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Lamorak Of Kirnst
07-12-2002, 08:55
thru boredom i play some mess around custom battles and had a 15 kensai 1 heavy cav army. Enemy gen would run before even at charging distance. I try with diff hon generals and a hon 9 nodachi general would not even consider fighting them and ran!!!!
Is the effect the same in single player campain mode?!? if so thats outrageous http://www.totalwar.org/ubb/smile.gif

LittleGrizzly
07-12-2002, 09:11
ive noticed in campaign sometimes they think f**k this im not fighting and run its annoying cause its usually when i got really good troops i wanna try out

Dionysus9
07-12-2002, 13:42
Yeah, I noticed similar effects and tested it in Custom Battles. The AI can "see" your weapon and armor upgrades and knows its chance of success against your "new pumped up troops" somehow (koku value is possible) and realizes that it is probably going to lose, so it bails.

Try it.

Ironingboard, hard difficulty, fine day, you attack w/ H0Nodachi, enemy defend w/ H0Ashi, double click attack at the start.

The Ashi stay and fight a little while at least.

Now give the Nadchi full upgrades and repeat. The Ashi now run before combat can occur.

So the AI knows what you've got, beyond counting your honor flags. Wouldn't you like to be able to see HIS weapon/armor upgrades?

Well, sometimes you can w/ the right spy network in single player...cant remember what units it takes...

So, the A.I. is definately at work here doing some spying of its own.

You are also talking about morale penalties. The single enemy unit has no moral bonuses and will face penalties for the first X# of enemies in its proximity. Your units enjoy a morale bonus from the # of friendly units in proximity.

I will bump the moral penalties thread for you.

The AI looks at its chances of winning (that 1st charge is gonna HURT, inevitable flank, death) and runs.

Bachus

[This message has been edited by Dionysus9 (edited 07-12-2002).]