Buccaneer
12-29-2000, 00:27
Slow week at work, been bouncing around posting to several of my regular game forums, so might as well do something here since this is the game I've been absorbed with for the past week and a half.
In my 12+ years of playing strategy/war games continuously, I've come to the opinion that replayability is the most important thing in such games, imo. I asked that question in my first post and got some answers I didn't think about. For Shogun, it would be great if they are able to have the 'create new/random strategy map' option but they don't know if that will be included in the Exp Pack. What was the basis for Creative Assembly having a single, static strategy map? I know it may be historical, but they must have realized that many/some(?) wouldn't want to go through the long effort of conquering the same, exact 60 provinces again?
Perhaps the main reason why I wasn't interested in Shogun when it came out is that I thought it was AoK in samurai mods. I hate AoK and those types of RTS games, but I was convinced that Shogun was not like that. This game actually plays a lot like Civ2 which is my favorite game of all time. It is interesting to see folks see here coming from RTS or TBS or wargames backgrounds. It is a testament of a well designed, historical-based game.
I know the strength (and popularity) of Shogun is the battles. While I haven't fought very large battles yet, I found that the unit controls are fairly easy and not a chaotic click-fest. One thing I don't understand ... what's the purpose of the Formations? I mean, why would I ever want to use them? I have fought 12 battles thus far and won 11 of them. They don't have formations anywhere close to what I want, so why are they there? For example, I'm sitting at the end of a valley on high ground and I know that the enemy will approach me. I set my yari cavalry unit(s) on either sides of the valley on high ground, I keep my swords at front center (or thereabouts) with a unit or two of archers behind them. I then angle off cav archers on an oblique. Sometimes I would extend my yari cavs further out to approach from behind. Anyway, what I'm trying to say is that I place each of my units to ensure tactical success (offense or defense). Why would I keep them bunched up as the Formations require?
Steve Clark
In my 12+ years of playing strategy/war games continuously, I've come to the opinion that replayability is the most important thing in such games, imo. I asked that question in my first post and got some answers I didn't think about. For Shogun, it would be great if they are able to have the 'create new/random strategy map' option but they don't know if that will be included in the Exp Pack. What was the basis for Creative Assembly having a single, static strategy map? I know it may be historical, but they must have realized that many/some(?) wouldn't want to go through the long effort of conquering the same, exact 60 provinces again?
Perhaps the main reason why I wasn't interested in Shogun when it came out is that I thought it was AoK in samurai mods. I hate AoK and those types of RTS games, but I was convinced that Shogun was not like that. This game actually plays a lot like Civ2 which is my favorite game of all time. It is interesting to see folks see here coming from RTS or TBS or wargames backgrounds. It is a testament of a well designed, historical-based game.
I know the strength (and popularity) of Shogun is the battles. While I haven't fought very large battles yet, I found that the unit controls are fairly easy and not a chaotic click-fest. One thing I don't understand ... what's the purpose of the Formations? I mean, why would I ever want to use them? I have fought 12 battles thus far and won 11 of them. They don't have formations anywhere close to what I want, so why are they there? For example, I'm sitting at the end of a valley on high ground and I know that the enemy will approach me. I set my yari cavalry unit(s) on either sides of the valley on high ground, I keep my swords at front center (or thereabouts) with a unit or two of archers behind them. I then angle off cav archers on an oblique. Sometimes I would extend my yari cavs further out to approach from behind. Anyway, what I'm trying to say is that I place each of my units to ensure tactical success (offense or defense). Why would I keep them bunched up as the Formations require?
Steve Clark