Unit list.
The list is not finished. For this reason this post will be updated from time to time.
unit name - notes - for (...)
////////////Rebels only/////////////////
Peasant rebels ( all catholic, protestant and orthodox factions);
Peasant guerillas - may hide in the open ( same as above);
Rebel marksmen - may hide in the open, musket armed ( as above from 'high');
Religious Fanatics ( as above in all periods);
/////Units for several factions even for all of them////////////////////////////////
-------generally buildable mercenaries aren't available to muslim factions---------
Lancknecht Pikemen - ( all lancknechte units will be available to every
faction - except muslim - in most of provinces with 'mercenary' trade good);
Lancknecht Armoured Pikemen
Lancknecht Halbardiers,
Lancknecht Arquebusiers,
Doppelsoldner ( lancknechte) - buildable mercenaries in Germany;
----------------------
Albanian Stradiots - builable mercenaries in Italy and France;
German Reiters
- pistols, heavy armour -( buildable mercenaries recruitable in Germany, France, Italy and England);
Free Lancers - buildable mercenaries in Germany ( available also to orthodox factions);
-------------------------high +
Mercenary Cuirassiers,
Mercenary Pikemen,
Mercenary Musketeers,
Mercenary Dragoons,
-------------------------------------- generic units available from
Livonia to Portugal for every single faction - including muslim-----------------------
Town Militia Shot - 'Town Militia' ( from 'high');
Urban Militia armed with halberds;
-------------------------------------------buildable mercenaries, but available also in several more provinces where ordinary buildable mercenaries can't be found
Lancers
- heavy cavalry in 'early' - ( available for all catholic and protestant factions to the west from Poland and Hungary);
Eastern Lancers - Lancer units in Hungary and Poland ( but for everybody - buildable mercenaries). The were faster and less armoured than the ones in the west;
Mounted Crossbows
Mounted Arquebusiers
Pavisiers
- pavise and spear ( gothic sergeants),
Mercenary Archers,
Mercenary Arquebusiers,
Mercenary Crossbows,
----------------------------------------------------------
General - small unit for commanding, for most of factions ( for all catholic and protestant factions everywhere ).
///////regional units i.e. for many factions//////
Hanza Town Militia - halberdiers - Baltic provinces ( Livonia, Pussia, Pomerania, Saxony);
Courland Reiters
- also called Livland Cuirassiers - in Livonia only;
Czeremis Cavalry - 'Czeremisi' in Volga-Bulgaria and Volhynia;
Border Reivers - regional unit in Nothumbria;
Bohemian Pikemen, 'Kopinici'
- both for Protestant factions only,
Bohemian Musketeers, 'Musketyri'
//////Poland=///////
Polish Strzelcy ( Shooters) - 'Strzelcy'
- horse archers, compound bows,
Polish Cossacks - 'Kozacy'
- light cavalry ( they aren't real Cossacks only the name is similar);
Wybraniecka Infantry pikemen, - 'Piechota wybraniecka'
Wybraniecka Infantry with muskets, - 'Piechota wybraniecka'
Pancerni cavalry - 'Pancerni';
Petyhorcy cavalry - 'Petyhorcy';
Dragoni Cavalry or Polish Dragoons - 'Dragoni';
Polish Light Cavalry,
Husaria, - 'Husaria'
Szlachta ( Polish Nobles) cavalry, - 'Szlachta'
Frontier Szlachta ( Frontier Polish Nobles) cavalry,
- 'Kresowa Szlachta'
Cuirassiers ( Polish Reiters), 'Raitarzy'
Polish Foreign Pikemen, 'Pikinierzy'
Polish Foreign Musketeers, 'Muszkieterzy'
Reformed Polish infantry
- Wybraniecka musketeers with axe-like berdishi ( berdysz), similar to Russian inf,
- 'Piechota lanowa'
-------------------------Polish units available also to.....
Lipkowie cavalry ( Lithuanian Tatars) from Poland, - 'Tatarzy' - (... to Crimean Khanate and the Ottomans);
Lisowczyk Mercenary Cavalry - (buildable mercenaries available in polish homeland and in Silesia and Hungary..... to Hapsburgs HRE);
'Lisowczycy'
//////Hungary/////
Hungarian infantry
- so called 'Hajduk' ( also for Poland and Hapsburgs);
Serbian Hussar Cavalry
- 'Racowie' cavalry ( also for Poland and Hapsburgs), available in Poland,
Wagon infantry - also available to Poland;
////Spain=//////
Spanish Corselet,
Spanish pikemen,
Spanish Harquebusiers,
Spanish Musketeers,
Fourageers,
Spanish Reformed Musketeers ( bigger units),
Spanish Reformed Pikemen ( smaller units),
Spanish Arbalesters,
'Encamisados',
'Picas Secas' ( halfpikes so shorter pikes, 'long spears'),
Rodeleros,
'Maestre de Campo' bodyguards ( 8 men halbardier unit),
CAVALRY
Men at Arms ( Archeros)- Spanish Royal Guards ( knights - lancers),
Jinetes light lancers - 'Celadas';
'Herreruelo' - Spanish cuirassiers,
Later Spanish Royal Guards ( lighter armoured, no lance),
Later Jinetes - light cav no lance - 'Celadas';
Spanish Dragoons,
Royal guard infantry unit -
'Guardia du corps' - halbard & arquebus,
---------------------------------also to the Dutch, HRE, English and France
Wallon corselet,
Wallon pikemen,
Wallon Musketeers,
Wallon Harquebusiers,
----------------------------------also to HRE, Venetia, Pope and the Knights
Italian Corselets,
Italian Pikemen,
Italian Arquebusiers,
Italian Musketeers,
///////France=//////////////////////////////
Royal Swiss Pikemen,
French Royal Foot Pikemen,
French Royal Foot Arquebusiers,
French Gendarmes,
French Chevaux,
French Musketeers,
French Pikemen,
French Royal Musketeers,
//////Venetia - replaces Italian;/////
//////England=/////
Billmen,
Longbowmen,
Sprinkler men,
Demi-lancers,
Trained band musketeer,
Trained band pikemen,
Trained band billmen
New Model Army Pikemen,
New Model Army Musketeers,
'Ironsides' (Paliamentarian Cuirassiers),
//////Danes=/////
'Snapphanar' - guerrilla fighters for 'late';
///////Russia=/////
Noble cavalry - 'Znat' cavalry - elite unit;
'Pomestnaya Konnitsa' - basic, average cavalry;
Mounted Streltsy - from 'high' - 'Stremenniye Streltsy';
'Tatarskaya Konnitsa' - Tatar cavalry for Russia;
Ryndas - mounted, but can dismount in every battle ( Tzar's bodyguard);
- 'Ryndy'
Kormovye Dragoons- regiments of so-called Komarits dragoons, - after military reform - like western dragoons;
- 'Draguny'
'Reytary' - after military reform - like western cuirassiers;
Cossacks on the state service - 'Sluzhiliye Kazaki'
Russian hussars - copy of polish husaria ( but weaker), from 'late' - in Novgorod only
- 'Gusary'
Lancers - copy of polish pancerni ( but weaker), from 'late' - in Chernichov and Smolensk only;
- 'Stremenniye Kopeyshchiki'
dismounted Ryndas - elite axemen;
Russian harquebusers - 'Pishchalshchiki'
militia ( armed crowd) - 'Opolcheniye'
Streltsy - from 'high' - 'Streltsy'
'Streletskiye Kopeyshchiki' - russian pikemen for 'high'
Datochnye ( Conscripted) Gorodovye - after military reform
pikemen and musketeers ( weaker than western infantry, but cheaper);
- 'Datochnye Gorodovye Soldaty'
- 'Datochnye Gorodovye Kopeyshchiki'
- Vybranniye Soldaty
- Vybranniye Kopeyshchiki - the units from late
//////Ukraine - replaces Byzantine in 'late';//////
Cossack Veteran cavalry,
----------------available also to Poland, Russia, Ottomans, Crimean Khanate
Zaporozhian Cossacks - infantry - pikemen,
- 'musketers',
Zaporozhian Cossacks wagon infantry,
Cossack Sotnia - cavalry,
----------------also for Crimean Khanate
Ukrainian Peasants - so called 'czern',
//////Ottoman - replaces Turkish;///////
Kapikulu Infantries ( Yenicheri)
Zirhli Nefer armored soldiers,
Tüfekchi musketeers - from 'high',
Okchu archers - only 'early',
Kapikulu Cavalries ( palace cavalry)
Sipahi Corps Kirmizi Bayrak - majority of this elite,
Silahdar Corps Sari Bayrak-Yellow Banner - bodyguards,
Garib Corps - guardians of the Prophet's Banner,
'The Core' - provincional cavalry
Timarli Sipahi heavy cavalry,
Jebelü light cavalry,
frontier troops
Akinjis not in 'late',
Delil - 'Deli',
provincional infantry
Azebs,
Sekbans not in 'late' - peasants,
Tüfekchi Musketeers - from 'high' or 'late',
Levends from 'high' - bandits,
---------------------------also for Hungary and future Moldavia
-Balkan ( Serbia, Bulgaria) Voynuks heavy cav.
-Martolos Greek Auxiliaries - musket armed, bandits,
----------------------------also for Hungary, HRE, Venetia and future Moldavia
Sharp-shooter Panduks/Pandurs
------------------------------------also for Egypt and Crimean Khanate
Ashirs (Syrian local militia),
Algerian Naval soldiers called Ta'ifat Al Ru'sa ( musket armed),
/////Crimean Khanate - replaces Almohad/////
Crimean Cavalry -bodyguard unit - 'Kirim Suvari';
Tatars with arkans;
'Keffe Bekci' - small units of infantry;
----------------------for the Ottomans and Ukraine also
Nogay Tatars
- horde of poor nomads ( No offence Nomad :)) - 'Nogay Asker';
Tatar Horsemen - 'Atli Tatarlar';
'Kipchak Asker';
----------------------------------for the Ottomans, Poland, Ukraine and Russia
Tatar Scouts - 'Izci Tatarlar';
/////Austria or Hapsburg HRE - replaces German HRE;///////
Croat Light Cavalry
- broadsword, pistols, cuirass helmet
Empire Reiters,
Rondartschiere,
Empire Cuirassiers,
Bavarian Black Cuirassiers - for now available to the HRE in Bavaria only, but after Bavaria is added only the Bavarian faction will get this unit,
------------------units also for all future german factions
German Pikemen 'Pikeniere'
German Musketeers 'Musketiere'
/////Sweden - replaces Novgorod;/////
Dalkarlar (early) - infantry;
Svennar elite infantry and cavalry for 'early';
Hakkapeliitta cavalry,
Smalands cavalry - 'Smaland ryttare';
Swedish Cuirassiers - 'Upplands ryttare';
Swedish Pikemen, - 'Pikenerare'
Swedish Musketeers, - 'Musketerare'
Swedish Dragoons, - 'Dragoner'
Swedish 'commanded' musketeers - smaller units, the same textures though.
- 'Kommanderade musketörer'
'Fänika' - royal bodyguards in early/high, halberdiers;
Kungliga Maj:ts garde och livregemente - bodyguards for 'late' - infantry,
/////Portugal - replaces Aragon;/////
Portuguese Light Pikeman - 'Piqueiro Ligeiro' ( from 'late'),
Portuguese Sailors - 'Marinheiro',
Goese Camel Arquebusiers - 'Arcabuzeiro a camelo de Goa',
//////Egypt - only in 'early';//////
Mamluk Horse Archers,
Mamluk Arquebusiers,
Egyptian Camel Guns,
-----------------------------also for the Ottomans and Crimean Khanate
Mamluk Cavalry,
Saharan Cavalry,
Beduin Camel Warriors,
///////////Dutch/////////////
Dutch Pikemen - 'Piekeniers'
Dutch Musketeers, - 'Musketiers'
Roundshield Pikemen for 'high' (bodyguards).
Dutch Reiters - 'Ghemeijn ruyteren';
Dutch Cuirassiers - 'Gheappoicteerde curassiers';
/////The Knights of St. John - replaces Sicilian;//////
//////Pope - not playable;//////
//////Swiss///////
Swiss Armoured Pikemen,
--------------------------also available to France and Pope
Swiss Pikemen,
Swiss Halbardiers,
////////Georgia - INSTEAD of the Golden Horde///////////////////
Speramen Mkhedrebi - cavalry - 'Shubosani Mkhedrebi'
Elite Mkhedrebi - This is the royal unit - 'Elite Mkhedrebi'
Infantry:
Georgian Foot Warriors, - 'Kveiti Meomrebi'
Georgian Riflemen, - 'Metopheni'
Georgian Mountainers, - 'Mtiulebi'
Aragvian Warriors, - 'Aragvlebi'
additional factions - not in the first release, though;
///////Saxony///////
Saxony LifeGuard,
///////Scotland///////
Scottish Royal Guards - pikemen,
- musketeers,
Highland Clansmen -----------regional unit untill this faction is added
-------------------------------------buildable mercenaries in Germany, and Baltic provinces
Scottish Archers ( mercenaries),
Scottish Pikemen,
- also mercenaries.
Scottish Musketeers,
//////Moldavia - in 'early' only///////
--------------------------------except Calarisi all the units are available to Hungary
Oastea Mica Boyars - medium/heavy bodyguard cavalry armed with bows and lances,
Oastea Mica Viteji - Retainers, light cavalry with compound bows and spears,
Calarisi - elite infantry with bows, will be able to hide everywhere,
----------------------------regional units
Oastea Mare Cavalry - rather mounted infantry than cavalry, but cheap and able to dismount every time to -
Razesi - ordinary infantry armed with compound bows and swords,
available as regional units in Moldavia and Carpathia
Wallachian Cavalry
- will be able to dismount into Calarisi in open battles ( to make it really useful).
regional unit in Wallachia
//////Navarre////////
///////Florence///////
////////Genoa///////
/////Brandenburg///////
//////Bavaria/////////
ARTILLERY
CANNONS - less time to build.
Serpentine,
Demi-Culverin,
Culverin,
Organ gun,
Mortar - bigger range, more powerful shot;
Siege Cannon - from present Cannon, but more powerful shot - from 'high';
Regimental Cannon - movable, from 'high', cheaper for Sweden;
Mercenary Artillery - buildable mercenaries from 'high' - useful especially for the Tatars.
SHIPS - generally 2 years construction time, not available everywhere, some kind of homelands for the ships, some of the ships unavailable to some factions e.g. Ottomans shouldn't use anything apart from galleys.
Caravel - faction adventage to Portugal, to high;
Carrack - to high only, cheaper for Portugal;
Italian Merchant Ship - high defence, weak attack, for Venetia ( and Genoa when added) only, 1 year build. time, early only;
Galeon - cheaper for Spain, high+, powerful but slow;
Frigate - faction adventage to the Netherlands, fast and good;
Galley - cheaper to the Ottomans;
'Big Galey' - cheaper for the Knights of St. John;
Corsair Ship - cheaper for England, simple to build ( port + merchant)
Ship of the Line - from late;
Cossack 'Chajka' ( coudn't find suitable translation), fast and with strong attack ( weak defence), regional ship type in Kiev, Moldavia and Khazar;
AGENTS ( 'welcome Mr.Anderson...');
Emissary - 2 years time production time;
Venetian Envoy - venetian emissary - simplier to build ( lower requirements and 1 year prod. time);
Spy - more expensive than today, but should be more useful;
Assassin - as above;
Catholic Bishop - small converting ability;
Orthodox Priest - medium conv. ability, affects zeal;
Protestant Preacher - high converting power, affects zeal;
Jesuit - from 'high', high conv. ability, affects zeal;
Inquisitor - only for some countries;
Papal Legate - for Pope only, replaces Cardinal;
Mullah/Ulama/Mufti/Whatever named - medium conv. ability, affecting zeal as well;
234 units at this moment.
Hetman https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif
Provinces with mercenary 'trade good' i.e. with buldable mercenaries
Egypt,Palestine,Constantinopole - for Ottomans only mercenary artillery, for europeans more unit choices;
Cyprus,Rhodes,Crete,Malta - important for Venetia and the Knights;
Carpathia,
Crimea - for artillery units mostly because Crimean Khanate will not be able to create artillery different than buildable mercenaries;
Novgorod,
Denmark,
Livonia,
Prussia,
Pomerania,Silesia,Bohemia,Austria,Bavaria,Franconia,Saxony,Brandenburg,
Friesland,Lorraine,Swabia,Switzerland,Tyrolia,Flandres - whole HRE + Dutch and Swiss provinces;
Burgundy,Provence,
Ireland,
Scotland,Northumbria - Scottish mostly;
Venice,Milan,Genoa,Tuscany,Rome,Naples,The Papal State,Sycily - i.e. whole Italy;
Aragon,
Portugal - useful for Portugal;
Regards Hetman http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
TECHTREE - THE BASIC IDEAS
Generally most of the structures should be faster to build ( 2 times mostly) and for most of these castle nr 3 ( first without any wooden fortifications) should be enough - this way the game should be more dynamic.
Watchtowers - Border forts - harder to build ( more time), in addition border forts will not be available to all countries, only to those which reach high level of centralization e.g. France, Hapsburgs, Sweden
- which would be quite opposite to democratic countries e.g. Hungary, Poland, England.
Boyer - only 1 level ( 2 to eastern factions) - for crossbowmen and mercenaries mostly. 2nd level for factions using compound bows e.g. Ottomans, Poland.
Spearmaker - all levels, for pikemen and lancer cavalry.
Swordmaker - all levels, but much shorter construction time, required for cavalry and few units of infantry.
Town Watch - all levels, for infantry units mostly.
Gunsmith - for Arquebusiers, Musketeers and some cavalry units (Dragoons).
Foundry - all levels, different types of cannons and several types of warships.
Horse Breeder - 3 levels ( eastern factions get Master level).
different Palaces ( Chancellary etc.) - only faster to build.
Royal Court - Royal Estate - Baronial Court - Baronial Estate
renamed for political purposes - RE to Royal Palace, BC to 'regional parliaments' ( better name required) and finally BE to the State Parliament available to few, the highest level building for democratic countries.
College of Surgeons - renamed,the seat of power for absolutic countries - high income, better troops, lower happiness.
University - small income, higher happiness, not unique.
Merchant - all levels, but probably not for all factions.
Church - less time to build.
Catherdral - not unique, smaller income.
Reliquary - for catholic and orthodox factions only, small income, unique.
Monastery - catholic and orthodox only.
Metalsmith - 2 levels - 1st for all ( iron not required), 2nd for Damascus and Toledo - +3 weapon upgrade, high income ( 224).
Armourer - no armour upgrades, small income, required for several types of cavalry.
Port - small income, tempts mercenaries.
Inn - more time to build, small income, mercenary and buildable mercenaries available.
Brothel and Tavern - no serious changes.
Mines, dockyards - no serious changes.
Chapter house - renamed to colonial house - high income ( 540), available to some factions in several provinces ( colonists trade good).
Border forts will generate income ( border tariffs) - 56 I think.
Upgrades for master level buildings
Spearmaker - +1 weapon,
Swordmaker - +1 weapon,
Town Watch - +1 discipline,
Gunsmith - +1 valour,
Foundry - +1 discipline,
Horse Breeder - +1 discipline,
Military Academy - +1 valour, +1 discipline, small income ( 26).
it is a kind of 'military reform structure' - not unique.
In addition - we can use siegemaster branch for other income generating buildings possibly.
Finally - it is possible to add new office titles to any of these buildings ( high level) so I think we could use even structures like mine complex or master foundry and especially the colonial house (vicekings, governors and so on).
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