View Full Version : Who said frying kings is a cheesy tactic?
Well I'm playing as the Danes and do'nt own that much land and all but have a strong trading empire. My income 40,000 a year but dwindling(damm greedy governors) and the English have an approximate income of 25,000 a year and growing. Well I noticed that the Spanish have Poka dotted a bunch of red landscape from France to North Africa all the Way to Antioch. Well It got late last night and had to save but I almost have the Spanish line fried wich will fire up the English to get those polka dots out of there empire and with there dominance on the sea they should do it quick as I see the English move 5000 troops to 1 province in 1 turn, so the power to do it is there.
The only downside is once I let them become a beast and I start winning it probably wo'nt last long as they will have civil war after civil war weakening them quicker than I can taking out all the fun. Anyway to decrease the chances of them having a civil war
Lonewarrior
09-14-2004, 23:52
Strong Garrisons, build all the farms, have agents that spread whatever religion you're playing, and good ninjas, inqusitors are good too especially grand inquisitors.
Back to the farm stuff, last year I was playing with the German faction. I had conquered all of europe and the papacy, which is a big mistake to conquer before conquering all other nations, the last empires that stood against me where the spanish and turkish. I almost had world domination except, all my provinces started to rebel. Why? Because I never bothered to build farms only military buildings. Anyway that was the end of my empire, one turn I had 90% of the world, the next I had 50% then so it went on until I was left with 1 province. From that day on, every time I conquer another province, the first thing I build is the farms. Never again had any of my provinces been on civil war.
motorhead
09-15-2004, 05:49
Strong Garrisons, build all the farms, have agents that spread whatever religion you're playing, and good ninjas, inqusitors are good too especially grand inquisitors.
Back to the farm stuff, last year I was playing with the German faction. I had conquered all of europe and the papacy, which is a big mistake to conquer before conquering all other nations, the last empires that stood against me where the spanish and turkish. I almost had world domination except, all my provinces started to rebel. Why? Because I never bothered to build farms only military buildings. Anyway that was the end of my empire, one turn I had 90% of the world, the next I had 50% then so it went on until I was left with 1 province. From that day on, every time I conquer another province, the first thing I build is the farms. Never again had any of my provinces been on civil war.
- Farms have nothing to do with province rebellions - farms provide 0% happiness bonus. To prevent rebellions:
1) watch tower or border fort (+10), church/mosque (+20), town watch (+10)
2) garrisons: every 100 men boost loyalty by 16% (at least on hard/expert)
3) Convert the people to your religion
4) spies: since VI, only highest valor spy has any effect. Spies provide 40% + (valor_level x 20%) happiness bonus. Reverse is true when placed in foreign provs.
5) keep your ruler connected to your empire. Never have him invade an island (ports have a tendency to be looted) and don't send him too far inland (longer connection).
-- also, inquisitors have no effect on happiness either. inquisitors only increase zeal, they don't convert the population to your religion.
desdichado
09-15-2004, 05:58
[QUOTE=motorhead]- Farms have nothing to do with province rebellions - farms provide 0% happiness bonus. To prevent rebellions:
Not directly but if you upgrade farms then governor ususally gets Steward virtue which adds +10% happiness. Can go as high as +30% if you're lucky.
Building farms is a good idea when you're dominating the map. Build enough and your king/sultan gets great steward virtue which adds +30% to all farm production and this helps offset drop in trade income. Also I think gets +30% happiness in all provinces. Something like that anyway.
btw Oaty's question was how to help the ai with rebellions - not him. Only thing I can think of is to increase the happiness bonus of forts/buildings etc although this helps the player as well (but if you know what you're doing you should not get many rebellions anyway). At least it will give you a chance to have some fun with the English for a while.
I assume the chance of rebellions occuring is hardcoded and cannot be changed but can anyone confirm this?
Also, inquisitors have no effect on happiness either. inquisitors only increase zeal, they don't convert the population to your religion.
Yes, I have been wondering about that, my inquisitor-bishop combo didn't seem very effective at converting the infidel. Not much more effective than a single bishop. The description says they do decrease heresy, but I an inquisitor can't convert Muslims/Orthodox Christians, I doubt he will be able to do something about heretics.
1) watch tower or border fort (+10), church/mosque (+20), town watch (+10)
You can add brothel (+10) to that list. Also, the watchtower is +20 and the borderfort +30.
4) spies: since VI, only highest valor spy has any effect. Spies provide 40% + (valor_level x 20%) happiness bonus. Reverse is true when placed in foreign provs.
Are you sure about this? I thought that the spy cap only applied to foreign provinces.
Axeknight
09-15-2004, 23:10
Brothels had happiness? :laugh2:
"After an 'ard day in field, there ain't nuthin' ah like moure 'en ter visit ter local stewe, ah does."
I have no idea why the horny peasant comes from Yorkshire, but hey.
CherryDanish
09-16-2004, 16:03
Inquisitors DO decrease heresy. I had some message pop up in Northern France/Germany about some jerk who increased heresy in four of my provinces. I had a bishop in each province, but I let it go thinking there's no way it's going to get worse and my bishops will make things all good theologically speaking of course. Well over the course of the next 2 end turn years the heresy jumped from a single digit number to as high as 17% in Franconia (one of the affected provinces was Flanders, NO WAY I was going to let these heretics screw that province over). At that point, I sent in my 5* vanilla inqs. With a bishop in each province I had only one out of control inquisition (general revenue for that province went down the next year after a whopping 6k+ people were burned :oops: :skull: ). Anyway, there was an immediate decrease in heresy once my inqs got on the scene, and the reduction got gradually smaller as the % of heretics got smaller until they all saw the light of day ... or the light of their friends who were bonfire fuel. Took 10-15 years to completely kill off and convert the heretics, but those provinces had high zeal and were FANTASTIC for recruiting crusades.
motorhead
09-17-2004, 13:45
Quote:
4) spies: since VI, only highest valor spy has any effect. Spies provide 40% + (valor_level x 20%) happiness bonus. Reverse is true when placed in foreign provs.
Are you sure about this? I thought that the spy cap only applied to foreign provinces.
- very sure. I'm a bit of a test freak and i ran extensive tests to confirm it. It was originally posted by Phatose a while back.
Maeda Toshiie
09-17-2004, 14:17
- very sure. I'm a bit of a test freak and i ran extensive tests to confirm it. It was originally posted by Phatose a while back.
Doubt not MH, the demi-god of .com's MTW forum :2thumbsup:
The full list of happiness inducing buildings can be found at .com's MTW forum, Numerology thread sticky.
Posted by RabTheRab:
Town Watch (+10)
Town Guard (+10)
Town Militia (+10)
County Militia (+10)
Brothel (+10/level)
College of Surgeons (+40)
Church (+20)
Mosque (+20)
Monestery (+10)
Reliquary (+30)
Cathedral (+40)
Grand Mosque (+40)
Watch Towers (+10)
Border Fort (+10)
Thanks Motorhead and CherryDanish. I will add it to my agents guide.
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