Log in

View Full Version : Rebels a little silly... improvements?



Colovion
08-17-2004, 23:07
After reading the book Charlemagne by Harold Lamb I realize how strange the rebels are in MTW. I'm hoping this will be changed in RTW. What I'm talking abotu is that the rebels tend to rebel, have stacks of units, and it stays that way forever, and they stay in the provinces and never invade anyone, or raid anything.

It would be nice if rebels were a more flexible force that raided and pillaged places and then disintigrated into their homesteads. It would be a lot more frusterating but it was probably more frusterating in real life too. As it's set up the rebels are kind of silly.

Don't get me wrong, the system they're on is alright but there's much to be improved upon. Hopefully in RTW rebels will be more of brigands than organized armies.

Papewaio
08-18-2004, 02:30
Rebels do eventually 'turn back' to the fold. After awhile there is a chance that the rebels will regoin any faction that held the province they are in. So areas that start off as rebels can only 'go back' to rebels... but places like Spain or France tend to have regions which could go back to the Spainish or Almohads, English or French or Germans or Italians (toulese) etc

I would like to see the AI in general be more aggresive and oppourtunistic. I would also have liked to seen rebels treated as factions particularly in a civilwar... but it would have been nice to see to rebel provinces join into a shakey alliance then become a faction.

Lonewarrior
08-18-2004, 02:47
Yep smarter and more agressive rebels will be cool, hopefully rtw has them. ~:grouphug:

Colovion
08-18-2004, 06:55
That's another thing. I think that Bandits that are raiding your province and different factions in a civil war should be totally different things. One is a cohesive force (or at least semi-cohesive) whereas the other is just a bunch of guys with swords refusing to do what you tell them to, but are basically just a rabble.

I like the idea that you can have rebels in another province that will make raids on the weakest province bordering it, or the richest one which would give them more money. If they built up their province enough they would eventually become their own faction.

Alas, it'll never happen....

Sinner
08-18-2004, 09:40
I like the bandits idea: a small 'rebellion' that hits weak or isolated regions, then maybe sometimes stays to represent an opportunistic robber baron, but with a far higher tendancy to retreat during their first few years of occupancy if you send a relief force, representing their initial lack of cohesion. To make them more dangerous, they could have the unique ability to damage infrastructure even without fully conquering the region or to be able to reduce your treasury to represent stolen crops or other plunder.

Giving them a higher tendancy to receive lower-end units such as archers, hobelars, horse archers, spearmen, militia, etc with maybe only one or two better units to represent the bandit leaders would fit their rabble status without making them too pathetic - after all, what we really want is a challenge when we finally bring them to battle. ~:)

Daveybaby
08-18-2004, 09:53
Yep smarter and more agressive rebels will be cool, hopefully rtw has them. ~:grouphug:
Me thinks of spartacus...

Colovion
08-18-2004, 09:53
Yeah that's good.

And also make it so that these incursions are more likely to happen in regions which haven't seen troop movement or any sign of being ruled besides being taxed

hotingzilla
08-18-2004, 11:34
The rebels share the same faction in MTW, which makes them very very poor because the gain huge stacks of army and they don't get much income. What if I say I went to debug mode and changed my faction to the Rebels (key 1), and added the florins cheat? I will change back to my own faction and observe whether the AI rebel would expand.