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ultimus
06-24-2004, 16:06
sorry, if this question sounds very noob. but i cant figure out how to sign a governor in my province?

Xiphias
06-24-2004, 16:34
Pick up the little scroll thing in that province and drop it on a military unit. The head of that stack of troops will become governer.

Kings and princes can't be governers.

ultimus
06-24-2004, 16:38
thanks man

Papewaio
06-24-2004, 16:57
BTW even if the governor runs screaming like a girl from the battlefield, he is God of the Cashflow if he has 9 accumen.

So don't look at his stars look at his accumen. Only look at his stars if the province adds stars to it... and then only ever give those titles to your best generals.

amir
06-24-2004, 18:00
also look on the dread when giving titles of a province like portugal that like to rebel

Ulair
06-24-2004, 22:30
Here's a related question:

Is there any easy way to give a lord a new title? Say my 5* general is Duke of Back-of-Beyond and I, uh, acquire Constantinople. Govenor of Con is a +2* title, so I'd like to give it to my 5* guy. Is there no other way than 1) ship in an emissary; 2) strip general of old title; 3) risk loyalty drop; 4) assign new title, all taking 2 turns to complete? Seems kinda lame... Just dropping the new title on him sadly doesn't do the right thing.

Snowhobbit
06-24-2004, 22:43
AFAIK that is indeed the only way to give the general a new titel, that or losing control of the province.

SirGonkSevenT3
06-24-2004, 22:46
Ahhhh I never thought of losing control of the province. Both choices seem equally risky and lame. But I think I would rather risk upsetting my general than losing buildings in a province.

Snowhobbit
06-24-2004, 22:50
You don't have VI then?
Just let the enemy besiege you, no more control of the province, and no destroyed buildings.

motorhead
06-25-2004, 07:52
Quote[/b] ]You don't have VI then?
Just let the enemy besiege you, no more control of the province, and no destroyed buildings.
- small point, but if your enemy is of a different religion then your religious buildings get automatically destroyed the first turn they occupy your prov, even if you're besieged in the castle.

amir
06-25-2004, 10:44
Quote[/b] ]small point, but if your enemy is of a different religion then your religious buildings get automatically destroyed + some random building, many times when i conquer a province, agriculture improvements and spear/archers/sword buildings destroyed with no obvious reason.

The_Emperor
06-25-2004, 11:54
This is the reason why its good to have a few princesses about to keep loyalty up on any generals you strip of titles.

At any rate if your influence is high enough stripping one general of his title to give it to a better candidate shouldn't result in any major problems.

Drake
06-25-2004, 13:33
Perhaps something for Rome, a ranking system of governorships etc, that when you drop a better title onto a govenor they automatically forfeit the original? Or even chuck in a choice system where by say the guy is Lord of Blah, and you want him to be Duke of Etc, you drop the new title on him and an option window comes up, Do you want to them to remain cuurent title or become new title?. It wouldn't be too unrealistic, as any one who distinguishes themselves surely merits higher honours? Would solve the issue highlighted in this thread maybe. Opinions, any advances on this theory, or just plain old idea bashing?

Don Corleone
06-25-2004, 13:45
Papewaio raises a good point. After I've got my initial dipolomatic aggreements hammered out, my princesses only marry generals who might be a little suspect but have high stars and so forth. This is actually one of the reasons I've never played a muslim faction, too hard to keep their generals loyal and no chance to offer your daughter's goodies to talk an opponent to the bargaining table. Geez sweetie, I know he's a murdering fiend, but I bet he's a really good conversationalist...think of what you're doing for the kingdom.... http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif

mfberg
06-25-2004, 15:00
Get his old province to rebel by moving everyone out, increasing taxes, and destroying that watchtower/border fort. If they are still above the rebellion level move a some happiness decreaser (-40 should do the trick).

I keep my disloyal generals in the early game and use them to shore up my short units, by 100 turns in I disband anyone less than 3 loyalty right away (usually my bribed units). Or use them as invasion/bribery bait

mfberg

sir_schwick
06-25-2004, 19:23
You can also put really awful governors in charge of provinces that make little cash. I'm currently doing this with Livonia + Lithuania as England(not bad cash, but this is better for now). I put in two governors with low loyalty, dread, and piety into command there. I also put taxes very high. Every turn for 10 turns an amateur rebellion of decent size appears. My small garrison of Fyrdmen, FMAA(its 1157), archers, Feudal Knights, Slav Warriors(fodder), and Mounted Sergeants mop the floor with few losses. After 10 years here is roughly my army in Livonia and Lithuania(not counting partial units):

3 Feudal Knights(5 Valor)
2 FMAA (4 valor)
6 Archers (3 valor)
1 Mounted Sargent(7 Valor)
1 Fyrdmen (3 valor)

Besides farming elite commanders and troops, I seize roughly 5000 florins a turn in property from the rebels. I only execute the ringleaders so the rebels will come fight again.

Gregoshi
06-26-2004, 05:19
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Welcome to the Org farmer schwick.

How's that work again? Plant seeds of rebellion, water liberally with high taxes, fertilize with bad governors (know what I mean? Nudge, nudge, wink, wink), and then cut down the harvest with your favourite army. Right http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Spotnik
11-11-2005, 02:01
I have a title that wont' drop into a military unit (or a military unit that won't accept a title--one or the other). By "military unit" do they mean a structure? I thought an army was a military unit too, but my army in Sweden won't accept the provincial title. So, I can't get a governor in there!

Thanks!

Ludens
11-11-2005, 15:53
I have a title that wont' drop into a military unit (or a military unit that won't accept a title--one or the other). By "military unit" do they mean a structure? I thought an army was a military unit too, but my army in Sweden won't accept the provincial title. So, I can't get a governor in there!
Welcome to the Org, Spotnik! ~:wave:

With military unit, we mean just that: a unit of soldiers. If the general of the Swedish army won't accept the title, there are two possibilities: 1) he already has one (a unit leader can have two titles: one provincial and one administrative) or 2) he isn't of your faction (happened to me once, when I was playing until late in the night :dizzy: ~;) ).

Rilder
11-11-2005, 16:03
Perhaps something for Rome, a ranking system of governorships etc, that when you drop a better title onto a govenor they automatically forfeit the original? Or even chuck in a choice system where by say the guy is Lord of Blah, and you want him to be Duke of Etc, you drop the new title on him and an option window comes up, Do you want to them to remain cuurent title or become new title?. It wouldn't be too unrealistic, as any one who distinguishes themselves surely merits higher honours? Would solve the issue highlighted in this thread maybe. Opinions, any advances on this theory, or just plain old idea bashing?


In rome total war: vanilla there is no loyalty system and governers are automaticly assigned to the first general garrisoned in the settlement and if he leaves the settlement he doesnt keep the governer position

Ludens
11-11-2005, 16:12
In rome total war: vanilla there is no loyalty system and governers are automaticly assigned to the first general garrisoned in the settlement and if he leaves the settlement he doesnt keep the governer position
Rilder, this thread pre-dates the release of Rome by several months.

Spotnik
11-11-2005, 18:21
As far as the date of the thread--that's okay! Actually, i found the governor thing to be handled much more simply in Rome: because there's ALWAYS a settlement tied to a province. I'm learning MTW AFTER playing my first Rome campaign, and I think what I've run into is an interesting contrast between the two games--in MTW you can have a governor in a territory without so much as a fort built there.

Ludens--that was exactly the problem--I had several armies, each with SOMEONE who already had a title, so NONE of them would accept the title piece until I removed the titled unit. Now everyone's happy--assuming of course I didn't assign governorship to a complete idiot (like some of my first Roman govs).

I guess it doesn't help that I just randomly picked Denmark as my first MTW faction to play--not a lot to work with out of the gate!

Ludens
11-11-2005, 18:33
Ludens--that was exactly the problem--I had several armies, each with SOMEONE who already had a title, so NONE of them would accept the title piece until I removed the titled unit. Now everyone's happy--assuming of course I didn't assign governorship to a complete idiot (like some of my first Roman govs).

I guess it doesn't help that I just randomly picked Denmark as my first MTW faction to play--not a lot to work with out of the gate!
I am confused. Are you assigning titles to stack leaders only? Every unit can get a title, and it is often worth scanning all your units for high-acumen leaders.

Denmark has an excellent starting position, BTW. The only direct threat is the HRE, and they are not overly aggresive provided you keep a decent garrison in Denmark. Sweden is cashcow once you get trade up and running (and just one ship gives you access to all the Baltic provinces) and Norway has iron. All three provinces have access to VI Viking units in early (provided you have VI installed off course), meaning you can train some of the best infantry in the early era: Huscarles. Sadly, as soon as you hit 1205, you cannot recruit them anymore, so keep that in mind.

Your main problem will be money, but with some reserve you can overcome this hurdle and lead the Norsemen to glory once more!