Kekvit Irae
09-13-2004, 06:28
(formally KekvitMod)
And no, there's no Late era, mostly due to the fact that it refuses to appear in the campaign selection screen. I have removed the era file from this update.
http://www.kekvitirae.com/KekvitMod/
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Changes in A World Divided 3.0
~Increased the accuracy of the Atabeg Garrison Infantry.
~The Genoese enter the fray, leading the charge with the Knights of Saint George.
~Genoese Sailors are now Genoan only.
~Genoese Wargalleys, Firegalleys, and Gungalleys come equipped with more firepower than their Venetian counterparts.
~Genoese players will find that their Assassins and Spies are much more effencient than their Venetian counterparts.
~That's right, the Venetians, Genoa's long-hated enemy, appears onto the scene.
~Venetian players will find that their Emissaries are much more effective at evading an Assassin's blade than before, having a much higher starting valour.
~Venetian Wargalleys, Firegalleys, and Gungalleys can move much farther than their Genoese counterparts. The Wargalleys and Firegalleys can now go into Deep Sea.
~The Venetians have a new building, the Venetian Merchant. Not only is it required to build Merchant Guilds and Master Merchants, but it can increase the happiness of the province, and attract mercenaries.
~Scotland now has their Scottish Pikemen (Braveheart, anyone?), available to the Scots much earlier than the normal European Pikemen.
~Because the Early and High map was getting clustered up with new factions, the Swiss has been moved back to the Late era only.
~Arquebusiers have their accuracy increased a little, to prevent them from being worthless. They are now slightly less accurate (0.45) than a Welsh Longbow (0.5).
~Burgundians are now playable in all eras.
~A new unit, the Burgundian Snipers, are now available to the Burgundians once gunpower has been invented. These "one shot, one kill" men are extremely accurate but, considering there are only five men to a unit, die easily.
~Removed GA mode. It was too much of a headache to balance out the new factions.
~Removed ability to play in Custom Games. Again, it was too much of a headache to sort out unit_prod file for this.
~Removed the landbridge between Wessex/Flanders, Sicily/Naples and Denmark/Sweden. This will preven England and France from steamrolling over each other very early on, and the Danes make longboats quickly enough that a landbridge is not needed to Sweden.
------------edit by drone--------------------------
Atomic gamer link here:
A World Divided V3.0_Kekvit Irae.zip (http://www.atomicgamer.com/files/35508/a-world-divided-v3-0_kekvit-irae-zip)
---------------------------------------------------
And no, there's no Late era, mostly due to the fact that it refuses to appear in the campaign selection screen. I have removed the era file from this update.
http://www.kekvitirae.com/KekvitMod/
_____________________
Changes in A World Divided 3.0
~Increased the accuracy of the Atabeg Garrison Infantry.
~The Genoese enter the fray, leading the charge with the Knights of Saint George.
~Genoese Sailors are now Genoan only.
~Genoese Wargalleys, Firegalleys, and Gungalleys come equipped with more firepower than their Venetian counterparts.
~Genoese players will find that their Assassins and Spies are much more effencient than their Venetian counterparts.
~That's right, the Venetians, Genoa's long-hated enemy, appears onto the scene.
~Venetian players will find that their Emissaries are much more effective at evading an Assassin's blade than before, having a much higher starting valour.
~Venetian Wargalleys, Firegalleys, and Gungalleys can move much farther than their Genoese counterparts. The Wargalleys and Firegalleys can now go into Deep Sea.
~The Venetians have a new building, the Venetian Merchant. Not only is it required to build Merchant Guilds and Master Merchants, but it can increase the happiness of the province, and attract mercenaries.
~Scotland now has their Scottish Pikemen (Braveheart, anyone?), available to the Scots much earlier than the normal European Pikemen.
~Because the Early and High map was getting clustered up with new factions, the Swiss has been moved back to the Late era only.
~Arquebusiers have their accuracy increased a little, to prevent them from being worthless. They are now slightly less accurate (0.45) than a Welsh Longbow (0.5).
~Burgundians are now playable in all eras.
~A new unit, the Burgundian Snipers, are now available to the Burgundians once gunpower has been invented. These "one shot, one kill" men are extremely accurate but, considering there are only five men to a unit, die easily.
~Removed GA mode. It was too much of a headache to balance out the new factions.
~Removed ability to play in Custom Games. Again, it was too much of a headache to sort out unit_prod file for this.
~Removed the landbridge between Wessex/Flanders, Sicily/Naples and Denmark/Sweden. This will preven England and France from steamrolling over each other very early on, and the Danes make longboats quickly enough that a landbridge is not needed to Sweden.
------------edit by drone--------------------------
Atomic gamer link here:
A World Divided V3.0_Kekvit Irae.zip (http://www.atomicgamer.com/files/35508/a-world-divided-v3-0_kekvit-irae-zip)
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