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View Full Version : Creative Assembly FAQ update: finally!



-Isapostolos-
08-13-2004, 11:43
http://p223.ezboard.com/fshoguntotalwarfrm7.showMessage?topicID=2341.topic

:jumping:

Dead Moroz
08-13-2004, 13:21
Q. Are strategic ambushes possible? I hide an army in a forest, in... say Germania, and an enemy army comes along, say a Roman one, will they always see me or can they stumble upon me?

A: Strategic ambushes are set up by placing an army in the right kind of concealing terrain. When an enemy marches past there's a chance that the ambush will be sprung and a battle take place. If the ambushers are successful then the defenders are deployed as a marching column and don't get to redeploy before the fight! Whether or not the ambushers are spotted depends on the commander's skills...

Great! That's what I wished for! :jumping:
To CA: :bow:

crazyviking03
08-13-2004, 13:25
this is awsome!!! I will crush a roman column between my charging cataphracts!!!!!!!!!!!



:charge:

The Scourge
08-13-2004, 13:26
Sounds great.
Ambush!

crazyviking03
08-13-2004, 13:44
I also like the mentioning of rally points for trained troops form different cities, this will make army building a whole lot faster and easier, as well as making reinforcing easer also.

Puzz3D
08-13-2004, 13:55
Does reading that FAQ give you the impression that unlocking factions has been removed? It gives me that impression.

Captain Fishpants
08-13-2004, 14:04
Just remember: ambushes work both ways - and you can be zapped while merrily strolling through German forests, or anywhere else, for that matter. Ambushes and properly placed border forts can make war sheer hell for an invader. :)

The_Emperor
08-13-2004, 14:09
Good to know that the AI may also get in on the act...

I think I am going to have to try and avoid walking around near forests when I play.

-Isapostolos-
08-13-2004, 14:18
Why can't you just burn the forests? :fireman: ~:p

Seriously, that ambush feature is neat!

Dead Moroz
08-13-2004, 14:20
I think there will be new tactics when playing on campaign map. We'll have to use small squad of "scouts" going in front of army marching through forest. ~:smoking:

-Isapostolos-
08-13-2004, 14:24
Yes I can see it now. Armies of peasants wearing bright coloured clothing with target crosses on them marching in front of your all conquering army screaming: KILL US!. Great idea ~D

Chimpyang
08-13-2004, 14:35
Just remember: ambushes work both ways - and you can be zapped while merrily strolling through German forests, or anywhere else, for that matter. Ambushes and properly placed border forts can make war sheer hell for an invader. :)


Is this from painful personal experiance?

Dead Moroz
08-13-2004, 14:38
Yes I can see it now. Armies of peasants wearing bright coloured clothing with target crosses on them marching in front of your all conquering army screaming: KILL US!. Great idea ~D

Do you mean "Kill us!" or "Kill U.S.!"? Iraqi peasants?

crazyviking03
08-13-2004, 15:01
this faq also gives off the impression that in RTW, sitting on your lands and beefing up your borders may pay much better dividends than the neccesary tactic of burning across europe as fast as possible in MTW. Especialy since you can become emperor just by gainging enough influence with senate, rather than killing them.

MY 100TH POST, WOO HOO!!

:barrel: :barrel:

Steppe Merc
08-13-2004, 15:10
While it's good that they updated it, it's disappointing. Why? First off it says that only the Parthians will be able to use the Parthian shot ~:( (other people used it to!) And not all rivers are there? Again, the poor steppe people are land locked, not being able to use the river to connect to the seas and oceans. Why? :wall:

Sjakihata
08-13-2004, 15:40
Hey dude, take a chill pill.

Big King Sanctaphrax
08-13-2004, 15:47
While it's good that they updated it, it's disappointing. Why? First off it says that only the Parthians will be able to use the Parthian shot ~:( (other people used it to!) And not all rivers are there? Again, the poor steppe people are land locked, not being able to use the river to connect to the seas and oceans. Why? :wall:
Well, we get major rivers...so I'm assuming we'll get ones like the Volga, Don, etc.

Armchair Athlete
08-13-2004, 16:02
I like that fact that with some of the vice and virtues only certain factions can get them. Wonder how they will effect the battle speeches?

Captain Fishpants
08-13-2004, 16:14
I like that fact that with some of the vice and virtues only certain factions can get them. Wonder how they will effect the battle speeches?

Let's just say that loopy generals give interesting speeches to inspire their troops, and leave it at that. If I tell you any more, it'll spoil the surprise for some of the little 'quirks' that are buried in what gets said.

-Isapostolos-
08-13-2004, 16:29
Do you mean "Kill us!" or "Kill U.S.!"? Iraqi peasants?

Yes even in that day the people of Mesopotamia were screaming: Kill U.S! ~:joker: :surrender:

Steppe Merc
08-13-2004, 17:13
Sorry, didn't mean to come through as crazy. Hopefully the Don and the Volga will be in there.

USMCNJ
08-13-2004, 17:20
"You won't have to stop playing in 14 AD, by the way, although your victory (or lack of it) will be determined then - you can carry on and see what happens." (totalwar.com)
(have no clue how to do a quote)

does that mean that 14 AD we will be told our place in the game and given an option to quit or continue playing forever?

Edit:
just ignore it.
All i had to do is just read for another 2 min. sorry, don't know to delete this repley.

USMCNJ
08-13-2004, 17:54
Romans were, after all, soldiers rather than sailors (totalwar.com)
if it wasn't for romes navy, rome would have lost the first punic war and the second. and without these victories rome might not have been ROME.

back to the subject at hand.
On the navel movement.
can one ship transport a full 20 unit army? or is it 1 unit per ship?
if two fleets ingage and one is transporting a unit, will this be a counted as a bonus to the carring fleet?

p.s.
oh, great work gents, can't wait to get this game.

Barkhorn1x
08-13-2004, 18:37
While it's good that they updated it, it's disappointing. Why? First off it says that only the Parthians will be able to use the Parthian shot ~:( (other people used it to!) And not all rivers are there? Again, the poor steppe people are land locked, not being able to use the river to connect to the seas and oceans. Why? :wall:

Actually it says that Parthians will use the "Parthian shot" AUTOMATICALLY. Other units that are able to use the "Cantalabrian Circle" (sp?) will need to be ordered to do so.

Barkhorn.

Blodrast
08-13-2004, 20:11
hey, some of the stuff sounds absolutely great !
esp. the ambushes thingies, as most of you noted ;)
i also like the thing about allies in battles (them coming from different directions), and the fact that settlements may have more than one gate...that means a LOT of flexibility in battles !
it's also very nice that you can now walk through your allies' territories on the strategic map...it was really annoying in MTW that dropping one unit in another faction's territory meant instant war...

i'm still fuzzy about the heirs and governors, but I guess that'll clear itself out when the game's out.
bottom line is, there's lots more features and much more flexibility in the game, in various aspects of the game, and that makes it all the more re-playable !

:jumping: :jumping:

Spartiate
08-13-2004, 21:01
Hmmmmmm.............I wonder will making the non-playable factions playable be as simple as the FT_MAJOR FT_MINOR edit in MTW?