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Timmycocktail
08-17-2004, 21:17
Hi - this is my first visit, so thought I'd test everyone with a question that I have been struggling to find the answer to.

I have come accross quite a few cheat codes, but the one area which really frustrates me is when, after hours of hard work, all my provinces loose loyalty and rebell. ~:doh: This can be despite a large troop count or low taxes. I have not found any code to help with this - so can someone here?

Does anyone know of a cheat or command that I can enter to stop this from happening, and banish uprisings from my provinces? If so - please could you explain in REALLY simple steps how to do this thanks.

Yours testingly..

Lonewarrior
08-17-2004, 22:00
Its very easy, and there is no cheatcodes to it, yes lower taxes and have a large troop garrison, but this is what I do, I get a bunch of inquisitors in every province, (1 per province) and let them stop the rebellios people. ANd you can use monks to raise the level of the religion of your faction, therefore stopping a rebellion that may happen due to religion. ~:doh:

Kagetora
08-18-2004, 00:10
I prefer to have spies in all my provinces, this helps make people more loyal along with having priests and Cardinals.

Marquis de Said
08-18-2004, 01:23
This has probably been discussed in another post, but I will chip in my own experiences.
Province loyalty depends on a few things such as:

1. Religion: the more people of the same religion as you, the more loyal the province. Use priests/alims to convert the population.
2. How long you've held the province. The longer the better.
3. Some provinces are a lot more rebellious than others. Livonia, Portugal, Scotland, Ireland, and to a certain extent Prussia and Lithuania are rebellions waiting to happen. E.g. in my last game as the Russians in high, expert, I had held Livonia for 50 years and it still rebelled with a 400-strong garrison, just because the governor got a -40% happiness vice. (It had BF but no church.)
A special case are provinces owned by the Papacy. If you bump off the Pope and hold his provinces, he will reappear in one or more of them no matter what you do.
4. As referred to above, the governor's vices and virtues, namely the ones that affect happiness. Also the governor's dread. Assign a 4+ dread governor and you will likely subdue any disloyalty in a province, provided it has a sufficient garrison. After conquering a province, I assign the general with the highest dread as governor, and only later swop him for a guy with high acumen.
5. Building a watch tower+border fort and a church in a province will increase loyalty significantly.
6. Your king's influence affects province loyalty as well. The more the better, obviously.
7. Contact with your king. If a province island has no line of ships connecting it to your other provinces, it will lose loyalty.
8. Enemy spies reduce your provinces' loyalty. Build border forts or post spies to counter them. You will most likely need at least a 2-star spy to catch enemy spies if a province has no border fort.
9. Tax rate. The higher the tax rate, the more discontent the population.

IMHO, the best way to keep a rebellious province in check is to place a spy of your own in there. Even a 1-star spy can work wonders.
I hope this helps.

Said

Duke of Gloucester
08-18-2004, 08:17
Before finishing each turn, press the shift button to check province loyalty. Green means o.k., yellow means small chance of rebellion, red means significant chance of rebellion.

If you have the Viking Invasion expansion pack, use the autotax function. If not , you will have to micromanage taxation. Aim to make sure that each province has a loyalty of 120%. This way any accidents (vices of governors, death of king etc.) won't reduce loyalty.

Control as many sea lanes as you can. This effectively means your king is nearer to each province.

Hope this helps.

Ludens
08-18-2004, 12:37
Certain buildings also improve loyalty. Churches and monastries obviously, but also the first town watch building. But the most useful building is the borderfort: it spies on your enemies, it catches enemy spies/assassins and it improves hapiness.

However, there is an imbuilt feature in the game that creates a large drop in loyalty when you have conquered 60% of the provinces (along with some other bad things like more vices for your govenors and a headstrong diplomatic AI that won't ally with you anymore).

TheVampire
08-18-2004, 21:32
Personally, I think using the cheat codes increases the chances of rebellion, especially if you use"muchkoku". The peasents see that you have a ton of money, and even if you have taxes set at very low they will still rebel.

A friend of mine complains that he has to leave huge stacks in every province to keep from having the rebellions, and he always uses the muchkoku cheat, as well as worksundays and viagra.

I never use the cheats, and only have had a few provinces rebel in the many games I have played, and most of them only have 3 or 4 unit garrisons, if that many.

Robert

Kali
08-19-2004, 09:38
Personally, I think using the cheat codes increases the chances of rebellion, especially if you use"muchkoku".
Robert

~D muchKoku??
Is that cheat the same as .deadringer. i.e 1,000,000 fl m8.

Rebelions,
can be useful as it gives your newby units a chance to get some combat experience. I try and trigger them by raising taxes and executing all rebel leaders once I've defeated the last lot.
The more troops you've got in a rebellious province the more rebels appear at least that seems to be the case with me. I often only maintain a garrison force in rebellious provinces and keep the heavy weights, in a safer adjacent province.
:knight:

Despot of the English
08-19-2004, 11:17
If you're the English the best historical general to quell any discontent in a province is John Mercadier. Train a unit in 1160 and up he'll pop complete with 9 dread. For the record he was the fellow who flayed the crossbowman who shot and killed King Richard I.

The Grand Inquisitor
08-19-2004, 13:41
7. Contact with your king. If a province island has no line of ships connecting it to your other provinces, it will lose loyalty.
Said

And so never, ever, invade an island province with your king. When the port falls over, your king will be out of touch with everywhere and you can expect widespread problems.

TheVampire
08-19-2004, 14:45
> muchKoku??
> Is that cheat the same as .deadringer. i.e 1,000,000 fl m8

Yes, that's the one I meant. Since I don't use 'em, the one I could remember was from STW...

Lord Ovaat
08-19-2004, 20:41
It's been a long time since I had a rebellion. Civil war is a bit harder to prevent if you have a toady king, but rebellion is really easy. Well, not so easy early in the game, 'cause you don't have the resources to accomplish what needs to be done.

First, I avoid some provinces like the plague. I will take Portugal if I have to, but Switzerland? UUggghh! But the first thing I do when taking a province is to look for a governor fit for THAT province. Lots of income? Go for accumine. If it's Switzerland or the like, I don't care if they only have two feathers as long as they have three or more skulls! Fear and dread helps keep the little people in line. I also forgot to mention that I use the auto-adjust for taxes. Far safer and I already have enough to worry about. Then I try to maintain 200% (yes, 200%) loyalty to prevent the inevitable excommunication (at least for me). I put no less than two spies in each province. If a frontline province, one will usually have enough troops to keeps things happy. If not frontline, load up on serfs until you hit 200%. ALWAYS build a watch tower first and a border fort second. Not only does it instill loyalty, but it will nab most enemy spies and assassins as they try to enter. Build other "happy" buildings: town watch, church, inn. Dump in a couple of holy men. And most important of all, be careful of excommunication if Christian, and never, never isolate your king from your homeland. Almost instant rebellion. I would not, at this point, ever consider attacking an island with my king. The port is usually the first thing to go, which leaves him high and dry--and isolated from the kingdom. Even if your English king gets "trapped" in Antioch because the bloody Italians attacked your trade routes and cut you off from home, the peeps in Ireland and Scotland just go ballistic with joy. Most of all, just take your time. Don't force things, and take advantage of anything that comes your way. It IS a long game.

eadeater
08-19-2004, 23:34
Generally to keep loyalty I build border forts first thing when I capture a province, and keep a unit of peasants in all my provinces that do not border any potential enemies (ie. anything that doesn't belong to your faction - never trust your allies.). These peasants do not stand any chance of defending the province against anything but they are a large unit that needs little upkeep so they are good for keeping loyalty. There are in fact only two things now that threaten me, re-emergences and excommunication. To avoid trouble from excommunication, I always train up an assassin to at least 5 stars and use him to kill the Pope every time he excommunicates me. As for re-emergences, well, the assassin can kill those re-emerging "kings" as well. ~D