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View Full Version : Defending Cities to Easy?



Haido
10-02-2004, 18:06
Is it just me, or is it to easy defending cities.

Im playing Julii my defense in frontline cities consists of 4 hastatii or principes and 4 light cav units and the governor. When i get sieged i just attack them right back first turn. Since they don't have the siege equipment they can't attack me. Basicaly what i do is bring the horses out in the sidegates. When the horses have reached the far right and far left flanks i bring out the troops. Wait for their army to attack my hastati then flank/rear attack their general with my horses. The actual battle usually lasts 30 seconds. No matter the size of the army.

Red Harvest
10-02-2004, 18:30
Is it just me, or is it to easy defending cities.

Im playing Julii my defense in frontline cities consists of 4 hastatii or principes and 4 light cav units and the governor. When i get sieged i just attack them right back first turn. Since they don't have the siege equipment they can't attack me. Basicaly what i do is bring the horses out in the sidegates. When the horses have reached the far right and far left flanks i bring out the troops. Wait for their army to attack my hastati then flank/rear attack their general with my horses. The actual battle usually lasts 30 seconds. No matter the size of the army.

I agree. And that is if they actually march up and lay siege. What I have found as Carthage in Sardinia is that the Roman AI will land troops and march up to the city gate, but not immediately lay siege despite having the movement points/position to do so. This allows me to march my stack out the opposite side on the strategic map and attack on a regular battlefield, without needing to do a sally from the tactical city map.

Soulflame
10-02-2004, 19:01
You people obviously haven't found out the power of o(w)nagers in defending battles.
Sally forth then means "stay put and rain hell on them". As you say, they don't have siege equipment first turn. So you position your o(w)nagers right behind your wall, put them of flaming boulders. Put it on high speed and watch the pretty lights.
Once your o(w)nagers are out of ammo, go out and mop up.
It's a bit more tricky if you have a stone wall, since then you need to guess the arc of the boulders to position your o(w)nagers. You will hit your own wall more then once probably, but you'll still wreak havoc.
I won a battle of 1000 vs 260, only losing 60 men. And this was an old (pre marius) army with only 3 o(w)nagers (2 stacks, one with only 5 men to operate, so that stack only had 1 o(w)nager on the battlefield).

Haido
10-03-2004, 02:36
I think this is a problem which they should fix though. Since sieges is essentially a big part of the game. It shouldn't be all that easy to defend from the attackers. AI needs an upgrade.

Oaty
10-03-2004, 07:29
What's lovely is when the A.I. bumrushes all there troops in at once. oops did I just chainroute your vast army?

I had 3 hastati and 1 equites. I origonally positioned the hastati at the gate so that anything entering would be surrounded but there archers dictated otherwise so I fell back(something the A.I. almost never does). I'm now halfway between the gate and the town square and most of the arrows are hitting the buildings. So what do they do they bumrush all 2000 of there troops in at once. I was in a part where the path widened and they were coming through a narrow street. well anyways they had almost made a break through the center. I figured all or nothing and rushed my wimpy equties in and boom the enemy army is routing. Now if the gauls had actually led that army with a general(bonus morale) it would have almost guaranteed that they won or at least kept a good reserve as only a few unit can figth at once. If only theyprogrammed the game to have armies led by generals then they'd actually have chance.