PDA

View Full Version : How often does your faction produce heirs?



andrewt
09-25-2004, 02:40
I've played 15-16 years already and my faction has produced a grand total of 1 daughter. Only 1 of my unmarried sons has married. The only new generals I get are those that were born before the start of the game and 1 guy who married a daughter of mine.

I'm going to go 32 turns, at least, without a new general unless one of my daughters marries one. The worse part is I have 1 general with an increase chance of having children virtue and at least 2 have a weaker form of the same virtue.

How is everybody else's experience? More heirs? Less?

Colovion
09-25-2004, 03:15
I'm getting more heirs. I have 4 sons from the original leader, one that died, and then one of the daughters of those sons just married some guy that is now a General in my army.

I think it just depends on the luck of the draw. I wish you could still marry daughters to captains - but I so far haven't had a daughter become a spinster so it shouldn't be a problem.

andrewt
09-25-2004, 03:43
I have just had 1 daughter marry another general. All my daughters are married now but some of my sons still aren't. I don't have anybody producing any more, though. The new generals I have are mostly from sons and daughters who already born at game start but not yet matured.

Thoros of Myr
09-25-2004, 03:51
I've played about 50 years, I have 6 matured sons, two of which are excellent commanders and very infuential. I don't know which to choose for my hier...they are both in thier 20s. The one has a slighty better retinue though.

lars573
09-25-2004, 03:56
As far as heir production goes the Brutii breed like jack rabbits and abopt like Marie Osmond, and the Julii are the opposite. In my Brutii game there are 5 abopted living adopted sons 3 sons in law and 4 Brutii born generals.

SeveredSoul
09-25-2004, 06:05
A thing that seems to work with the Juilli is Having a Captain win a few battles aginst some Brigands. Then it seems that he'll get addopted into the family....somtimes. I have like 4 adopted family members.



-Soul

Plaxx
09-25-2004, 08:15
Played about 20 years as Julii, have had about 5-6 sons born into the ranks... ~:cheers:

PanzerJaeger
09-25-2004, 08:23
I have so many citys now with Julii, but no one to govern them... :(

andrewt
09-25-2004, 08:51
Adoption isn't plain adoption, however. You need a daughter to marry to the adopted son, AFAIK.

I got 2 marriages and 2 children born in the last 10 years so hopefully, it's picking up. I'm about to conquer Carthage soon, though, and use up my last available family member. After that, I don't have any for governors anymore.

Bob the Insane
09-25-2004, 09:18
Jealous guy from the UK here... ~;)

Does the whole family tree thing work the same way for the non-roman factions???

frogbeastegg
09-25-2004, 10:15
Gameless UK person question - so you can't control your family at all, not even choose who and when to adopt? So the Roman pater familias who (historcially) can sell his family into slavery or kill them on a whim can't even tell his idiot son to get married to lady X? Mr pater familias has no power over his family? Please tell me I'm wrong; goofy helmets I can live with but inaccuracy like that really hurts.

Basileus
09-25-2004, 10:44
First time i tryed the Brutii my family was huge, second time though the son of my leader got to 65 before he got a heir in there from his daughter heh..its preety random i reckon

Quietus
09-25-2004, 10:53
I've played 15-16 years already and my faction has produced a grand total of 1 daughter
That is weird Andrew. I just got a my 6th family member, 1 is adopted.

Jeanne d'arc
09-25-2004, 15:52
If someone would be so kind to answer frogbeastegg's and bob the insane's questions please? ~:pat:

Praylak
09-25-2004, 16:00
Gameless UK person question - so you can't control your family at all, not even choose who and when to adopt?

Not exactly. At times I was prompted to either accept or refuse a marriage. Thats a choice, of course I always take it. And your family members are mobile units (as in MTW) so you choose who is govenor of what city. As well you can change which son will be the factions hier.

I mean that is some power over your family isn't it?

Jacque Schtrapp
09-25-2004, 16:05
I went through a dry spell that lasted at least 20 turns. Then my faction leader died and when his heir took over the family began producing babies like rabbits. :dizzy2:

Sorry I can't answer that Bob, I haven't unlocked any factions by destroying them. I am close to wiping out the Greek Cities though, if I do manage to annihilate them I'll start a new campaign anf play a few turns to see if their family tree functions the same way as the Romans. ~;)

Bob the Insane
09-25-2004, 16:07
prompted to either accept or refuse a marriage

Interesting, but you can't setup marriges yourself? Even as part of deplomacy??

Jacque Schtrapp
09-25-2004, 16:12
Interesting, but you can't setup marriges yourself? Even as part of deplomacy??

Not so far. It doesn't appear that you need marriages to affect diplomacy since there are so many other factors: demand/offer money, demand/offer province, trade rights, map exchange, safe passage and various other things. It also seems the AI factions are well programmed to use these functions in both initiating and accepting offers as well as countering or refusing inadvantageous offers.

Bob the Insane
09-25-2004, 18:13
Sorry to repeat, but I am really looking forward to controling the world with my barbarian family.... :charge: :duel: :laugh4:

Does the whole family tree thing work the same way for the non-roman factions???

Tamur
09-25-2004, 18:31
Hmm, good question. Anyone played non-Roman and know whether you've got a family tree to work with?

The family is a really wonderful hook. I've got one guy who was a LOUSY governor (took bribes, allowed tax evasion, added squalor) but I moved him out into the battlefield and he's been raking in the Senate positions -- Consul three years ago, and Consul again this year, with five cities conquered. I moved him out into the field in the hopes that he'd get himself killed, he was that bad of a governor. But he's been really kicking the Macedonians to bits out there! Besides, it's always nice to have a Consul in the family.

However, since he became consul I've noticed that he's starting to give himself surnames! At first he was simply Aulus Scipii, but now he's been:

- Aulus Victor
- Aulus the Lucky

and he's currently calling himself Aulus the Majestic. :laugh3:

Jeanne d'arc
09-25-2004, 18:48
Sorry to repeat, but I am really looking forward to controling the world with my barbarian family.... :charge: :duel: :laugh4:

Does the whole family tree thing work the same way for the non-roman factions???
Well i am betting they have it, after all one must have a leader in a large faction in order to work as a whole , even the barbarian ones.Maybe even more a bit adoption based with the barbarians sinds they consisted of many tribes alltogether with eich there leaders.

andrewt
09-25-2004, 19:39
Husbands marrying a daughter for me come so rarely that I just accept as long as said guy doesn't have tons of bad vices. Most heirs start at almost nothing anyway and you have to build each and every one.

Does anybody what happens to retainers when a family member dies of old age. My faction leader is getting old and I'm slowly transferring his retainers to other people.

frogbeastegg
09-25-2004, 22:20
Thanks, Jacque.

That's rather disapointing; I was hoping for something similar to the family system in paradox's Crusader Kings. Well, I shall have to wait and see the game in action, but it sounds so ... limp, nothing like the real powers the head of a family had. :sighs: I suppose it is a gameplay thing, but until I play I don't know for certain.

lars573
09-25-2004, 23:55
I've unlocked the greek cities and have been playing them. The family tree works the same as for the romans. The spartans rule the confederacy of greek cities. So most of your initial heirs have names like Merikos of sparta.

Steppe Merc
09-26-2004, 00:09
Well as the Parthians (yes, I made all factions playable, ask me how if you want to no, you won't be the first or the last ~D ), I've had a real problem with people... only one heirs, but fortunatly he's got a few sons.

Nelson
09-26-2004, 01:29
Family is more important than ever. Having only a few relatives can really hamper you.

There is an option that allows management of a city that has no governor. If you elect not to do this (as I do) you cannot issue orders to a city until a guv is present. What I have done when short of relatives is to shuttle someone from city to city and queue up the builds and troop calls while he’s in town. The city fathers will then go on to do what they’re told after the capo leaves (baring a rebellion of course). This is also why cash is deducted promptly for every action you queue up, i.e. so you can’t try to spend the same money more than once down the road. You can get money back by canceling orders in the queue.

Plaxx
09-26-2004, 02:12
So far, I have only had a couple of offers of marriage, and I take those. Haven't seen any chances to actually arrange a marriage, though. ~;)

Colovion
09-26-2004, 04:50
Once you get into the later game you're going to have an obvious shortage of Governors/Generals to administer each city/army by themselves. It might be best to use good Generals as they come and then use a couple Governers to cycle through your most important cities, queuing up armies and buildings and letting those be built as the Governer continues cycling between cities. At the moment I'm probably going to be doing this as I'm stretching thin - 2 Govs for 5 cities and the rest for my expansions. The only problem I see with this strategy is a huge loss in money from not having the Management on hand for the high production that good Govs give.

lars573
09-26-2004, 05:01
Most of you haven't noticed the automange if no guv toggle on the campagin start screen. Cities with no governors make less money and are less loyal but it can be done.