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galingula1
10-02-2004, 01:02
While I think they are better than MTW or STW, they still are a bit odd.

My biggest beef is the distance they are allowed to travel.

It takes a fleet a year and a half to two years to go from Rome to Spain?

I could walk that distance faster than these ships can sail

Tamur
10-02-2004, 01:10
Well, the distance thing is simply based on turns rather than on correspondence to reality. A standard merchant ship of the time could sail back and forth from Ostia to Crete four or five times in a six-month period, and that's with the unloading, shore time, and pubbing included.

I think they wanted to make it possible and interesting to transport troops/move navies, but they also wanted to avoid the (MTW-like) possibility that massive armies could be moved from Brittania Inferior to Libya in one turn.

galingula1
10-02-2004, 01:40
You make a good point

Sjakihata
10-02-2004, 02:05
I agree, navies should be able to sail a greater distance. Maybe 50% more of what they can now.
Also the combat is ridiculous. I had 10 ships attacking my 1 brieme and it wasnt sunk!!! Only lost men, I mean it must have been completely surrounded.

Lemur
10-02-2004, 03:44
Yeah, I find the naval combat irritating in new and different ways from the inexplicable crap shoot of MTW. The sheer difficulty of sinking other ships is a major bummer if you're trying to play a sea power like Carthage.

I had four triremes trying desperately to sink the lone Julian bireme loaded with eight troop stacks, and after two turns of battering, the bastid Romans still managed to land all their troops. It's just nutty, I tell ya.

Hrm, maybe it's not the smartest thing to try to simulate a naval power in a game that concentrates on simulated land battles ... I'll have to think about that one. Oh well, we still have war elephants, and they don't. That's some comfort.