Nobody You'd Know
09-17-2004, 16:13
This is partly speculation, but I believe "Barbarians" will have just as much a chance of creating an empire in the campaign as any other faction. My reasoning:
1. "Barbarian" units will always have more men in them than more "civilized" units, and therefore will always outnumber the opponent, even when 20 units vs 20 units. This will also make it easier to flank.
2. "Barbarian" units will be less expensive to build and maintain (and possibly require less population to build).
3. "Barbarians" will have a great advantage in the beginning of the game, because they will quickly be able to get to their highest quality units.
4. "Barbarians" will not need to make as much money because units will cost less and they won't have as many buildings to waste money on.
5. "Barbarians" will have huge armies (on the campaign map) because of 2 and 4 above, and therefore will be able to bring more units to the battle map than opponents (using the option for additional armies under AI general control).
6. "Barbarians" will be able to make all siege weapons other than onagers (right outside the city walls, when besieging a town, the building queue lets you build battering rams, sap tunnels, ladders, and siege towers - per 16 minute video).
7. "Barbarians" will, whenever possible, attack in woods and during winter, providing themselves with bonuses.
8. "Barbarians" have a number of ways to raise their morale and lower the morale of the enemy (druids, screaming women, war cry, outnumbering opponent (see 1), flanking opponent (see 1), war dogs, etc.).
8. For purposes of gameplay, CA will have made the game possible to win by any faction.
1. "Barbarian" units will always have more men in them than more "civilized" units, and therefore will always outnumber the opponent, even when 20 units vs 20 units. This will also make it easier to flank.
2. "Barbarian" units will be less expensive to build and maintain (and possibly require less population to build).
3. "Barbarians" will have a great advantage in the beginning of the game, because they will quickly be able to get to their highest quality units.
4. "Barbarians" will not need to make as much money because units will cost less and they won't have as many buildings to waste money on.
5. "Barbarians" will have huge armies (on the campaign map) because of 2 and 4 above, and therefore will be able to bring more units to the battle map than opponents (using the option for additional armies under AI general control).
6. "Barbarians" will be able to make all siege weapons other than onagers (right outside the city walls, when besieging a town, the building queue lets you build battering rams, sap tunnels, ladders, and siege towers - per 16 minute video).
7. "Barbarians" will, whenever possible, attack in woods and during winter, providing themselves with bonuses.
8. "Barbarians" have a number of ways to raise their morale and lower the morale of the enemy (druids, screaming women, war cry, outnumbering opponent (see 1), flanking opponent (see 1), war dogs, etc.).
8. For purposes of gameplay, CA will have made the game possible to win by any faction.