Try making a very basic unit, just copy one unit and rename it (remember to add descriptions etc). See if that works.

Spartiate
07-16-2004, 14:14
Hi Myrddraal andthanks for your reply.

I have done EVERYTHING in the samemanner as i did the first time i modded a unit.This includes all the descriptions,bifs,LBM,deadpage coords,actiondiddys and all the other steps neccessary to do this.
Last night i over-wrote an existing unit(kerns) and completely removed it from the game.In its place i put the second unit i had added and hey presto....no problems.
It worked perfectly(once i edited the starting units in Ireland to remove Kerns).

Is there a set limit on the number of units the standard campaign in MTW:VI will support and if so what is the limit.

Thanks https://forums.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Nomad
07-17-2004, 11:45
.
https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Hi Spartiate,
the limit is 256 units. So if you've exceeded that you'll get exactly these kind of problems. Otherwise are you using Gnome editor to edit. If not, its very easy to get the spacings between column entries wrong. They have to be exactly write or the columns get shifted along and the wrong info gets into the wrong column. Which will also give you the error messages you mention.
Hope this helps m8.
https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Spartiate
07-17-2004, 19:16
I actually found out yesterday that the limit is 256 units but i am only at 184 units.I am using the Gnome editor also.I think i may have to re-install the game as maybe i corrupted the file at an earlier stage.
Anyone know if the 256 limit extends across all mods.What i mean is that if say Medmod has 72 new and original units and the game has 184 units is that now the limit that this installation(MTW:VI) on my drive will support(thinks lights are finally going on and someone is at last at home). https://forums.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif

Nomad
07-18-2004, 13:29
https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Each unit_prod file can contain upto 256 units as the computer only ever uses one unitprod file at a time.
https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif

Spartiate
07-18-2004, 18:47
256 units for each prod file you say?So i can have any number of units,bifs,LBMs,descriptions and so forth but as long as the prod for the campaign being played is no more than 256 units i can play.Hmmm....must have corrupted the file somewhere.I'll re-install and try again later.
Thanks https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Malachus
07-26-2004, 02:13
Hello everyone. I have a question. The other day I was playing around with my own personal mod and I wanted to add in some of the units from Hellenic Total War to my own mod of the original game. I was able to copy the BIF's of the units I wanted, and these worked fine. In terms of the actual battlefield, I copied all the files of the units i wanted from the Hellenic unit prod file as well as the textures/men folder into my own mod's directory and placed all of these files where they belonged. However, when I loaded these units up on the battlefield, they failed to show up. Instead, I got units that were in the original game, but these were all glitchy. No resemblance to the units from Hellenic. Does anyone know what I have to do in order to copy units from one mod to my own mod?

Nomad
07-27-2004, 15:10
https://forums.totalwar.org/forum/non-cgi/emoticons/eek.gif Sounds like you've not added the 2 new animation bifs (from the HTW textures/men files) to the new custom folders I assume your using. Or you've not changed the file root in the unitprod files. However there are plenty of guides to help you with this on the forum.
https://forums.totalwar.org/forum/non-cgi/emoticons/wink.gif

Malachus
07-27-2004, 19:53
Thanks Nomad, Ill try that.