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Sarnaen
06-30-2004, 12:17
Whoa.
I recently edited my UNITPROD_11 file to unlock the Almughavars unit and make it available in the Mediterranian region, so long as you had both an inn, a port and a spearmakers workshop. (I figured the Inn alone would make it too easy to make them, and the spearmakers workshop alone didn't portray their mercenary status very well, so I added port and inn to make it realistic.)
Going on the background of the unit, it says ply their trade throughout the mediterranian or something along those lines, so I thought limiting them to Aragon was unrealistic. I made them available in Valencia, Sicily, Malta, Corsica and Sardinia too.

Damn, they're badasses.
I started a new campaign as the Aragonese on early mode, and customarily snatched Valencia and Navarre. I built up some low-tech units and went for France, and crushed the garrison they left in Toulouse. I instantly ligned a ceasefire because I was too weedy to fight the French in a drawn out conflict at this point. A few turns later on, I am informed that the French have invaded Toulouse and Navarre. Now, Navarre had a garrison of maybe 160 men. It fell like a brick in water. Toulouse seemed to be the herald of doom - A French demi-god Prince with 6 command, 10 valour, and 6 dread. This unit could take out all of my armies on its own. Then I remembered the Almughavars.
Anyway, Toulouse inevitably fell, tough it survived siege for 3 years - giving me time to pump out 3 Almughavars in Aragon.
The next turn, the Froggy antichrist and his band of merry men roll into Aragon expecting to be drinking a toast to evil (pinky to finger) in my palace before breakfast.

I was obviously defending. I had 4 units of spearmen, 2 units of basic archers, 1 Feudal man-at-arms, and 3 Almughavars. The French had their horsemen of the apocalypse, about 3 Feudal Sergeants, 2 Feudal Men-at-Arms, 3 archers, 2 Spearmen, 1 Hobilars.
I lined up on a low ridge, with my flank against some woods, forcing the enemy to attack through the woods, where they would be ambushed by Men-at-Arms; or up a slope, from where they would recieve a barrage of arrows and javelins before hitting a spearwall, albeit one made from the lowest rung on the spearman ladder. The Almughavars were deployed behind and to the flank of my spearwall, ready to deal with flanking Hobilars (Which I find rarely beat anything other than plain archers and crossbowmen in close combat), and then hopefully flank and throw their javelins.
The enemy, in all his 6-star glory, leads his men straight up the slope and takes rather heavy casualties from the archers. Despite this, he soldiers on up the slope and then pulls to the flank to allow his men-at-arms to engage my spearmen. The Hobilars predictably went for the flank of my spearmen, so I charged the Almughavars into them. They routed, as expected. Then the Froggy general of killy doom charges into the reformed Almughavars, and I pretty much expected to be filling in 60 death certificates.
I pretty much lost all hope at that point. I charged the remaining Almughavars down and flung a few pointy sticks at the knights. The results were pleasing - 3 casualties. Then I bombed them down into the knights and expected them to die, and maybe buy me some time to deal with the men-at-arms chewing their way into my spears, and somehow address the 5 enemy spear units waiting in reserve.
So, I pulled my men-at-arms out from the trees and rear charged the enemy men-at-arms, broke them, and ordered an advance down the hill towards the enemy spears with my spearwall, leaving the Almughavars to their percieved fate.
The two lines engaged, and with their technological and numerical advantage, the French began to gain the upper hand, despite my Men-at-Arms valiantly hacking into their flank.
Then I recieved a message that changed my outlook on what I thought to be an overpriced, mediocre unit that threw their spears as well as poked people with them - the enemy general was dead. turning the camera to view the Almughavar - Royal Knight conflict, I saw 2 Royal Knights racing back towards whatever hell had spawned them, and two units of Almughavar at about 40 men each. My rating for these swarthy sellswords went up, by a hell of a lot.
The Almughavar had saved me from an embarrasing end to my campaign, and killed the French heir - coincidentally... the only heir. A few years later, I cornered the French king and dealt with him in the same manner. Almughavar are invaluble, and a huge incentive to control the often overlooked Mediterranian islands when playing in the modified game...
I'm not looking forward to facing Italy, though. They have Corsica and Sicily. Italian Light Infantry backed up by Almughavars? Doesn't sound pretty.
Another worrying thing is, I've caught the modding bug...

Imperial Buffoon
06-30-2004, 13:08
Yeah, I've been playing an Aragonese campaign and have been wondering why Almughavars are not more present in vanilla MTW. I wonder if CA found it hard to balance them? I have only had one unit of Alm's all game (well, part of that was teching up Aragon, which meant no more mercs there, but even in the earlier stages, I checked every single year and got nil.

Despot of the English
06-30-2004, 13:13
So are Almughavars mounted Javelins chuckers? Sorry if it's a dumb question but I've seen neither hide nor tail of this unit in all my games.

The Sword of Cao Cao
06-30-2004, 13:23
No, thier just extremely good foot javilenmen, only available as mercs. Also, you can never actually see thier javelins..

Sarnaen
06-30-2004, 13:25
No, the mounted javelineers are the Jinetes.
Almughavars are infantry javelineers, that fight well as spearmen too. They're damn tough, and pretty speedy as infantry go.
I highly advise unlocking them. They're a nice addition to the mediterranian if you want a more historically correct game, or a nice Aragonese unique unit if you want to balance them out a little.

Despot of the English
06-30-2004, 13:33
Oh right thanks I thought they were an upgrade Jinete unit. Using javelins has never been my strong point in battles. I've had one notable success but that's all. I think it's down to their incredibly short range.

Sarnaen
06-30-2004, 14:09
You offset their short range with a pinning unit. Sweep the javelineers to the flank and fling Javelins at them until you run out, or they break and run. If you run out, Javelineers are, for the most part, good auxilliary troops and perfectly capable of handling themselves if they charge the rear of an enemy. In the case of Almughavars, they're better than the other units in their class, and are good as a general purpose reserve unit as well as armour busting extraordinaires.

Oleander Ardens
06-30-2004, 15:52
Yeah the Almughavar can to much more than the usual javelin game...

http://www.totalwar.org/cgi-bin....82;st=0 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=7;t=19182;st=0)

With the last post of page 1 this turns into a small Almughavar tactics discussion http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif

cheers

OA

Ironside
06-30-2004, 16:04
Citera[/b] ]an inn, a port and a spearmakers workshop. (I figured the Inn alone would make it too easy to make them, and the spearmakers workshop alone didn't portray their mercenary status very well, so I added port and inn to make it realistic.)
Going on the background of the unit, it says ply their trade throughout the mediterranian or something along those lines, so I thought limiting them to Aragon was unrealistic. I made them available in Valencia, Sicily, Malta, Corsica and Sardinia too.


Hmm http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif
(Checks my own build, only in Aragon, inn, spearmakers guild, and metalsmith workshop) aren't that avability slightly overpowered?

charge 6
attack 3 (1)+
defense 0 (4)+
armour 2
Morale 8
Fast
Spearmen
Uses javelins

The only thing they lack is a shield.

Their charge is quite good, it's 12 against cav on attack at will (chiv knights got 13) and 10 on hold position.

These are the spearmen with killing power but they lack the staying power. A funny unit. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Oleander Ardens
06-30-2004, 16:14
Yeah

They are supreme anti-cavalry, great anti-spear shocktroops and mediocre anti-infantry shocktroops with a 4 can-openers...

A spear-throwing spearunit weak in defending and great in attacking

They really break up the unitclasses http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

octavian
06-30-2004, 17:24
also ftr, Almugs have a morale of ten at V1 http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif

HARALD THE RUTHELESS!
06-30-2004, 18:11
Almugs ROCK

I played a custom battle since I cant seem to get them as mercs in campaign mode. Three of those units smashed into enmy ranks made of feudal knights and spears and feudal men at arms. They routed the whole army I love this unit because its so unusal a sort of anti cav unit that works so well on its own against heavy infantry as well. If they get to chuck their spears, even better.

Sarnaen
07-01-2004, 01:18
Yeah, I realised how powerful they were, and changed it to Spearmakers guild. They really are too powerful for a second level unit. This stopped me from building masses of Almughavars and swamping the map with them. It also stopped the Italians from pumping out 2 units of them a turn in the early game.

Tyr, Binder of Fenrir
07-01-2004, 05:14
I too have modded Almughavars to be buildable, however I limited them to production only by the Aragonese, and only in Navarre, Aragon, and Valencia.

I find them to be excellent skirmishers/ medium infantry, who can rain sticks of death upon their enemies, then charge in for the coup de grace.

Sarnaen
07-01-2004, 06:44
I find the lack of a throwing animation annoying - They must shoot javelins out of their eyes or something... is there a way to fix this, or do we have to live with it?
They're a nice looking unit on the battlefield, but it is spoiled because of their incompleteness. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif