View Full Version : The 5 year siege
Well the main reason the city is getting starved out for 10 years is the timer for a large stonewalled city is only 21 minutes for 3000 troops versus 2000. Quite bug if you ask me. Earlier I assaulted a 2000 on 400 and the timer gave me 45 minutes in wich I used about 20 minutes. It takes a good 10 minutes to scale the wall take over the gatehouse so you can get the battering ram there to bash open the gate to let your other/cavalry troops in. Now how the heck with 10 mins left are you suppose to get to the town square kill all there troops, 2000 of them. Well because of the bug I'm having to wait 10 turns just so they starve to death. I'm going to hate to see the income though as a 5 year siege on a city just scorches a huge radius around that cuty
Soulflame
10-03-2004, 21:03
Sappers are a bit faster then rams, and the unit will get less losses from the attack.
And iwth me defenders always stood just outside the walls, or on the walls, with only a couple of units at the plaza.
There is a way to put the battle timer off if you want. You need to add a line to a text file, but I can't remember which. There is a topic about it a few days ago in this forum.
Colovion
10-03-2004, 21:29
Well the main reason the city is getting starved out for 10 years is the timer for a large stonewalled city is only 21 minutes for 3000 troops versus 2000. Quite bug if you ask me. Earlier I assaulted a 2000 on 400 and the timer gave me 45 minutes in wich I used about 20 minutes. It takes a good 10 minutes to scale the wall take over the gatehouse so you can get the battering ram there to bash open the gate to let your other/cavalry troops in. Now how the heck with 10 mins left are you suppose to get to the town square kill all there troops, 2000 of them. Well because of the bug I'm having to wait 10 turns just so they starve to death. I'm going to hate to see the income though as a 5 year siege on a city just scorches a huge radius around that cuty
preach it
Krosword
10-03-2004, 21:33
If you take over the gates, what's the point of bashing them up? Just let you troops in through the open doors.
Red Harvest
10-04-2004, 01:08
If you take over the gates, what's the point of bashing them up? Just let you troops in through the open doors.
Boiling oil, and men on the gate can do you a whole lotta hurt. I use sappers whenever possible (no boiling oil), and the AI will fight hard at the points of entry allowing me to smash them at ground level. Plus I use lots of cav, so give me a big opening on each side of the gate and I will go tearing in and kill anything I can, forcing the surviving enemy to retreat to the plaza.
If you take the gatehouse, there is no boiling oil!
I always just send some troops onto the walls to take the gatehouse (or maybe sneak some round the side to take an undefended gate) and then I can just walk the rest of my army in with no consequences....I also get a unit of velites or something and run them around the perimeter taking all the towers on my route to the square....
you are right though, 20 minutes is NOWHERE near enough for a city assault.
Colovion
10-04-2004, 06:03
When I was in my first campaign as Julii I couldn't afford to lose many guys during a seige. I really needed to take the assault slow and kill most of their guys with any kind of missiles I could before engaging in hand to hand.
Slow. Methodical.
Isn't that what City/Castle seiges ARE?
or that's how you win assaulting one - start trying to just go all out and you lose way more men
Oleander Ardens
10-04-2004, 08:39
Words of Wisdom Colovion
Right now playing a hard/hard campaign as Gauls and I'm rushing like mad and I'm defending as mad as those Spanish and British traitors are attacking me..
Took in three years four regions, Arretium, Segestes and Lug. and Massilia and defended Alesia and Numantia. All enemy armys were very soundly beaten and I have great generals on all three fronts..
I was able to reduce my casualities in sieges greatly by simply making as much as three holes before storming. This way you can flank the enemy who is concentrating on one/two holes...
Pacience is key
OA
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