Duke John
09-08-2004, 19:21
The R:TW demo doesn't allow alot of modding besides changing the battle setup, but Bgreman from TWC did extract all the text files from the PAK files. Follow this link. (http://www.twcenter.net/forums/index.php?showtopic=7168)
I looked through them for a bit and noticed that things have changed. Before in M:TW translation was done like this:
@["factions_posessive_xzy"]
@{"Rebel"}
@{"Roman"}
etc.
And this then put into a line like:
This is a faction_posessive_xzy city.
Which would turn into:
This is a Roman city.
However it is now coded in the translation files in the following way:
This is a Rebel city.
This is a Roman city.
This is a Greek city.
etc.
So almost each piece of line is culture specific. Why culture? Well just look through the files and you will only see a couple of entries:
{proconsuls_palace_barbarian_desc}
{proconsuls_palace_carthage_desc}
{proconsuls_palace_eastern_desc}
{proconsuls_palace_egyptian_desc}
{proconsuls_palace_greek_desc}
{proconsuls_palace_roman_desc}
These are all the description entries for the Proconsuls Palace, but there are only 6 entries. I believe that there are far more factions so it seems that faction share entries. For example you might be able to assign that Brittain and Gaul use the barbarian entries.
My proposal
Let's work as a team (for now :wink:) and find out which entries there are. I want to suggest the following method:
Look for all entries that cover a single item. Then make a list of all entries that will need to be added if you want add that item; ie a building or unit.
To make a start and to make my point clear I'll do the building entries.
Building entries
Since all buildings will probably use the same set of translation entries I will just search all entries of a single building called Proconsuls Palace. But to make things clear I will replace it with NewBuilding:
{NewBuilding_desc}
{NewBuilding_Culture_desc_short}
Hmm, that was all, but you can do the same for units, titles, agents, provinces, heirs, events such dying, etc.
Good luck and cheers to some teamwork! :medievalcheers:
Duke John
I looked through them for a bit and noticed that things have changed. Before in M:TW translation was done like this:
@["factions_posessive_xzy"]
@{"Rebel"}
@{"Roman"}
etc.
And this then put into a line like:
This is a faction_posessive_xzy city.
Which would turn into:
This is a Roman city.
However it is now coded in the translation files in the following way:
This is a Rebel city.
This is a Roman city.
This is a Greek city.
etc.
So almost each piece of line is culture specific. Why culture? Well just look through the files and you will only see a couple of entries:
{proconsuls_palace_barbarian_desc}
{proconsuls_palace_carthage_desc}
{proconsuls_palace_eastern_desc}
{proconsuls_palace_egyptian_desc}
{proconsuls_palace_greek_desc}
{proconsuls_palace_roman_desc}
These are all the description entries for the Proconsuls Palace, but there are only 6 entries. I believe that there are far more factions so it seems that faction share entries. For example you might be able to assign that Brittain and Gaul use the barbarian entries.
My proposal
Let's work as a team (for now :wink:) and find out which entries there are. I want to suggest the following method:
Look for all entries that cover a single item. Then make a list of all entries that will need to be added if you want add that item; ie a building or unit.
To make a start and to make my point clear I'll do the building entries.
Building entries
Since all buildings will probably use the same set of translation entries I will just search all entries of a single building called Proconsuls Palace. But to make things clear I will replace it with NewBuilding:
{NewBuilding_desc}
{NewBuilding_Culture_desc_short}
Hmm, that was all, but you can do the same for units, titles, agents, provinces, heirs, events such dying, etc.
Good luck and cheers to some teamwork! :medievalcheers:
Duke John