View Full Version : 2 questions
RollingWave
06-19-2004, 06:05
Okie I got 2 question... first which buildings add to moral??? I know things like church and mosque does but anyone have a more complete list? and how much does it add??? also any of the big ones (like grand mosque) add to moral for all province and not just one?
Second question is though battle field assasians (can't spell it right... I have a chinese version of this game anyway) how do you hide them effectively anyway?? I try to move my whole army back and have them hold postion and hold fire in place... but seems like enemy will still see them if they get close (or if they run into them as they'll be forced to move?) any tip on how and where to hie them?? I know they are ridiculasly good flankers but I can't seem to get it working too often (and no I don't think I want 12 man fireing their arrows all day)
Help and typx be appriciated http://www.totalwar.org/forum/non-cgi/emoticons/gc-lost.gif
Leodegar
06-19-2004, 10:57
concerning your second question, hashishin just treat open terrain like woods. so they can hide if they don't do anything, but will get discovered, if an enemy unit comes to close.
your first question, grand mosques only give boni to the province where they are in...
there is a complete list about moral increasing buildings. perhaps anyone can post it.
Leodegar
06-19-2004, 10:59
Quote[/b] (Leodegar @ June 19 2004,11:57)]perhaps anyone can post it.
should be "someone can post it", eh?
no native speaker... http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif
motorhead
06-19-2004, 12:25
Building (happiness bonus)
Town Watch (+10)
Town Guard (+10)
Town Militia (+10)
County Militia (+10)
Brothel (+10/level)
College of Surgeons (+40)
Church (+20)
Mosque (+20)
Monestery (+10)
Reliquary (+30)
Cathedral (+40)
Grand Mosque (+40)
Watch Towers (+10)
Border Fort (+10)
note: buildings that just replace earlier ones (like BF replaces a WT) give just their listed bonus, they aren't in addition to the earlier building.
cutepuppy
06-19-2004, 15:10
morale upgrading buildings:
church, mosque, monastary: +1 morale
reliquary, ribat: +2 morale
grand mosque, cathedral: +3 morale
morale upgrades have to be added together
in viking campaign:
christian shrine: 1
cahtolic chapel, pagan shrine: 2
catholic church, pagan sacrificial shrine: 3
cathedral: +4
church, chapel and shrine on one hand and pagan s. shrine and pagan shrine on the other hand are upgrades from each other, so morale can not be added: a church gives +3 morale, not 1+2+3.
A cathedral adds another +4
SirGonkSevenT3
06-24-2004, 20:29
Ahhhhhh this is very good to know. I've often wondered if it was worth it to build some of those things. Now I can weigh the pros and cons better.
so then say if I would have a province building peasants (-2 morale right?) without any morale bonuses but then I have another province with a cathedral they'd have +1 morale? I never really checked that deeply into morale so
Ironside
06-25-2004, 09:19
Citera[/b] (soibean @ Juni 24 2004,17:38)]so then say if I would have a province building peasants (-2 morale right?) without any morale bonuses but then I have another province with a cathedral they'd have +1 morale? I never really checked that deeply into morale so
Oddly enough it stands as +1 (only in VI) but in reality it gives +2 morale.
So multiply those numbers with 2 to get the correct morale.
Witch should give +4 morale for those peasants but you'll most likely also have a church (you must have this one to build a catedral), monastery and often a reliquary too.
That's (1+1+2+3)*2=+14 in morale, so those peasants have +12 in morale then.
Blodrast
06-25-2004, 15:33
hmm, you sure it's multiplied by 2 ? why would that be, anyway ? why not just double the bonuses of the buildings to begin with ?
Ironside
06-26-2004, 07:22
Citera[/b] (Blodrast @ Juni 25 2004,09:33)]hmm, you sure it's multiplied by 2 ? why would that be, anyway ? why not just double the bonuses of the buildings to begin with ?
Don't ask me ask the programmers. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
A church bonus is displayed as +1 and gives +2 in morale. I guess that the game only can handle morale bonuses as +2 from buildings, possibly some remains from Shogun.
how excatly do you guys knows all of this info, you hacked the game files or what?
Hetman_Koronny
06-29-2004, 11:51
*bows*
On hidding your hashishins make sure you don't have them skirmishing (have 'em hold position) so they don't move and turn off auto-fire/fire at will or whatever it's called (executed with 'A' on keyboard). Otherwise they will get detected and the effect will be limited.
It is quite difficult to use hashishins effectively but possible after some practice.
@amir
Most of the stuff here has been covered many times. Check out Table of Contents (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=7;t=3823) and the highly prized frogbeastegg's guide to MTW (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=34;t=17055).
Never hesitate to ask if you have questions http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
*bows*[
hash dudes are cool
BTW, cheapo tactic.
use only hash dude and a general
depoly the hash dude in some out of the way place and turn off skirmish and engage as well as putting on hold hold
then withdraw your general at the beginning of battle and the enemy can't find your dude, enabling you to run out the timer and win.
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