View Full Version : The most blatant cheat I have ever seen
I'm playing a campaign as the Pope. I eliminated the Sicilians, and started on the Italians. I got their King and all of his heirs stuck in Milan, I held all the provinces around it except a few the Germans had. The next turn I was about to attack. Well it gets to the next turn, and my Pope died. No biggie, theres a new Pope now. But now....the Germans have Milan, and the Italians are in Sardinia An island province They would have had to have been in at least a coastal province to get there, and they were stuck in Milan which is landlocked. And its not like the King and his men were a crusade which could use the Germans port. So, how in the world did the Italian King "warp" to Sardinia?
Now I'm gonna have to fight off their fleet in order to eliminate them, which is costly and might take a loong time, and I wanted to avoid it buy eliminating them quick. http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif I can't believe the computer would just blantantly cheat like that.
discovery1
07-06-2004, 07:31
Possibly the Germans attacked Milan, the Italians fled w/o a fight, were then ransomed to Saradinia?
could have been, but they're not at war, and i didn't see that either one of their king's died. i'm at a loss as to what happened. http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif
they were probably ransomed, didn't share a common border and hence autoceasefired in a turn and you didn't notice? I don't check the diplo screen every turn so maybe you missed it?
just checked. the germans aren't allied with the italians, but they're not at war with them either. i haven't played any turns since then, so it hasn't changed. but your theory might be correct. but still....how convenient. they were facing destruction, so another faction attacked, ransomed them all including 2 heris without any of them getting a vice about it, and now there on an island i can't get them at. seems pretty cheap to me. http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
Personally, I would love if the computer cheated hardcore on Expert. I find myself artificially challenging myself in single player and it gets to the point where I might as well turn on debug mode and play myself on the strategic map.
that's cool
frankly, have you tried playing an empire until it's absolutely beastly and then switch to a wimpy faction and destroying the monster you created? it's not too easy, I tell you.
I've played the French past the Mongol invasion and at that time, the empire consisted of the crusader block, north africa to Tunisia and Iberia, the British Isles, the line of four HRE provinces, kalmar union, and the entire steppes.
this was GA and I didn't want rampant expansion so this is actually after giving up a lot of land.
BTW, all the catholics were screwed with not a single good general since the French now had a dozen grand inquisitors from Castille in addition to regular ones, many at v4 or v5, having wiped out many factions twice.
Now I switched to the Byz and got my butt handed to me.
trying to fight an empire with 2.4 million in the bank, two ships in every sea zone while all you have is about 6 provinces and 2k in the bank isn't fun.
got into a scrape with the French and next thing I knew, half my armies got bribed and the other half was facing hordes and hordes of huscarles and piles of arbs led by superb generals, all hardened by the war with mongols.
it's exciting, I've yet to think up a way to beat that scenario. I may have gone a bit too far on the create the monster part.
so this might be a dumb question, but i'm confused http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif I have a Master Horse Breeder, you know the one that says it gives +1 valour. After it was built I made a few units of Feudal Knights, but they're valour 0 still. Did I miss something?
Ironside
07-07-2004, 08:40
Knights gets their bonus from the Baronial court.
motorhead
07-07-2004, 09:20
In regular MTW campaigns, any cav requiring a "Royal" or "Baronial" building can't get a valor bonus. At least the building file shows no upgrade_valour(1), like it does for the Master level buildings. Also, any unit requiring a Master level building as a pre-requisite receives no valor bonus (I know this is true with 2.01. 2.0 or 1.1 allowed you to re-train pav-arbs to get the extra valor).
- In Viking only campaigns, the higher level Royal buildings do provide valor bonuses.
lonewolf371
07-07-2004, 10:20
I thought the Master breeder only gave a morale bonus, silly me... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
MiniKiller
07-07-2004, 16:08
you said they had a fleet, is it possible that they were able to bust out a port and u just didnt notice? if they already had a fleet like u mentioned all they would need to move around is a port.
Kind of on the topic of cheating, I had a Golden Hoard Dhow turn up in the North Sea, even though they didn't have any coastal provinces I had total control of the sea for years (I was reaching the end of the game) and suddenly this ship turns up and sinks one of mine http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif
I was surprised and amused. I mobbed it with six cogs the next year. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Quote[/b] (MiniKiller @ July 07 2004,10:08)]you said they had a fleet, is it possible that they were able to bust out a port and u just didnt notice? if they already had a fleet like u mentioned all they would need to move around is a port.
Yeah they did have a fleet. At the start Italy does have a few ships, and in the years that I was killing off Sicily they made more. I know they had a port at Sardinia, and could have been building ships there as well. All I meant was I had the King and his heirs trapped in Milan, a completely landlocked province. They were mostly surrounded by me, except a few German provinces. And the turn I was going to attack in, they made it to the island of Sardinia, from a landlocked province. Its ok though, since then I took them out, and the Germans, and the French. And now the Hungarians just attacked me, so I'll be taking them out soon. They took over the whole of middle Europe, most of the Polish and a few German provinces from their previous war with the Germans, before I eliminated them.
After them I might just set up a wall across middle Europe and go after the English and Spanish, and expand around Africa to the Middle East. It just entered the high era, and I am already producing Chiv Knights, and CMAA, so that will help. And about the +1 valour thing, I meant for Feudal Knights, they didn't require any Master buildings, but I figured it out and they started coming out at +1 valour after a few years for some reason.
don't you need masters for all of them before you can get a valor bonus for knights? me frankly too lazy to care. I'm not that big on heavy cav with crazy reqs. I like things like avars and AHC.
The_Emperor
07-08-2004, 11:19
I had something like that happen to me. I was the English at war with the HRE over southern France.
(I strongly objected to their attempted conquest of Aragon so I advanced on all fronts and cut off their Emperor's massive army in Tulouse)
Surrounded on all sides, with no port or ships for escape (and my fleet in the seas) I moved some more troops down ready to attack the following year.
Then the following year I moved my army in and attacked, but the Emperor was not there... He only miraculously found his way back to Swabia
Mystery of the teleporting monarch.
yes those kings like teleporting.
thanks, desmond
Ironside
07-09-2004, 07:34
Citera[/b] (motorhead @ Juli 07 2004,03:20)]In regular MTW campaigns, any cav requiring a "Royal" or "Baronial" building can't get a valor bonus. At least the building file shows no upgrade_valour(1), like it does for the Master level buildings. Also, any unit requiring a Master level building as a pre-requisite receives no valor bonus (I know this is true with 2.01. 2.0 or 1.1 allowed you to re-train pav-arbs to get the extra valor).
- In Viking only campaigns, the higher level Royal buildings do provide valor bonuses.
Hmm it was in v 1.1 but I'm quite certain that I've produced knights with 1 valour after building a baronial court.
Well I can try it in my current Aragonese campaign.
You could retrain them for a bonus?
Do you know why the royal palace shows one +1 valour? I haven't seen any troops get a bonus for that one, only for the mead hall. Or is simply a display to show that the mead hall bonus is still there?
you can't retrain for more valor.
also, you need to build a level beyond the req in VI to get valor bonus.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.