View Full Version : Army Size
Antimatter
06-27-2004, 18:42
In the single player campaign of MTW with VI installed, it seems that the maximum number of men allowed in an army is 960. This means that for what should be one army, I have to carry two armies around. This can actually get confusing and is just annoying to deal with and manage, so is there any way to raise the limit? I looked around in game and couldn't find anything besides raising the unit size, but that's not what I want. Am I just missing something, or is there some way to mod it or something? If it's a mod, be simple because I've never modded this game before.
Despot of the English
06-27-2004, 19:44
I am not a modder but I think the only way you can have more troops in a stack is if you increase the unit size. You're wanting more units though right?
16 units is hardwired into the game code... and can`t be altered.
you can alter the number of men per unit, the control for that is one of the game settings that can be altered before you start a game.
i forget the exact section, just load up the game menu and look through the options available, it`s there.
and welcome to the forum. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
If I'm correct you get twice the size when playing on Huge unit sizes. So it's 1920 per army on the Huge setting, but I'm not quite sure whether this is correct.
Anyways you could try to edit the CRUSADERS_UNIT_PROD11.txt and change everything from YES to NO in Column 21 using Gnome Editor. The unit sizes, buildingtime for a unit and double the buildingcosts won't affect any of the units with a NO (Is this units base unitsize scalable? Yes/No), but it will affect the army sizes. So the army size should increase double the size on Huge.
I could be wrong about the above paragraph though. I haven't modded MTW in a while now, you see.
Anyways this might provide the solution you are looking for. Hopefully it works.
Doug-Thompson
06-27-2004, 22:10
Quote[/b] ([DnC] @ June 27 2004,14:08)]If I'm correct you get twice the size when playing on Huge unit sizes. So it's 1920 per army on the Huge setting, but I'm not quite sure whether this is correct.
That is correct.
CrusaderMan
06-30-2004, 07:58
Keep in mind : Twice the units means twice the upkeep cost. This makes for a very slow and frustrating game.
Better mod it to your tastes
Quote[/b] ([DnC] @ June 27 2004,14:08)]If I'm correct you get twice the size when playing on Huge unit sizes. So it's 1920 per army on the Huge setting, but I'm not quite sure whether this is correct.
Anyways you could try to edit the CRUSADERS_UNIT_PROD11.txt and change everything from YES to NO in Column 21 using Gnome Editor. The unit sizes, buildingtime for a unit and double the buildingcosts won't affect any of the units with a NO (Is this units base unitsize scalable? Yes/No), but it will affect the army sizes. So the army size should increase double the size on Huge.
I could be wrong about the above paragraph though. I haven't modded MTW in a while now, you see.
Anyways this might provide the solution you are looking for. Hopefully it works.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif It works http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
I've never thought that it's that simple.
Many thanks to you, [DnC] . http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Just do a quick mod as you said then play a new campaign with the unit size changed to huge. I was able to put 16 units/1121 men (regular 60 men unit size) into 1 stack and it's only half full. Build time remain the same. I think the support cost remain the same as well since the unit size didn't change (60 AUM for 37 florins/yr). Not so sure because I rarely pay attention to the support cost and I changed many of them in my little mod.
I post a screenshot soon.
http://www.pdoan8.com/HugeStack.jpg
That rather defeats the point though. The 16 unit limit is hardcoded and if you limit your units to 100 men then you'll only ever be able to fill 1600 'slots' in your 1920 'slot' army.
Papewaio
06-30-2004, 16:23
Beats 1600 beats 960 though...
octavian
06-30-2004, 17:15
BY FAR just did it to my mod, works well http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'm glad I could help http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
CrusaderMan,
If you are using Gnome-Editor, then Column 21 is the column where you can tell which unit is supposed to get the changes (double *building cost & -time and size of the units -> Small, Default, Large, Huge. Am I forgetting an option?) when using the unit size slider, or whatever it is called, in game. When given a NO the game will keep that unit on default sizes as given in the unit production file (CRUSADERS_UNIT_PROD11.txt or whatever name you have given it)).
*I am not quite sure whether the game keeps the building costs at default when playing on Huge using the earlier mentioned modifications, but I think it does, does it?
Also; the support costs will only be risen when the unit's size becomes larger or you modify the support costs. Or so it seems to me, but I haven't tested this fully yet, so I could be wrong, the unit size settings might also have an effect on it.
Xiphias,
Well it does what it is supposed to do :~D That extra non-fillable baggage isn't important as long as a full 16 unit army can fit into one army. As Papewaio said 1600 beats 960 http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
That extra bit could still come of use if you wanted to raise the size of certain/the units by 20% or something. I haven't done any calculations to know what could work without getting the afforementioned problem.
So there's still room for more modding. You're still limited to the maximum of 1920 men an army though.
Game Over!!!
06-30-2004, 20:04
When u change the army size to huge u also get bigger unit sizes. The only time I changed to huge was when I was playing the Byz. My Barney's got 166 men per unit including the archers at 100. So filling up a huge army with 1920 men is not a problem assuming all other factions get an increase in #'s per unit.
So how 'big' is your unit. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Oooppsssss Forgot to give you, Antimatter, the link where you can download Gnome-Editor from.
Clicky. (http://www.3ddownloads.com/strategy-gaming/totalwar/Tools/Gnome_UnitBuildProj_Editorv2.0.zip)
I think after unzipping the tool you can just start it immediately. If your file is not named as the following: CRUSADER_BUILD_PROD13, CRUSADERS_UNIT_PROD11, PROJECTILESTATS. Then you can just click on the Load File button and go to the directory where the files are located after starting the program (the files are in your main MTW directory. So just scroll down a bit until you find them. Certain mods have renamed the files I mentioned earlier. Also; if any of those files are named differently, you'll have to click on the box next to where it says Auto-Detect and then choose which file it needs to open; a unit prod, build prod or projectile stats file. You can always ask more about this another time, but I'm gonna watch Holland-Portugal now and I've already missed 10-20 minutes :~( :~p
If I wasn't entirely clear just ask me to elaborate and I will (try). Time could be an issue nowadays though, so it could take a while before I can answer. Otherwise I'm sure someones else will be able to help (seeing as there are a hell of alot better modders here) if I can't or it just takes to long :~p
PS. Sorry for the double post, but I'm doing this incase Antimatter has already read my last reply and might have missed this new bit of information if I edited it into my old post.
Antimatter
06-30-2004, 21:45
Ok, thanks a lot for the help. Just a couple more questions. First of all, can I edit the default unit sizes to be larger? I assume that by going through and changing this column to no I will be forcing the units to be of default size (ie 100 peasants, etc). Can I change this to be larger if I want so that I can have both more space and larger units? Second question, is it safe to do this without starting a new game? From what I can tell, changing the unit size has no effect on a game that has already been started. From that can I assume that this mod will also have no effect on that game and only on new games started after the mod? I just wanna be cautious cause I got a really good English game going ;)
Just one last quick post before going to sleep.
#1. Column 8 using Gnome-Editor is where you can change the number of men in a unit. Beware; a unit can not have more then 200 men, because the game will crash if there are more. If a unit is a Leader's unit (Monarch, Emperor etc -> Country leaders) then it must not exceed more then 199 men. The unit of a country's leader adds one man, which is the leader himself. E.g. a 199 men Royal Bodyguards unit will receive one more if it's the country leader's unit, thus becoming a full 200 strong unit. You can see which units a used by the country's leaders at Column 49.
#2. It should give no problem at all, but the game will be affected due to larger unit sizes (the support costs for a unit becomes more when it becomes larger. This could cause some game balance problems for you current campaign - you can always try and see how it works in games created afterwards. Otherwise you could tweak it until it's good/perfect) and you might encounter the exact same problem for which you asked a solution. That's because an army can not become bigger then 1920 men due to being hardcoded.
You can also just backup your old file which was modified with that bigger army stacks solution and switch between the two files (the larger unit sizes as the other) for whichever campaign you'd like to play.
There's also another way, but it has a downside; slower loading of the game with certain parts of the menu's. The good side is that you won't have to switch files anymore. I could explain to you how to do that another time, but for now it's bedtime. I'm beat and have to get up early tomorrow..
Jason the Absentminded
07-01-2004, 00:08
I just went to the options and changed army size to HUGE. Now I have plenty of soldiers in each stack.
Antimatter
07-01-2004, 00:17
I think I'll just finish my English game before I mod to avoid any problems. That should keep everything straight. Anyways, thanks for the help.
Duke John
07-01-2004, 11:43
After some playtesting I have found another advantage of raising the unitsize setting. The AI seems to be coded to have for example 500 men in a frontline province. By increasing the unitsize to huge it will raise to 500x2=1000 men. If you set all units to unscalable you will have more full stack battles which are far more challening then half stacks.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif
Hope you can get it to work when you decide to give it a go Antimatter http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Duke John,
That's an interesting discovery Could prove to be useful when trying to enhance the AI http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.