View Full Version : Two Crowns TW Mod

12-23-2003, 23:05
## CLOSED ##

TWO CROWNS TW - A mod based on the 100 years War (1337-1453)


The fourteenth and fifteenth centuries were a time of great upheaval for medieval France. In 1328 the Capetian line came to an end. This was the trigger for the Hundred Years War as successive English kings attempted to uphold their claim to the French throne. Catastrophic defeats at Crécy and Poitiers shook the French kingdom to its core. A period of respite followed under Bertrand du Guesclin, but an even more devastating assault was to follow, under the warrior-king par excellence Henry V, and the French disintegration continued until 1429. After that date the French began a recovery, partly triggered by the young visionary Joan of Arc, that would end with them as the major European military power.


- New campaign map - based on medieval France and the provinces neighbouring it.
- 11 Factions (inc England, France, Flanders, Navarre)
- New units (inc Pavise crossbowmen with country coat of arms on the shields)
- New buildings (maybe)
- Unique castlemaps for each province (Brittany will have maps of Mt St Michel, etc)
- New resources and tradable good
- Modified tech tree.

Castle maps completed/ being worked

Calais - (all 15 maps complete)
Tower of London (all 15 maps complete)
Caen - Have base map need the other 14 (Excellent map)
Dijion (99% complete)
Carcassonne (all 15 maps complete)
Najac (to be worked on) - toulouse
Wales - Have base map need the other 14
Brittany - Have base map need the other 14
Chinon - Have base map need the other 14


This is split into three files (for ease of download) please note it is an overwrite, so a clean copy of VI is required.......

13 MB Campaign texture file
4 MB More campaign texture files
11.5 MB Text files and new units

FILE 1 - MapTex2.zip - Download file one (http://www.shadesmtw.com/2crownsTW/MapTex.zip)

FILE 2 - campmap.zip - Download file two (http://www.shadesmtw.com/2crownsTW/campmap.zip)

FILE 3 - hywunits.zip - Download file three (http://www.shadesmtw.com/2crownsTW/hywunits.zip)





Faction Difficulty Rating: HARD

Philip the young Duke of Burgundy died in 1361 without an heir, and the duchy reverted back to the French Crown; King Jean the Good bestowed it on his fourth son, since the Capetian royal line of France had died out in 1328 and had been succeeded by the Valois line, and now the Capetain ducal line was being succeeded by a Valois Line

Burgundy starts out as a small weak dukedom.  Playing this faction will be an interesting challenge.  It would be a good initial tactic to keep on the good side of the French as with one attack they could eliminate you.  This will not always be your position, with a little careful planning and taking advantage of the surrounded Rebel provinces over time your power could grow to match that of even the FRENCH

I have also edited the main battle flag, I have selected the banner of Louis de Chalons-Chateauguyon, but have not quite decided if this is the one to use, or should I use Charles the Bolds firestone and chippings with sparks?

Burgundian Units

Burgundian Pike


Burgundian Militia


Burgundian Pavise Crossbows


The Blind King of Bohemia
12-23-2003, 23:18
I can't wait for this Shadeswolf, is there a release date? Good luck, if you need any units, let me know. I've done two units you might like. French Foot Knights and English men at arms, each with the lions of England and the Fleuer de lys on there shields.

By the way, what are the other factions? Are you going to do two brittany factions? De Monfort and Blois or just doing the one. Not that i really care, but this will be definetly played by me when its released http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

12-23-2003, 23:53
The mod will be an over-write mod for the main europe campaign of MTW-VI. (I have had problems with allocating new factions and creating it as a add-on so I decided to create it as an overwrite.)

The campaign map is 100% complete, I just need to balance the provinces in the Startup file to balance their powers....






12-24-2003, 00:01
I can only use one Bretagne faction, as I have used an old map created by somebody else. The shields look a little strange as I had problems with the colour range, so I decided on a yellow/white, instead of the yellow/Blue that I wanted.


Yes any additional units would be great, they will reduce the work I need to go. Once I have finished messing about with Flanders I will have an early version that is workable but not balanced. If people require I can release something.

The main campaign map zips down to about 13MB so it is easily email-albe. If you want it.

Talk to u soon......

Conner MacLeod
01-13-2004, 08:20
A nice looking smaller scope mod. Can't wait to see it up and going

01-13-2004, 12:32
How are things going with the mod ShadesWolf?

Do you have any approx. date for beta?

I promised you to make Carcassonne and Dijon, how much time do I have before you need them?

01-14-2004, 00:05
I'm so interested but as an overwrite? bummer :(

I'm going to start collecting these more "true to life" mods but they cant be overwrites for me cause i hate overwritting stuff like this,.

01-14-2004, 14:18
# Norseman

Take your time mate, im in no rush.


Sorry guys it has to be an overright, else it would have to go write back and I would need to start again.....

The base files I have were overwrites, with just renaming provinces to make new provinces names for a ADD-ON would be far to much work.....

I am almost in a position to release a beta, just finishing off a GUIDE to playing as the HRE (LATE) first.....

01-15-2004, 08:30
I will attempt to have a look this weekend and try to produce a limited BETA version for people who are interested to install and have a go with....

The Blind King of Bohemia
01-15-2004, 15:20
Can't wait Shades http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin2.gif

01-17-2004, 22:59
I have created a very limited edition version. Basically it includes......

New campaign maps and startup files.

Please be aware I have not added any new units, faction flags or shields etc.

The factions have the new correct names but they also have their old original details.

ie Flanders uses the base info from Hungary, hense they are hungary.

All these problems will be sorted out by the final or later releases......

You will need to donw load three files

13 MB Campaign texture file
4 MB More campaign texture files
47k Text files

Please note: This is an over-write modification so PLEASE BACKUP YOUR ORIGINAL FILES BEFORE STARTING

Limited instructions are included in the text files. I have Virus checked all files, but PLEASE check them yourself before installing.

FILE 1 - MapTex2.zip - Download file one (http://www.shadesmtw.com/2crownsTW/MapTex.zip)

FILE 2 - campmap.zip - Download file two (http://www.shadesmtw.com/2crownsTW/campmap.zip)

FILE 3 - hywmodfiles.zip - Download file three (http://www.shadesmtw.com/2crownsTW/hywmodfiles.zip)

02-15-2004, 14:50
ShadesWolf, Dijon is completed. Mail address?

I haven't made the fort level though, as it wouldn't look right. I think you'll understand when you see the map. I was thinking that you could just copy one of the original fort maps and rename them to be the fort level Dijon castle.

Carcassonne is in the works. The historical town walls as they appear today are done and battle tested, and I'm currently working on the surrounding landscape. Then I'll try to make the interiors look like a town(houses and stuff) and make the different levels.

BTW: You will hold on to the original castle structure(5 levels, each with 2 upgrades) right?

02-15-2004, 17:44
Quote[/b] ]BTW: You will hold on to the original castle structure(5 levels, each with 2 upgrades) right?

Yes mate that the plan, Ive created a number of maps for Calais, I have about 6 so far, however, I have hit a problem ,which I dont know what it is.

Once you have emailed me Dijion, would you mind having a quick look at it to see if u can find the problem.. My men wont go threw any holes inthe walls, I just dont know why.

EMAIL ADDRESS = ihusselbee@aol.com

Talk to u soon.

BTW thanks for the help.

02-15-2004, 20:16
Dijon should be in your mailbox.

Quote[/b] ]
Once you have emailed me Dijion, would you mind having a quick look at it to see if u can find the problem.. My men wont go threw any holes inthe walls, I just dont know why.

Ok, I'm no map expert, but send me your map and I'll take a look at it.

Send it to: hjar_randREMOVETHIS@hotmail.com

Just make sure you send it as a zip file, because hotmail seem to think that one of the mapfiles is a possible virus and don't deliver it.

Quote[/b] ]
BTW thanks for the help.

Glad to be of help. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

02-16-2004, 08:12
The map set is truly excellent Norseman I am very impressed.

It is a very nice play.

I will email you my map tonight when I get home from work.

Thanks again

02-16-2004, 22:55
Nice to hear that you liked the map ShadesWolf.

I've looked at your map and have some solutions:

The reason why attackers can't go threw your castle walls is that the game-engine can't recognize them as "walls". This is because you have placed the walls without using the "snap to grid". When you start the model editor(House symbol in Map Editor), you will notice 4 new symbols to the right, each snapping the center of the model to a given position on a tile:
-Free placement
-Snap to center of tile
-Snap to center of edge of tile
-Snap to corner of tile

The three last ones have to be used when making castle walls, otherwise the game won't recognize the map as a castle.

In addition to the positioning of walls, the very position of your castle is a problem. The game engine will always position the attacker on the "southern" part of the map when it can recognize the map as a castle map. Therefor, when making castlemaps without having the castle positioned in the center of the map, always position the castle to either north, west or east, but not south.

So to make your map work, you will have to do two things:
1)Make a new map, with the castle not positioned to the south.
2)Make sure the walls are positioned using "snap to grid".

There is actually one very important exception to the rule of not placing the castle to the south. That is if you are making a castle separated from the attacker by a river. In this case the castle must be on the south side of the river, because in rivermaps the game will place the defender on the south side and the attacker on the north. This rule seems to override the normal castle rule.

Hope you can make it work. I would have done it for you, but I just don't have the time, as I have my hands full working on the Fury of the Northmen mod.

02-16-2004, 23:05
Yes you´re right Norseman: I have made a rivermap with a castle and the castle is in the south near the river.
The attacker starts not behind your castle, he starts like in riverbattles on the other site of the river.
The defender is in the castle.

02-17-2004, 08:28
OK thanks Norse.

I will have a look later, see what I can do.

BTW I will also post some pictures of the castles I have so far (in game pictures)

02-18-2004, 08:28
Im currently re-designing Calais. I've had to start again, for some unknown reason, when I used the snap-on tool it placed both armies together on the battlefield.

http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Both were inside the castle - not good http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

So I've started again on a new map, This way I know where both armies start from and I will take it from there. Once Im happy with the look/ play of things I will post some pictures a a few downloads of the castles.... in the various upgrade states....

02-18-2004, 08:52

After an absence of a few days I'm back on line again.
The Caen map you requested will be winging your way tonight.
Except for the town and castle I did not elaborate too much on the landscape. The reason being that with all the different wall sections and aother buildings etc. my graphics card was threatening to go on strike and refused a decent test battle with more than 10 units.
Feel free to change thins to suit your taste.
Detail: You will notice (if you go to the back of the castle) a postern gate which allows the defenders to escape their fate of make a sudden foray. Let me know what you think. http://www.totalwar.org/forum/non-cgi/emoticons/gc-clown.gif


02-18-2004, 08:56
Hi ShadesWolf:

How many castles/maps do you already have?

Can you post some screenshots of the maps you already have?
That would be great http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif


02-18-2004, 13:17
Quote[/b] ]
Im currently re-designing Calais. I've had to start again, for some unknown reason, when I used the snap-on tool it placed both armies together on the battlefield.

Both were inside the castle - not good

This is because the castle was in the south of the map, as the attacker is automaticly placed there for deployment when the map is recognised to be a castle map by the game.

Carcassonne is nearing completion. As you liked Dijon, I think you will like this one too. http://www.totalwar.org/forum/non-cgi/emoticons/gc-builder.gif

02-18-2004, 14:05
What I intend to do Antalis:: is once I have a number of maps together I will release a map pack.

Castle maps completed/ being worked on are as follows:

Calais - first 6 maps are finished ony 9 more to do
Tower of London (all 15 maps complete)
Caen - Have base map need the other 14 (Excellent map)
Dijion (99% complete)
Carcassonne (being worked on)
Wales - Have base map need the other 14
Brittany - Have base map need the other 14
Chinon - To be started

Also If my memory serves me the game also has a number of maps, which I intend to use and add the additional 14 to.

I feel things are still a long way off, but we are getting there http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

As well as the above one being worked on, I have info on My castles thread detail other castles, which at some time will be started.....

02-18-2004, 14:09
Yeah, thats a good list http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

I know the Tower of London map and its a very good map http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Antalis http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

02-18-2004, 14:12

When I get five minutes I will try to list out all the castles and there associated provinces.

02-18-2004, 14:16
BTW just to let you all know, at some time I am intending to create a few web pages on this project.

However, it will basically be when I get enough time.

It is taking far longer than I had ever anticipated. I have so much info, its just very hard to get it all into the game.

One of the things I am working on are famous generals/ heroes and using unique portraits to represent each one. The French faction is 50% complete but I havent started the others yet.

So many things to create/ to do - yet so little time available http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

02-20-2004, 08:29
The plan is to do some more work tonight, then I will post some pictures of the Castles.

Some are very impressive - Thanks for your help guys http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

02-21-2004, 23:05
A few pictures as promised......








02-21-2004, 23:24
Very nice castles http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Dijon looks excellent.

Caen: No gate at the first wall: Does the AI recognize this walls?
Havn´t tried such constellation. I´m just curious:
Does the AI attacking this walls where no gate is?
And does the AI uses both bridges?

But the castle looks very good.

Calais: Are there two rivers around the castle?

02-22-2004, 09:40
Caen is a very interesting map, I have had no problems attacking it. Dirk has map a really nice map, which I must thank him for. This map is FULL of suprise http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Calais is a sea map. What you can see form the pictures is a sort of water way around the castle. Therefore you have the sea, with an opening into two channels that go around the castle. I have a few minor problems with how the AI initially plaves the attacker, but it plays a great. It is a very hard map to complete and that is on Castle level.

More info to follow later.

BTW Dijon is an awesome castle to assault, Norseman has map a truly excellent map.

both Caen and Dijon will terrify the attackers when the opening screens appear and you can see how massive they both are. Well done guys....

02-22-2004, 19:34
very nice map http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

02-22-2004, 21:50
Im am working now to make new battle maps for my norman invasion mod.But i am interested in your mod and i will help you out in any way i can.

Keep up the good work

02-23-2004, 06:56
Thankyou GreasePaintMonkeyBrains

02-24-2004, 23:06
Calais is now complete all 15 maps.

I have placed a sample below, for you to have a look at and tell me what you all think. It has one minor problem, when it launched it places the attacking army inside the castle, just move them outside and attack as normal....

Tell me how hard u think it is ?

Download Calais map (http://www.shadesmtw.com/mapcalais.zip)

02-25-2004, 01:12
Did a short test on your Calais map. It is a very nice map, but I noticed some AI related problems:

1) The problem you mentioned yourself; attacker being deployed within the walls. This is a bit more serious if it is the AI attacking, because the AI army will then partly start within the walls. The reason for this problem is that the castle is placed in the "south" of the map.

2) AI seemed to have problems finding the gate to the innermost ringwall(except for the attacking unit starting within of course http://www.totalwar.org/forum/non-cgi/emoticons/gc-surprised.gif It attacked me before I knew what was going on...)

3) When placing houses, avoid putting them close to the castle walls. It gives a more medieval impression, but is a serious AI headache as well. A house on the backside of a wall may make that wall impassable, even when it is destroyed. The AI won't understand this and may try to send his army through the destroyed wall, but as they can't pass they will just be standing there until they are all shot dead by the defending towers.


02-25-2004, 02:14
Yes the problem with the enemy in the castle is not to solve I guess, without replacing the whole castle up to north.

But I have found a solution for the problem:

You need a river in front of the castle: Then the attacker is outside of the castle.

And yes, much too many houses.
My units can´t find the way to the gates, they got stuck.

So I made little changes on the map and now it works as good as possible with it:

I deleted some houses, added a working bridge and made other small changes.

You can download it with this link, if you want:
corrected calais map (http://max45.250free.com/calaisv2.zip)



02-25-2004, 08:26
Brilliant - thanks Antalis:: http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

How did you manage to get a bridge to work. No matter how I tried the bridge would not work.

I dont know if you could tell, but the map was a river map, and up until about the six castle the attacking army was in the correct location, then for some reason, it just stopped working... and they ened up inside the castle

Thanks again, I will take a long look at it tonight

02-25-2004, 09:14
The secret is to have a piece of land exactly in front of the bridge on the other part of the water ditch.

02-25-2004, 13:56
Quote[/b] ]
The secret is to have a piece of land exactly in front of the bridge on the other part of the water ditch.

Very nicely done Antalis, this makes the map work perfectly.
EDIT: You should probably make it a little clearer in the "Maps Q&A" thread what you did(placing that landbridge on the other side of the castle opposite to the bridge etc.). That is a good trick to have in mind.

Quote[/b] ]
Tell me how hard u think it is ?

He, he, I got hammered by all those artillery towers http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif Lost 40-50 men in their very first volley My deployment could have been better though. Got the castle eventually, but with heavy losses. I presume this is Fortress with all upgrades? In that case it is at least as difficult as it should be. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

02-25-2004, 14:06
This is the top of the range. 1.5.2 - This is as hard as it gets. I just need to make a few minor changes, when I get home to take into about the bridge and we should be rocking.

My initial idea was to have the gate at the bridge, which I can hopefully now acheive.... Thanks again guys..

03-04-2004, 04:25
I found two websites that list French provincial crests:


-Just in case you need to review anything... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

03-04-2004, 08:32
Excellent thankyou, the second one looks very useful with some good basic historical info http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Lord Of Storms
03-15-2004, 02:34
Moved to the new mod development forum currently called Edit3 you may follow this topic there. thanks...LOS

03-20-2004, 00:54

My Lord, one of your master masons send word, that the walls of Carcassonne are completed and ready for your inspection...in your mail inbox.


03-20-2004, 08:21
Lord Norseman give my regards to you master masons. He has excelled himself on this one. The wall are truly magnificant http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Excellent work, many thanks http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

03-20-2004, 08:32
My Lord ShadesWolf: May you´re majesty willing to post a screenshot of it?
We, the crowded mass, would be pleased to see one http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

03-20-2004, 10:20
Quote[/b] ]
Lord Norseman give my regards to you master masons. He has excelled himself on this one. The wall are truly magnificant

I'm grateful for your kind words. I actually did quite a bit of research on this one, both on the castle itself and the surrounding landscape. It should have been finished a week ago, but when I was almost done I hit the limit on possible number of buildings, with the town only half full with houses. I had to redo the castle, make it smaller. A pity, I think it looked better with a bit more size.

EDIT: One more thing, the map is made for Lush climate and Southern European architecture, not the regular Western European.

Highlander X
03-20-2004, 14:22
looking forward to the new maps http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

03-21-2004, 10:28
So that is how you got those nice white-wash effect buildings http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

03-21-2004, 11:33
A few pictures of Carcassonne




Into the breach once more http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif



03-21-2004, 11:59
Very nice castles http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif


04-09-2004, 18:52
Just a question when is the mod realized
the beta that is for dl in this post have already the new maps shadewolf ????

04-09-2004, 20:05
very nice maps http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Sir Zack de Caldicot
04-09-2004, 21:03
There is no playable Beta yet with new factions, units,strategic map, maps .

There is onlt Calais

04-10-2004, 10:12
Hi Zack.

If you check back to page one of this thread, about halfway down you will find three downloads.

This is a very early version of the campaign. More downloads will follow, when I have sorted out Royal lands and villages/ cities, which I am curretnly working on.

The next download will also include all the next faction logos and some new units as well as a number of castle maps

04-10-2004, 22:07
The new release of HYW is almost upon us. This version will not include any new castles, I will release the castles as a seperate upgrade.

This release will include new factions logos and flags, as well as a number of new units with faction logos on the shields.

Please note, this is still a very early release and I have many more ideas to implement before I release a Beta version. Thanks for all the help with the castles, they will add a nice feature to the game play.

04-11-2004, 07:50
OK gentlemen and ladies http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Version two has arrived, and can be downloaded from page one of this thread.


ShadesWolf http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif

04-11-2004, 12:06
Very good, I will try it soon http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

04-11-2004, 14:38
Very well made http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

The new campaignmap and campaign is excellent.

I saw many historical battle files: Have you reworked the MTW historical battles as well?

A pitty that the new castles are not included, but anyway.

One small point: I played as the english and tried to click on my ribat and got this: Image filename: Infopic_filename, culture=caholic.

And please make an easier install for those who are not that good in modding.
I knew how to install it, but someone who never touched a file in MTW will have problems.

But a very good mod http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif



Sir Zack de Caldicot
04-11-2004, 15:26
Sweet http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
I'll try this out when I get Home. IS this an overwrite or add-on? Doesn't really matter but I'd like an Addon.

04-11-2004, 16:30
Quote[/b] ]ribat is an item I havent quite finished working on yet. It is a building tha hasnt been completed yet. As previously said this is a working version, so a number of things will cause a little problem.

Once Ive created a few more units I plan to create a number of historic battle. Im curretnly working on Crecy.

So far I have it balanced at 36,000 French V 12,000 english and the French always just about manage to win, so I need to do a little more work on it. Its looking good http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

My long term plan is to have a bigger campaign map, with more provinces and a few cities. (But I am sturggling with this) I am also working on varialbe unit sizes, ie a unit of French Peasants will be 200 men as compared to 100 for all other faction...

I will post more info at a later date http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

04-11-2004, 16:30
BTW it is an over write http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

04-11-2004, 20:27
Sounds good.

Make sure, that the players will use the default unit size then, if you make this 200 and 100 men settings.
If not, then a ctd can happen, while loading a battle.
MTW doesn´t allow more then 200 men.

04-12-2004, 07:05
must have to make a dll and try this mod http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif

04-13-2004, 21:47
shadeswolf can you put a readme file to put the steps of instalation http://www.totalwar.org/forum/non-cgi/emoticons/gc-embarassed.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-embarassed.gif

04-25-2004, 10:51
ShadesWolf-Have you change castle names to original?
In my campaign Il De France is Lwov castle,other are incorrect too. Is it happen only me?

04-25-2004, 13:01
Hi Gore, this is still a very early version, I still have a lot of work to do on names.....

This activity will be done as I balance the factions, at the moment im working on creating units for the factions and creating castles.

These releases are just to introduce the concept of the 100 years war and for the player to get used to the campaign map.

The next version will include some work I am currently doing on castles.....and adding a few new buildings.

04-25-2004, 15:55
ShadesWolf -ok http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Good luck m8.

04-26-2004, 07:27
Im currently working on Burgundy and have included the two new units that DJ created. My next task will be to add the castles maps to the Dijon province.

Once this is complete I can move back to working on Flanders and complete a little more of that faction.

After this I can make another release if people are still interested, this release will included a reworked 'Historical battle of Crecy.' - Thi sbattle is almost complete and is quite hard to play. I just need to sort of the timing/ order of units attacking http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

04-26-2004, 07:38
Hi ShadesWolf:

How do you manage to add a specific castle to a province?

Do you do that in the landscape definitions, so that the mod has only castles and not landscapes (or lesser landscape types. Or let the landscapes untouched and add 5 names that are not used, this names can be used for specific provinces) or do you do it in the castledefinitions, which will let you to add only about 3 or so specific castles?

04-26-2004, 13:18
If you take a look at the link below, all will be revealed http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Adding a castle to a province (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=26;t=13311)

04-26-2004, 20:48
Thank you Shade Thats more then great http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

I have read it long time ago, but have overread the mapgroup part of the random function and to make it not random.

04-26-2004, 20:59
NP glad to help http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

04-29-2004, 13:11
Ive started a section on Pg1 which will introduce you to each of the factions and some of their units.

04-29-2004, 13:13
This mod gets better and better http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

05-03-2004, 12:43
I have changed the battle flag of burgundy. I am currently working on the shield image.

This image will be a white shield with a red cross.
It will also include the flint and sparks of burgundy

05-21-2004, 21:23
I will not be doing any more on this mod, as far as I am concerned this mod is now dead.

Sorry guys.

05-21-2004, 21:30

05-21-2004, 21:30
But... Why?

05-22-2004, 02:16
That is terrible news http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif This was the one mod I was really looking forward to. And the work you were doing was looking great Did you hit a snag? Maybe someone could help out?

05-22-2004, 05:23
Why ShadesWolf?

You got the new units from Duke John.
This mod would rock with them.

And I know no mod, where the castlepart would be that important.
Thats very interresting.

I´m really sorry to hear this.


05-29-2004, 12:11
Is anyone intrested in finishing this mod?
I think its a great period to do a mod for, and I have some ideas of my own for it. I would love to help out in some way if it could help the mod be finished.

05-31-2004, 22:08
Gentlemen and any ladies http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif , the mod is back on, however, it will be differnt from now.

Duke John and I will merge our mods into the Two Crowns mod, which will feature the end of the HYW, the Burgundian Wars, the Swiss, Scots and the Wars of the Roses. The mod will get an entire new campaign map and new unitgraphics for all

Experience M:TW as it was meant to be http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif See you all in Two Throne Thread (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=27;t=18854)

thankyou for all those of you that have followed this mod so far.


06-18-2004, 01:04
whoa that was a twist good to know its back http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Duke John
06-21-2004, 09:03
Topic moved. Can be used as reference for the Two Crowns Mod.

Cheers, Duke John