Doug-Thompson
09-27-2004, 17:13
It's a shame multiplayers don't get the strategy map, which adds a whole new diminsion to the game compared to MTW.
You couldn't use units to slow down large armies in MTW without going into siege and surrendering at province. Now RTW troops can screen and slow down the enemy while planning a counter-strike and moving up troops.
I've used the new strategy map many times to clobber enemies piecemeal. I've also built a few forts at choke points to keep the enemy factions from doing this to me.
It would be nice to beat up on somebody besides the AI with real maneuver, which your really didn't have in MTW. One of the reasons I was such a cavalry archer fan in MTW was because you got to do more dancing around. It was more interesting, and lethal without suffering losses yourself.
Cavalry will really come into its own in this game. It will be used for what cavalry was used for in real life: To scout, impede and harrsas.
Consider Saharan Cavalry, hobilers and other lightweight cavalry in MTW. They were good when nothing better was available, but a unit of knights was better. Now, light cavalry can bother, screen against and spy on much larger armies. They also have great mobility on the strategic map, which will make them quite useful for killing brigands and rushing to counter surprise moves. I've done that to a limited extent with the so-so Roman cavalry. I can't wait to unlock a real cavalry faction.
You couldn't use units to slow down large armies in MTW without going into siege and surrendering at province. Now RTW troops can screen and slow down the enemy while planning a counter-strike and moving up troops.
I've used the new strategy map many times to clobber enemies piecemeal. I've also built a few forts at choke points to keep the enemy factions from doing this to me.
It would be nice to beat up on somebody besides the AI with real maneuver, which your really didn't have in MTW. One of the reasons I was such a cavalry archer fan in MTW was because you got to do more dancing around. It was more interesting, and lethal without suffering losses yourself.
Cavalry will really come into its own in this game. It will be used for what cavalry was used for in real life: To scout, impede and harrsas.
Consider Saharan Cavalry, hobilers and other lightweight cavalry in MTW. They were good when nothing better was available, but a unit of knights was better. Now, light cavalry can bother, screen against and spy on much larger armies. They also have great mobility on the strategic map, which will make them quite useful for killing brigands and rushing to counter surprise moves. I've done that to a limited extent with the so-so Roman cavalry. I can't wait to unlock a real cavalry faction.