View Full Version : Idea for Next Total War game :
Mithrandir
06-22-2002, 10:22
How about a new ability, for archers to receive a number of fire arrows,it'd be expensive but they can set woods&small structures alight...
why? I think everything should be able to be countered,there's just little countereing a force of Monks,Yari Sam and Archers which hide in the woods on the highest hill...
I'd love to see this... just setting woods alight and killing everthing which is in it http://www.totalwar.org/ubb/biggrin.gif.
Wavesword
06-22-2002, 23:37
Historically fire was the weapon used by Oda Nobundaga to annihilate reteclariant Monks in their fortresses.
Mithrandir
06-22-2002, 23:38
Yea, it'd be historiccly correct as well http://www.totalwar.org/ubb/biggrin.gif.
Papewaio
06-23-2002, 15:34
Only if it was Citadels you were buring...
or fortresses...or just very powerful troops eg naginata http://www.totalwar.org/ubb/smile.gif
Fire arrows as they were historically could only be represented as a strategic tool in the game..
Papewaio
06-24-2002, 04:42
Agree Khan7 I suppose the picture of the buring temple when destroying buildings in SP means the developers are in tune with you on that one.
I think it would be better that you can only raze and get money from some buildings (pillaging the artifacts) and that it takes a complete turn when your forces are not being attacked. Burning to the ground should be able to be done on the spot as is but not a koku as well as a strategic benefit.
BTW have you used zoom in/out on strategic map yet?
Nobunaga0611
06-25-2002, 01:25
I think a good addition, which wouldn't work in online play, but would still be kinda fun in a full campaign, would be the ability to build in a province. Like I know you already do that, but I mean build trenches or small towers, nothing too over the top. So when they're completed the next time someone attacks you in that province the trenches, and whatever else are there in the map for the battle. A little sketchy, but the details could be worked out.
If you're talking about forts and trenches along the border.. these would mainly be a tool for forewarning of an attack, preventing the passage of minor forces, and skirmishing/delaying major forces. A battle would most certainly not be fought around these structures. Once two armies were on the campaign, though, they often (at least in general, and I know sometimes with the Japs) would erect opposing fortified camps, but there is currently no mechanism to simulate this in the game. The invader is the attacker, the defender is assumed to have the luxury of passivity, these roles cannot be switched all around and up and down by all the myriad of variables and events, as they were in reality.
Matt
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