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Duraz_asks
07-03-2004, 10:12
this is the lamest idea for tw and i havent said much until now.. its lame because the napoleanic time was about 30 years the amount of time he was in power.. and totalwar with nothing but ranged gun units would be 1 of 5 stars so if u like the napoleon tw please tell me why

Antalis::
07-03-2004, 10:17
Is that a joke post? If so its not funny.

NTW is a very good mod.

Have you ever tried it?

If not do it and you will see that its a very well made mod.

Duraz_asks
07-03-2004, 10:25
im not saying who made it did a bad job at it im just saying its a bad idea for this type of game

Duke of Gloucester
07-03-2004, 13:54
Before I add my tuppenceworth, I haven't played it yet, but I am looking forward to.

Why is a 30 year timespan a disadvantage - can't see it myself? The thirty years involved saw significant changes in infantry and artillery use and Napoleon himself almost achieved total domination in Europe, so I reckon conquering Europe at this time is far more realistic than in medieval times. I don't agree about ranged units either. There were lots of different types of cavalry and the bayonet was just as important as the musket ball - perhaps more so. If the mod works properly there should be just as much hand to hand fighting.

One thing a I don't know yet - can units adopt a square formation. My guess is that the formations are part of of the program code, so too hard to add to. This will reduce the historical accuracy of the mod.

ah_dut
07-03-2004, 14:09
hello, Duraz_asks there are many elements of essential TW in there. gun rounds are used quickly at least in my games and then it's good ol h2h slugfest. Also cavalary play a crucial role in pounding the hell out of your enemies on the flanks. http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

Spartiate
07-03-2004, 16:16
NAP TW is fantastic.You havent fought a bridge battle until you have tried taking a bridge against 1400 infantry of the line, cannon and hard as nails LifeGuard cavalry in this excellent mod.Think it was Lord of Storms who was primarily responsible for this great add-on.If you havent checked it out then do so now.You will be pleasently surprised by the challenges it puts to you in a tactical sense and the effects of ranged units(almost all of the units are ranged in this)are much more realistic now.

The Blind King of Bohemia
07-03-2004, 16:18
Although i am awful at it, the mod is very good and the lordz have spent countless hours revamping the game. The moving artillery pieces are genius in my view http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

econ21
07-03-2004, 18:31
Haven't played NTW and used to think a Napoleonic TW would not work but now I am not so sure. One thing I found replaying Shogun was that it was almost like Napoleonics - since Samauri archers ROCK - I would whittle down the enemy as they approached, then fix bayonets (or rather draw katanas) and charge. I think a CA made NTW would work well, especially if they build in infantry automatically forming squaring in response to cavalry threats etc.

Strategically there is enough variety (factions, locations etc) to be pretty interesting. Imagine including Pyramids, guerillas in Spain and a Russian winter ...

octavian
07-03-2004, 23:17
NTW rocks i think that if CA was to make an official NTW, it would be absolutely amazing. NTW didn't win the Best Mod award for nothing, so it obviously will sell as well, or even better, than Rome, Shoggy and Medieval. and if the shorter time frame is a problem, you could do it in seasons, or even months. 35 years, times 12 months = 420, appx. the same as MTW. besides, just because the first three TW games were more of an ancient timeframe, relying mainly on H2H combat, doesn't mean that they cant break the trend http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif . after all, variety is the spice of life.

http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif Oct

edit: that said, CA is probably already working on the sequel, and will probably make the public annoucement a few months after Rome comes out. they have already hinted at another game coming out, presumably in the same style as Rome. although they have made no mention of what time period it will be.... in short, all this is most likely irrelevant http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Duraz_asks
07-04-2004, 06:02
if it is going to be like rome id say greece

Spartiate
07-04-2004, 19:30
By same style as RTW i think he means a continuos inter-active 3D map.It would certainly make it possible to use the monthly turn base then as armies were much more mobile during that time and the 3D map would better illustrate this.Think thats what was implied anyway. http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif

Inuyasha12
07-05-2004, 02:14
Napoleonic Total war has great style, great new strategic posbilities and it's very fun. I remember the first time i had a battle with thousands of line soldiers blasting at each others.
Even though i would like to see more faction variety in the game.The lords have done a great job in this game, and have changed total war into a completely new and great game.
Have you played ntw?
If not then you should not judge it and go try it out before you badmouth it.
http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif

octavian
07-05-2004, 03:04
when i said same style, i meant, same style, not, same period, or, same type of combat. when saying same style, i meant A) historical B) strategic C) combining both a strat map and a real time battle map.

Kali
07-05-2004, 14:26
I think NTW is a cool mod and obviously a lot of works gone into it. But because of unit sizes and AI limitations I think a hack and slay works better than modern warfare battles. But i'll still be playing NTW. It's still an amazing piece of work.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

katank
07-05-2004, 16:11
NTW is great but I think the arty are a bit OP. In a custom bridge battle on expert, I eventually won but it was amazing to see my 8 units of cav charging against their arty batteries which had a few highlanders screening it and the amazing arty skirmish and what not actually reduced most of my cav to single digits and running for their lives.

I distracted their highlanders and it shoud have been a piece of cake but the arty pounded the hell out of me.

Anyone find massed twelved pounders to be overpowered?

ah_dut
07-05-2004, 16:24
me, katank that's probably why loads of people say no arty in NTW games

Spartiate
07-05-2004, 18:10
Yep...................the arty is OP but i find that part of the appeal of the game(NTW).I find it a challenge to come up with new strategies for different scenarios.One time i was trying to take Saxony which is in a different place in NTW and i had to cross a river.The rebels held the other side with no arty but they had a 5star general and they just wouldnt break and run.They slaughtered my cav as they tried to charge across so in the end it came down to LineInfantry vs Rebels.Softened them up with my JaegarInfantry(long range) and then had no choice but to form into column and CHARGE
Won with about 200 men left out of an original force of 2200 http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif

katank
07-05-2004, 19:31
I find little way of beating a bridge battle defense that consists of many arty and hardcore inf without it turning veyr ugly in NTW.

my current strat involves keeping my entire army out of range except for a lone militia unit in single rank and loose formation to absorb the shots and basically rotate militias until their cannons are all empty and then charge.

otherwise, the casualties seem way too high, esp. to my elite troops.

Spartiate
07-05-2004, 19:59
I got caught out that time invading Saxony.I didnt recon first(unforgivable)and i didnt have any arty with me.Luckily neither did they.Usually i use a tactic similar to Katanks except i normally have about 4 to 5 12 pounders with me to shred the enemies lines,kill their inferior arty and their General if he's stupid enough to come in range.I then withdraw my arty and bring on 5 fresh heavy cav units,move my infantry into position along the banks of the river to support the crossing engagement and charge the cav across.Works a treat http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

katank
07-05-2004, 20:10
the funny thing was that I was playing a custom battle and bridge defense with me defending at huge florin deficit.

however, I apparently accidentally switched the sides so I got stuck attacking with units that the AI stupidly chose which meant no arty and tons of light cav and some militia

facing me on the other side of bridge was choice batteries that I picked as well as 4 contigents of hard core highlanders

even managing to get the cav across was an accomplishment but I still almost lost.

Alexander the Pretty Good
07-05-2004, 23:50
Usually I try to take out the AI arty as soon as possible, using either my own or a death-squad group of line. Especially when the arty is on the flanks.

Then I blast the enemy back to MTW http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

NTW is great. DON'T talk trash about it if you haven't played it.

By the way, this is my first post as a member http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

octavian
07-06-2004, 03:36
Quote[/b] (katank @ July 05 2004,14:31)]I find little way of beating a bridge battle defense that consists of many arty and hardcore inf without it turning veyr ugly in NTW.

my current strat involves keeping my entire army out of range except for a lone militia unit in single rank and loose formation to absorb the shots and basically rotate militias until their cannons are all empty and then charge.

otherwise, the casualties seem way too high, esp. to my elite troops.
my technique is to take about six units of 12 pounders, a couple lighter arts, and line inf. i use the art to take out the enemy art (a must in any battle) then turn my fire onto the enemy general. after that, i complete the job by firing on any masses of cav or inf. i always keep one four pounder back a bit but within range of the bridge (assuming there is only one) i also keep one unit of line inf within quick march distance of the brige, just in case they attack. after all the artys softening up is done, i withdraw the art (in games with more than 16 units) and bring on my inf (usually one or two light inf are mixed in. with my battle line ready to go, i advance. light inf takes a position just off to the side of the bridge, as close as possible to the shore. then one line unit goes across, while one more waits at the beginning of the bride (i keep that unit 4 ranks wide to simplify the crossing). once my fist unit is almost across, my second one goes across at the double time. followed by cav, then more inf. after that, i estabish my beachead, fight off any attacks, and then attack the enemy using ordinary battle tactics. this usually gives me a 5 to 1 kill ratio (on expert) although i do fiddle around with it, and occassionally i dont have my optimum bridge army. (although i like at least six artys in my army anyways)

i also use very little cav in my armies (two or three light cav, one or two heavy, although that varies on the size of the army) i find inf can take out cav any day, and i would rather have art than cav. that said, i do enjoy flanking or even getting in the enemies rear (i try to engage the enemy cav first so that he is helpless) and killing art or charging the infantry's rear.

Spartiate
07-07-2004, 15:58
One thing i will say about the increased casualties in this mod is that because of the increased economic benefits in every province i don't mind so much.Getting the buildings up and running is one thing but the actual training of good troops is fairly affordable income vs expense.This was well recognised by the Modders.Just another aspect of this Mod that the gang at The Lordz deserve a pat on the back for.

dessa14
07-08-2004, 05:25
i don't think artillery is overpowered.
if both sides take in artillery then there will be no problems.
all you need to do is aim your art at theirs.
great game i remember going into battle back in one of the earlier versions and saying, this is so much fun.

the funniest thing i ever saw in those days was this,
the AI would get its cavalry and move it back and foward along your line right in front of your guns.
thanks, desmond