CherryDanish
07-21-2004, 17:01
Ok, just quit a MMORPG that I played for 5 years and picked up MTW (getting back to my roots in strategy games). I'm on my second campaign (trying to learn the game so I'm playing back to back single player early campaigns on hard setting as different factions, first as the Danes, hence the board name, and now the Elmos). I have been lurking here for about a month as a visitor and picked up some usefull information, thank you.
That said, while I'm doing very well at micromanaging provinces and developing economies and technology, I still have some weak spots I need to iron out. I appologise in advance if these are common questions, I have yet to see specific answers and search seems to be disabled for new users.
1) https://forums.totalwar.org/forum/non-cgi/emoticons/gc-help.gif In dessert warfare I have SERIOUS issues winning fights with any decisive margin of victory (I usually win with 1.5:1 kill ratios which seems poor for me, in normal fights in less arid climates I am used to winning with a 3:1 kill ratio). I have had to win 2 of 3 big fights where I was outnumbered simply by winning on the time expiring while I defended (I sent skirmishing units off to opposite corners of the map during sandstorms when my strongpoint was being overrun and it apparently confuses the AI - cheesy). I am playing the Elmos and fighting the Eggys (I assume that is board lingo for Egyptians). All my units are superior from a tech perspective and none are armoured (except my generals who I withdraw at the start to bring in saharan cav or ghazi units). My typical desert defense tactics are create a strong point next to the edge of the map for quick reinforcement and send out skirmishing units (Faris, MFS, Saharan Cav) into the enemy's rear to disrupt reinforcements, peel off and kite tougher slow units or chase/trap routers. Still, their sacaren infantry and AHC (armenian heavy cav) rip my pinning units to shreds (Nubians and MFS). My archers (set in 2 concentric raised circles) are doing almost as much damage to me as my foe. I always beat off the first wave, but I ALWAYS seem to get overrun when outnumbered 2:1 overall. Any advice is appreciated.
2) The Eggys have 2 boats that run all over the place, never engaging my navy (I have 3 ships in almost every spot) and almost always escaping me when I engage them. It's insane how my 2 star commanders with 2-3 ships in the fleet lose 2 ships to a single Eggy ship of the same class/type with a 1-2 star commander so consistantly. Anyway, everytime they end up in a sea region where I have a port, that province's loyalty drops 85-150% and I sometimes get rebellions. It's frustrating putting out fires all over the place fighting those lucky cowards. Any advice (already dropped taxation to very low and put religious guys and religious govs in all effected port provinces)?
3) organ guns ... they are almost ALWAYS available in the mercenary window, but are seemingly useless in all siege scenarios due to what looks like limited range. Can someone cough up some details on these units and their strengths please?
4) In VI 2.1, what good are spies and what are the best strategic agents usable by muslim factions? So far, emissaries (I paid for a few victories by buying the provinces and have also bought out armies) and assassins have been very usefull in creating diversions and even eliminating a re-emerged faction.
5) I read elsewhere that the number of troops in a province during a rebellion dictates the number of rebels that appear. While I have found this rule almost totally foolproof, there was one exception in Portugal. I had 2.75 units of peasants there and only one unit of rebel archers appeared (my province was blockaded by a single eggy ship that I promptly sunk). I had converted that province to 100% muslim and had a very pious gov. I figure that had something to do with it. Any hints?
6) Looking for any hints to help me get to a consistant 5:1 kill ratio, especially on attack.
I love this game, it's so incredibly complex and simple to control. The real time combat engine combined with the turn-based engine is pure genious. I loved the well written guide on this board for building economies, absolutely fantastic stuff. This is the first single player game to keep me this interested for more than 2 weeks since I played Harpoon on my 486. I only wish I had known about it sooner.
That said, while I'm doing very well at micromanaging provinces and developing economies and technology, I still have some weak spots I need to iron out. I appologise in advance if these are common questions, I have yet to see specific answers and search seems to be disabled for new users.
1) https://forums.totalwar.org/forum/non-cgi/emoticons/gc-help.gif In dessert warfare I have SERIOUS issues winning fights with any decisive margin of victory (I usually win with 1.5:1 kill ratios which seems poor for me, in normal fights in less arid climates I am used to winning with a 3:1 kill ratio). I have had to win 2 of 3 big fights where I was outnumbered simply by winning on the time expiring while I defended (I sent skirmishing units off to opposite corners of the map during sandstorms when my strongpoint was being overrun and it apparently confuses the AI - cheesy). I am playing the Elmos and fighting the Eggys (I assume that is board lingo for Egyptians). All my units are superior from a tech perspective and none are armoured (except my generals who I withdraw at the start to bring in saharan cav or ghazi units). My typical desert defense tactics are create a strong point next to the edge of the map for quick reinforcement and send out skirmishing units (Faris, MFS, Saharan Cav) into the enemy's rear to disrupt reinforcements, peel off and kite tougher slow units or chase/trap routers. Still, their sacaren infantry and AHC (armenian heavy cav) rip my pinning units to shreds (Nubians and MFS). My archers (set in 2 concentric raised circles) are doing almost as much damage to me as my foe. I always beat off the first wave, but I ALWAYS seem to get overrun when outnumbered 2:1 overall. Any advice is appreciated.
2) The Eggys have 2 boats that run all over the place, never engaging my navy (I have 3 ships in almost every spot) and almost always escaping me when I engage them. It's insane how my 2 star commanders with 2-3 ships in the fleet lose 2 ships to a single Eggy ship of the same class/type with a 1-2 star commander so consistantly. Anyway, everytime they end up in a sea region where I have a port, that province's loyalty drops 85-150% and I sometimes get rebellions. It's frustrating putting out fires all over the place fighting those lucky cowards. Any advice (already dropped taxation to very low and put religious guys and religious govs in all effected port provinces)?
3) organ guns ... they are almost ALWAYS available in the mercenary window, but are seemingly useless in all siege scenarios due to what looks like limited range. Can someone cough up some details on these units and their strengths please?
4) In VI 2.1, what good are spies and what are the best strategic agents usable by muslim factions? So far, emissaries (I paid for a few victories by buying the provinces and have also bought out armies) and assassins have been very usefull in creating diversions and even eliminating a re-emerged faction.
5) I read elsewhere that the number of troops in a province during a rebellion dictates the number of rebels that appear. While I have found this rule almost totally foolproof, there was one exception in Portugal. I had 2.75 units of peasants there and only one unit of rebel archers appeared (my province was blockaded by a single eggy ship that I promptly sunk). I had converted that province to 100% muslim and had a very pious gov. I figure that had something to do with it. Any hints?
6) Looking for any hints to help me get to a consistant 5:1 kill ratio, especially on attack.
I love this game, it's so incredibly complex and simple to control. The real time combat engine combined with the turn-based engine is pure genious. I loved the well written guide on this board for building economies, absolutely fantastic stuff. This is the first single player game to keep me this interested for more than 2 weeks since I played Harpoon on my 486. I only wish I had known about it sooner.