View Full Version : AAR's
The Scourge
09-25-2004, 11:30
Any chance of a few AAR's from you lot?
There's one at .com ,which is pretty good.
~:cheers:
Jeanne d'arc
09-25-2004, 15:44
:book: I wonder what a AAR is and by the looks of replies to this thread i am certainly not alone ~;) .
Bob the Insane
09-25-2004, 15:58
After Action Report...
Can be anything from a blow by blow account of battle, a turn by turn account of the stategy map or a work of beautiful fiction based on the events in a period of gameplay... :2thumbsup:
Jeanne d'arc
09-25-2004, 16:05
After Action Report...
Can be anything from a blow by blow account of battle, a turn by turn account of the stategy map or a work of beautiful fiction based on the events in a period of gameplay... :2thumbsup:
ok lets have them then!!
next month when i got my copy of the game :idea2:
The Scourge
09-25-2004, 16:30
After Action Report...
or a work of beautiful fiction based on the events in a period of gameplay... :2thumbsup:
something along those lines was what I was hoping for.
They used to do really good one's over at the Crusader Kings forums.
But I am sure ours would be much better.(He says ,hoping this blatant bit of buttering up will produce results.)
The Scourge
09-27-2004, 15:04
:charge:
Sjakihata
09-27-2004, 15:56
can you post the link to the .com one??
The Scourge
09-27-2004, 16:24
http://p223.ezboard.com/fshoguntotalwarfrm7.showMessage?topicID=7992.topic
hope this works.
Sjakihata
09-27-2004, 17:14
cheers mate!
Wow, very cool description. After reading that and realising that my own campaigns could be split into historical periods and written up (not that I'll ever have time! bleah), I'm even more amazed with how Total this Total War is.
The Scourge
09-27-2004, 17:39
Wow, very cool description. After reading that and realising that my own campaigns could be split into historical periods and written up (not that I'll ever have time! bleah), I'm even more amazed with how Total this Total War is.
Got to admit.If I had the game in front of me ,I'd be too busy playing as well.
It's usually done by beta testers ,who are probably asked by the company.If done well it's a great way of giving an idea on game features ,while at the same time being entertaining.
:duel:
(My daughter insisted I stick the duel simile in.)
Oh ,and you're welcome Sjakihata.
Barkhorn1x
09-27-2004, 18:46
Not exactly an AAR mind you – more of a “scenes from a disaster epic starring your humble narrator”.
I started off w/ the Short Julii campaign (on medium/medium) as a learning experience and made more mistakes than I care to admit. I got to 237BC before calling it quits as my Faction Leader had just died and I had only 3 family members left – for 7 provinces/cities. My battle won/loss record was 27 to 0. I attribute this stellar performance to the following;
1. I am VERY good on an open battlefield.
2. Sieges against the Gaul’s are easy since wooden walls are all you need to get through and the Gaul’s don’t have many missile troops.
3. I had a superlative spy who had the gates opened for me on about 3 occasions – this let’s you assault right away – as there is no need to wait for siege equipment to be built.
4. Wiping the floor w/ slaves or brigands is no problem with a competently led force.
The campaign was practice anyway so I didn’t feel bad abandoning it.
Next up was a Scipii campaign (on medium/hard) – this one was short – as it was an unqualified disaster due to the (failed) Siege of Syracuse. Here are the events;
270BC – Rome requests that I take Syracuse within in 5 years
270 – 268BC – I build up Hastatii units in Capua for the coming battle. This is an issue because the Scipii start w/ just 2 cities/provinces – so I’m soon in the red. In the meantime I send my spy into Syracuse to get som Intel. It is a city with stonewalls that can withstand a siege for 4 years – but it doesn’t have much of a garrison.
267BC – ship my forces w/ my “extra” Scippi family member to Messina/ combine my armies and begin the invasion of Syracuse. Problem is that the blasted Carthaginians have designs on Syracuse as well. So I attack them! I hold the advantage in numbers w/ me having 6 units of Hastatii, 1 of Velites, 1 of archers and 2 General bodyguard units. The Hannibots have 2 units of Iberian infantry, 2 of cavalry, some slingers and skirmishers and 3 elephants.
The battle is short and sweet as the elephants chase off after my Velites, my cavalry crushes the enemy cav. – killing the enemy general Hanno in the process – and my infantry makes short work of the Iberians.
Being on a roll, I immediately go right on to invest the town (this “momentum” movement can come in handy). And – Oh Joy says I – the gates are WIDE OPEN. Oooh hooo – no waiting – let’s get too it. I see on the siege screen that in addition to the 200 some odd men in the town, the Greeks are bringing up about 150 more men as reinforcements.
After I set-up on the field before the city and begin to move toward it I scout behind me and find the Greeks planning to attack my rear – I reverse my troops and speedily annihilate the enemy.
Now on to the city assault – and how come nobody told me that taking a city with stone walls is a lot different than taking one of those primitive backwaters in Gaul? No one told me about the hidden missile troops that rain down an incessant volume of fire on the head of your troops. And no one told me about the boiling oil pouring from pipes on the sides of the main gate – this oil manages to incinerate a good part of one of my bodyguard units – along with a family member!
But, I do finally get my forces inside the city and come to grips with the defenders – what I neglected to do however, was to send some units up on top of the walls to root out the missile troops. So, while I’m busy killing the Greeks on the street – and pursuing them down a street that runs along the walls – I am losing an alarming number of men to these damn missile troops. By the time I finally get to the city square I’ve got little more than my faction leader and about 20 of his bodyguard – and there are about 50 Greeks occupying the square. What do I do? Charge!!!
Outcome = my Faction Leader buys it and there aren’t enough of my army left over to form a funeral guard, much less take the town. On top of this I’m still broke – so to continue would have been pointless.
So I start a new campaign – as the Greek City states (on medium/hard) – I love irony! – This one is still in its early stages. Here are the events:
270BC - Syracuse is hanging out there – and I know that both Carthage and Rome will try and take it – so there is little chance of me holding on to it for long. I decide to build a fleet and evacuate – if there’s time. First step – build a Harbor on the coast of Sparta taking 1 year.
269BC – Now I build a Bireme – taking 6 months. After it is done I set sail for Syracuse. At the end of the turn the city is already under siege.
268BC – It takes about 3 turns to get to Syracuse – long voyage that – and the Romans assault. So…here I am expecting a replay of my last experience – but in reverse – and the gates are closed.
Well, it doesn’t work out that way – not in the least. For, not only do the Brutii have the expected battering ram – but they also have ladders – and a SIEGE TOWER! And I have about 250 troops to defend a VERY large city. So…they manage to get nowhere with the ram as my troops set it on fire and it falls apart before it can breach the gate. But the widely spaced assault of the ladders and tower force me to split my defenses. I stop the tower, but the men on the ladders get hold of a section of wall near the gate. The Brutii general does not make the same mistake that I made – he clears the walls of missile troops – and in the process gets the gate opened. I am soon overwhelmed, even before I can retreat back to the center of town – and my faction heir is killed! The city is captured and the Bruttii brute sells the populace into slavery.
267BC – I sneak my Bireme into the port of Syracuse and pick up my diplomat, heading back to Sparta.
265BC - All is not lost however as I have a fairly healthy treasury and all this while I have been building Hoplite units in Sparta and am now ready to strike at Corinth – I already have a spy inside. Who knows, maybe the gates will be opened when I get there. If they aren’t, you can bet that I will build a ram, some ladders – and a SIEGE TOWER!
To be continued….
Barkhorn.
The Scourge
09-27-2004, 20:14
Nice one.Sounds very impressive the way the Brutii took Syracuse.
You have to let us know what happens next.
~:cheers:
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