RedKnight
09-18-2004, 06:36
Hi folks,
Tosa has posted a bundle of mainly economic info sheets made by me. These are for MTW (as of MTW/VI 2.01). They're in the 3ddownloads.com/strategy-gaming/totalwar (http://www.3ddownloads.com/strategy-gaming/totalwar ) FAQs - MTW area, specifically FaysMTW_Pack (http://www.3ddownloads.com/strategy-gaming/totalwar/FAQs/mtw/FaysMTW_Pack.zip.zip). Here's the ReadMe for it, but due to pasting, hotlinks in the original will not appear here (download it to see them):
***
Many of these files are Excel (2000) format. There's a free viewer at Microsoft.
________________________________________________________________________
Enclosed find:
1) Modelled province income. This takes the basic MTW province info and models how profitable a region is. It's a way to see the "abstract" worth of provinces, a.k.a. which provinces have the best income, all things being equal (trade and farms built up, governors equal acumen, etc.). I haven't seen anything else that deals with the highly variable issue of sea trade - this models it fairly well.
2) Province income analyzer - As opposed to the above, in this one you can plug in your variables and see your actual estimates. #1 is "in the abstract"; this one is "right now". This sheet is can be useful very early in a game when you're tight with money and wonder whether e.g. a region is worth building up and/or worth "peasant tax collectors". For what it's worth, #1 is simply a fixed example of this one - but precise in the way it's fixed. NOTE: This spreadsheet is not finished - it's taking me forever to finish it, which was delaying all the rest of this Pack, so I'm posting it in an unfinished state. It has a lot of functionality, but the best parts aren't there yet. I want to make it so you can precisely represent your current game and its income, if you so desire. Currently it just shows income across the board for provinces, given specific acumen and trade-port levels.
3) Farm vs. trade planner - This simple sheet computes whether it's more worthwhile to go for the next level of trade building (which includes building the next castle level), or go for the next farm level. Sea trading provinces can make tons of money, but it takes a long time to build the next castle level. A long-term high increase vs. a short-term low one - which is more profitable over time?
4) Border Info. While you can readily see the battle maps that an attack will have in the game, there's no simple listing available, and you can't see ocean invasion terrain whatsoever. Notice that e.g. attacking Algeria from the Africa Coast is the only way you can avoid desert terrain. This listing can also be used to optimize long-term invasion routes. In Word and .rtf format (the info is the same).
5) Vices and Virtues. I haven't seen anybody else who incorporates changes from the CHANGES.TXT file found in Loc\Eng. This list also shows "progressions" of related v&vs. I hope someone will suck my info into a nice web engine that's more usable than this simple spreadsheet.
6) All the rivers in the world. A simplified subset of info from #4.
7) Happy buildings. A teeny-tiny listing of the happiness (=loyalty) that certain buildings add. Also see peasant tax collector info, below.
________________________________________________________________________
Also, a few helpful observations. First noted by yours truly, unless I'm mistaken:
1) Easy way to see how many years before farm or trade building amortizes
2) Easy way to see how much more money the next farm or trade building will bring in
3) Tax Rates vs. Loyalty vs. Peasant Maintenance (when is it "worth" it to have peasant tax collectors?)
***
Questions/comments welcomed here!
Conquer on, bros! :duel:
Tosa has posted a bundle of mainly economic info sheets made by me. These are for MTW (as of MTW/VI 2.01). They're in the 3ddownloads.com/strategy-gaming/totalwar (http://www.3ddownloads.com/strategy-gaming/totalwar ) FAQs - MTW area, specifically FaysMTW_Pack (http://www.3ddownloads.com/strategy-gaming/totalwar/FAQs/mtw/FaysMTW_Pack.zip.zip). Here's the ReadMe for it, but due to pasting, hotlinks in the original will not appear here (download it to see them):
***
Many of these files are Excel (2000) format. There's a free viewer at Microsoft.
________________________________________________________________________
Enclosed find:
1) Modelled province income. This takes the basic MTW province info and models how profitable a region is. It's a way to see the "abstract" worth of provinces, a.k.a. which provinces have the best income, all things being equal (trade and farms built up, governors equal acumen, etc.). I haven't seen anything else that deals with the highly variable issue of sea trade - this models it fairly well.
2) Province income analyzer - As opposed to the above, in this one you can plug in your variables and see your actual estimates. #1 is "in the abstract"; this one is "right now". This sheet is can be useful very early in a game when you're tight with money and wonder whether e.g. a region is worth building up and/or worth "peasant tax collectors". For what it's worth, #1 is simply a fixed example of this one - but precise in the way it's fixed. NOTE: This spreadsheet is not finished - it's taking me forever to finish it, which was delaying all the rest of this Pack, so I'm posting it in an unfinished state. It has a lot of functionality, but the best parts aren't there yet. I want to make it so you can precisely represent your current game and its income, if you so desire. Currently it just shows income across the board for provinces, given specific acumen and trade-port levels.
3) Farm vs. trade planner - This simple sheet computes whether it's more worthwhile to go for the next level of trade building (which includes building the next castle level), or go for the next farm level. Sea trading provinces can make tons of money, but it takes a long time to build the next castle level. A long-term high increase vs. a short-term low one - which is more profitable over time?
4) Border Info. While you can readily see the battle maps that an attack will have in the game, there's no simple listing available, and you can't see ocean invasion terrain whatsoever. Notice that e.g. attacking Algeria from the Africa Coast is the only way you can avoid desert terrain. This listing can also be used to optimize long-term invasion routes. In Word and .rtf format (the info is the same).
5) Vices and Virtues. I haven't seen anybody else who incorporates changes from the CHANGES.TXT file found in Loc\Eng. This list also shows "progressions" of related v&vs. I hope someone will suck my info into a nice web engine that's more usable than this simple spreadsheet.
6) All the rivers in the world. A simplified subset of info from #4.
7) Happy buildings. A teeny-tiny listing of the happiness (=loyalty) that certain buildings add. Also see peasant tax collector info, below.
________________________________________________________________________
Also, a few helpful observations. First noted by yours truly, unless I'm mistaken:
1) Easy way to see how many years before farm or trade building amortizes
2) Easy way to see how much more money the next farm or trade building will bring in
3) Tax Rates vs. Loyalty vs. Peasant Maintenance (when is it "worth" it to have peasant tax collectors?)
***
Questions/comments welcomed here!
Conquer on, bros! :duel: